Killing Ifrit - a Final Fantasy community: 14] Synthesis Recipe Revisions - Killing Ifrit - a Final Fantasy community

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

14] Synthesis Recipe Revisions

#1
User is offline   Corrderio 

  • That guy that hates stuff.
  • PipPipPipPipPipPipPipPip
Posted Image

The following thread located under “Updates” in the Official FINAL FANTASY XIV Forums has been updated:

[dev1016] Synthesis Recipe Revisions

Proceed to the thread.
0

#2
User is offline   Corrderio 

  • That guy that hates stuff.
  • PipPipPipPipPipPipPipPip

Quote

[dev1016] Synthesis Recipe Revisions

* The following revisions are planned for patch 1.19. All changes listed are still in development, and therefore subject to change.
  • Patch 1.19 will see existing synthesis recipes revised, and new ones added.

    The patch will introduce new recipes designed with accessible synthesis in mind. Barring some exceptions, the new recipes will boast simplified steps and ingredients over existing ones.

    * The following adjustments will affect new recipes only.
    * Old recipes will remain valid concurrently with new recipes for a time, after which they will be removed completely.


    • The new recipes will boast the following refinements:

      • Abolishment of Parts from Synthesis

        At present, the requirements for synthesizing parts (such as weapon heads and cuts of fabric) are frequently higher than those of the item itself. It is also often the case that skills in a secondary class are required. These two factors combine to render the synthesis a demanding process. In addressing this issue, as a general rule, new recipes will no longer consist of parts.

        The following is a recipe comparison of two armor pieces belonging to the same rank range.

        Current Recipe (Hempen Doublet)

        1 hempen doublet front
        1 hempen doublet back
        1 pair of sheepskin shoulder guards (taupe)
        1 sheep leather strap (taupe)
        1 pair of hempen sleeves
        1 spindle of hempen yarn

        New Recipe (Hempen Doublet Vest)

        1 bolt of undyed hempen cloth
        1 spindle of hempen yarn
        1 circle of sheep leather
        1 copper ingot

      • Revisions to Materials and Intermediary Materials

        While there are numerous types of materials and parts in existence, low market demand has resulted in shortages for a large number of items. In addressing this problem, we will gradually do away with intermediate materials that find little use, leaving only those that are central to synthesis. At the same time, we will narrow the gap between the requirements to equip and synthesize gear (across all steps).

        * Please be aware that certain materials will become obsolete when the old recipes are phased out.

      • Removal of Secondary Skill Requirements

        Many of the current recipes have a secondary class requirement, forcing players to develop skills in multiple crafting disciplines. New recipes, however, will not require secondary skills at this point in time.

        * In the future, it will be made so that players benefit from developing skills in multiple disciplines.

      • Removal of Crafting Facility and Treatise Requirements

        As with secondary class skills, crafting facilities and treatises are virtually essential for current recipes. New recipes, however, will require neither at this point in time.

        * Alternate uses are being considered for crafting facilities and treatises.

      • Simplified Color Customization

        Currently, players can customize the color of their item only by using colored intermediary materials. This process is rendered extremely complicated due to the fact that intermediary materials come in various hues, along with the existence of dedicated dyes for different types of material (lumber, cloth, metal, and leather).

        The new recipes will allow players to color-customize items in a single step by using dyes. Furthermore, universal dyes will be introduced that can be used across all material types.


SOURCE: http://forum.square-...xiv/threads/276
0

#3
User is offline   Hackysacky 

  • CFH all night long
  • PipPipPip
SE went from being the worst enemy to the bestest friend. They are really understanding our wants and needs and addressing them. I think in time, this mmorpg will be one of the top if not THE top if everything keeps going the way it is.
0

#4
User is offline   BakuraSama 

  • Shout spammer
  • PipPip

View PostHackysacky, on 18 August 2011 - 08:33 AM, said:

SE went from being the worst enemy to the bestest friend. They are really understanding our wants and needs and addressing them. I think in time, this mmorpg will be one of the top if not THE top if everything keeps going the way it is.


yea finally they'r putting they'r head together and stop doing all this nonesense and realize that hey FFXI was good MMorpg , why ruin such a good and good back to basics >_>:
0

#5
User is offline   Geothermal 

  • 絶望した
  • PipPipPipPipPip
At this rate, perhaps the horrendous failure XIV was at launch will be a blessing in disguise. They are very receptive to the needs of the players now that the future of the game hangs in the balance.

Very happy about the crafting changes, the interactive aspect of it made me enjoy the system more than any other crafting set up in any other MMO, but the flaws are painfully obvious.

I can make X item at Y level, however one of the materials involved requires me to be ten levels higher than what I am, and to top it off, the materials needed to make that material requires me to be a high level other craft. And don't even get me started on the color requirements.

It's just a massive goddamn headache, perhaps now I will be a bit more motivated to mash that Standard Synthesis button for several hours, mindlessly grinding levels.
0

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic


1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users