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11] Job Adjustments

#1
User is offline   Cactuar 

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A new thread has been created in the Updates section of the official forums:

[dev1024] Job Adjustments

Proceed to the thread.
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#2
User is offline   Cactuar 

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[dev1024] Job Adjustments

The forthcoming version update will feature the following job-related adjustments and refinements:

New Job Abilities

  • White Mage
    Sacrosanctity (Lv. 95)
    Enhances magic defense for party members within area of effect.

  • Black Mage
    Manawell (Lv. 95)
    Eliminates the cost of the next magic spell the target casts.

  • Red Mage
    Spontaneity (Lv. 95)
    Reduces casting time for the next magic spell the target casts.
    Attached Image: monthly_08_2011/post-80179-0-51556800-1313769504.jpg

  • Thief
    Bully (Lv. 93)
    Intimidates target.

  • Paladin
    Palisade (Lv. 95)
    Increases chance of blocking with shield, and eliminates enmity loss.

  • Dark Knight
    Scarlet Delirium (Lv. 95)
    Channels damage taken into enhanced attack and magic attack.
    Attached Image: monthly_08_2011/post-80179-0-41162100-1313769511.jpg

  • Beastmaster
    Run Wild (Lv. 93)
    Your familiar will gain heightened powers, but will disappear when the effect expires.

  • Bard
    Marcato (Lv. 93)
    Enhances the effect of your next song.

  • Ranger
    Decoy Shot (Lv. 95)
    Diverts enmity when launching a ranged attack from behind a party member.

  • Samurai
    Hagakure (Lv. 95)
    Grants "Save TP" effect and a TP bonus to your next weapon skill.

  • Ninja
    Issekigan (Lv. 95)
    Increases chance of parrying, and gives an enmity bonus upon a successful parry attempt.

  • Dragoon
    Steady Wing (Lv. 95)
    Creates a barrier that temporarily absorbs a certain amount of damage dealt to your wyvern.

  • Summoner
    Carbuncle: Soothing Ruby (Lv. 94)
    Removes multiple status ailments from party members within area of effect.
    Attached Image: monthly_08_2011/post-80179-0-77850200-1313769516.jpg
    Ramuh: Shock Squall (Lv. 92)
    Temporarily prevents all enemies within area of effect from acting.

  • Blue Mage
    Unbridled Knowledge (Lv. 95)
    Allows access to additional blue magic spells.
    Attached Image: monthly_08_2011/post-80179-0-47085500-1313769522.jpg

  • Corsair
    Miser's Roll (Lv. 92)
    Grants "Conserve TP" effect to party members within area of effect. Lucky Number: 5. Unlucky Number: 7.
    Companion's Roll (Lv. 95)
    Grants "Regain" and "Regen" effects to pets of party members within area of effect. Lucky Number: 2. Unlucky Number: 10.

  • Puppetmaster
    Cooldown (Lv. 95)
    Reduces the strain on your automaton.

  • Dancer
    Ternary Flourish (Lv. 93)
    Allows you to deliver a threefold attack. Requires at least three finishing moves.



Job Ability and Job Trait Refinements

  • Blue Mage
    Five additional blue magic points will be granted upon reaching Lv. 91.

  • Scholar
    The effect duration of Tabula Rasa will be increased from 30 to 90 seconds.



Pet-related Additions and Adjustments

  • Beastmaster
    New familiars will be introduced.
    Attached Image: monthly_08_2011/post-80179-0-14856100-1313769529.jpg

  • Dragoon
    The amount of damage wyverns take will be reduced.

  • Puppetmaster
    Automatons will gain the job trait Subtle Blow.



Additional Spells

  • White Magic
    • Holy II (WHM Lv. 95)
      Deals light elemental damage to an enemy. Afflatus Solace: Increases spell potency based on the amount of HP you restore.
      Attached Image: monthly_08_2011/post-80179-0-80319800-1313769534.jpg
    • Curaga V (WHM Lv. 95)
      Restores HP of all party members within area of effect.
    • Boost-STR (WHM Lv. 93)
      Enhances Strength for party members within area of effect.
    • Gain-STR (RDM Lv. 93)
      Enhances Strength.
    • Temper (RDM Lv. 95)
      Grants the ability to occasionally attack twice.
    • Embrava (SCH Lv. 5: Tabula Rasa must be in effect)
      Consumes 30% of your maximum MP. Gradually restores target party member's HP and TP and increases attack speed.

  • Black Magic
    • Thunder V (BLM Lv. 92)
      Deals lightning damage to an enemy.
    • Blizzaja (BLM Lv. 93)
      Deals ice damage to enemies within area of effect. Successive use enhances spell potency.
    • Absorb-Attri (DRK Lv. 91)
      Steals an enemy's beneficial status effects.
    • Breakga (BLM Lv. 95)
      Petrifies enemies within area of effect, preventing them from acting.
    • Comet (BLM Lv. 94)
      Deals dark damage to an enemy. Successive use enhances spell potency.
      Attached Image: monthly_08_2011/post-80179-0-04939200-1313769541.jpg
    • Kaustra (SCH Lv. 5: Tabula Rasa must be in effect)
      Consumes 30% of your maximum MP. Deals dark damage to an enemy.

  • Songs
    • Horde Lullaby II (BRD Lv. 95)
      Puts enemies within area of effect to sleep.
    • Pining Nocturne (BRD Lv. 92)
      Decreases an enemy's magic accuracy and increases its spellcasting time.
    • Ice Carol II (BRD Lv. 93)
      Increases resistance against ice and sometimes nullifies ice damage for party members within area of effect.

  • Ninjutsu
    • Kakka: Ichi (NIN Lv. 93)
      Uses the ninja tool, "ryuno." Increases your TP gain.



Existing Spells Made Available to New Jobs

  • White Magic
    • Raise II (RDM Lv. 95)
    • Raise III (SCH Lv. 92)
    • Reraise III (SCH +v. 92)
    • Addle (WHM Lv. 93)

  • Black Magic
    • Blizzard III (DRK Lv. 92)
    • Thunder IV (RDM Lv. 92)
    • Fire V (SCH Lv. 91)
    • Blizzard V (SCH Lv. 95)
    • Break (DRK Lv. 95)


Additional learnable blue magic spells will be added.

Attached Image: monthly_08_2011/post-80179-0-01563500-1313769546.jpg

*The above content is still under development is subject to change before the official release.
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#3
User is offline   Zombuh 

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Aww come on, list the blu spells -.-
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#4
User is offline   Nudecke 

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Really? Another NIN ICHI level spell? While still not giving Ni versions of the previous level given spells. And if they continue to give COR pet rolls, they need to give COR a JA that lets them single target like a BRD. Its kind of pointless to have pet rolls for a whole party if only 1 person had a pet. :/

I really like the idea of BLU having a JA that gives access to additional spells. However, are they referring to allowing them to have access to powerful HNM spells, and if so, do they still have to "learn" them since they have to use an ability to access it? Or do they mean giving access to spells that you don't set?
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#5
User is offline   Corrderio 

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BST ones seem meh if they're trying to really make them a party based job.
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#6
User is offline   Derock 

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Some sweet stuff in there, you all are a bunch of crabby patties.
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#7
User is offline   MrReinhardt 

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i agree they put some nice additions in
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#8
User is offline   Nudecke 

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Oh, I agree that they continue to add many useful things. WHM and RDM have become such great buffers and the trend continues with STR up and double attack spell. On that note, did you guys notice that Spontaneity and Manawell are castable on party members? At first, I thought it only meant the user but it says target, so its probably usable on pt members.
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#9
User is offline   Torak 

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any clue as to what that blu mage spell is thats being cast on the wyvern & lizzies?
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