Killing Ifrit - a Final Fantasy community: 14] Disciple of the Land Stealth Ability - Killing Ifrit - a Final Fantasy community

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

14] Disciple of the Land Stealth Ability

#1
User is offline   Corrderio 

  • That guy that hates stuff.
  • PipPipPipPipPipPipPipPip
Posted Image

A new thread has been started in the Updates section of the official forums regarding the new stealth ability for Disciples of the Land. The title of the thread is as follows:

[dev1130] Disciple of the Land Stealth Ability

Proceed to the thread.
0

#2
User is offline   Corrderio 

  • That guy that hates stuff.
  • PipPipPipPipPipPipPipPip

Quote

[dev1130] Disciple of the Land Stealth Ability

*The following feature, planned for patch 1.19, is still in development, and therefore subject to change.

  • Patch 1.19 will see the ability “Coeurl Step” (name tentative) implemented. Exclusive to Disciples of the Land, the ability allows players to conceal their presence from enemies. The action can be used repeatedly, and the effect will not wear off even if players engage in gathering. The stealth effect, however, comes at the cost of reduced movement speed.
    * The action cannot be used in certain areas (such as city-states, dungeons, and instanced raids).
    * Certain enemies are capable of piercing and even nullifying the stealth effect.


    • Coeurl Step
      Coeurl Step comes in four levels as follows:

      • Coeurl Step I
        Learned at level 8. Renders you undetectable by enemies level 20 and below.

      • Coeurl Step II
        Learned at level 18. Renders you undetectable by enemies level 30 and below.

      • Coeurl Step III
        Learned at level 28. Renders you undetectable by enemies level 40 and below.

      • Coeurl Step IV
        Learned at level 38. Renders you undetectable by enemies level 50 and below.


    • Functionality

      • Once executed, the stealth effect will remain indefinitely.
        However, the effect will wear off if you reuse the action, incur enmity, enter certain areas, or change classes.

      • Movement speed will be reduced to walking speed.

      • The action cannot be used while incurring enmity, nor while on chocoback.

      • The action is not subjected to a recast time.

      • The stealth effect nullifies any effects present that grant increased movement speed.


SOURCE: http://forum.square-...v/threads/21817
0

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic


1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users