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14] Changes to the Battle System

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User is offline   Corrderio 

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The following threads located under “Updates” in the Official FINAL FANTASY XIV Forums have been updated:

[dev1026] Changes to Claiming and Engaging Enemies
[dev1131] The Enemy Link System
[dev1132] Addition and Adjustments to Bonuses on Experience Points

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[dev1026] Changes to Claiming and Engaging Enemies

* This feature, planned for patch 1.19, is still in development, and therefore subject to change.

  • Patch 1.19 will see changes to both the claiming and engaging of enemies.

    Currently, when a player claims and engages an enemy, they can earn experience points and loot, as well as credit for quest objectives, upon defeating the enemy. However, a player can only engage and hold claim over one enemy (or group of enemies) at a time as the system does not allow players to engage multiple enemy groups simultaneously.

    In order to address the above issue, as well as several others, the following changes will be made.

    • Claiming and Engaging Enemies
      Players will be able to attack any enemy*. However, only the player (or party that the player is in) that initiates the first attack on the enemy will earn the rewards.

      * Only players that are participating in levequests, or in behests, can engage enemies that are specific to those battles.

    • The color of an enemy’s name will indicate whether or not you will be granted the rewards upon defeating it.

      [list]
    • If the name of the enemy is red, you or your party will earn the rewards.

    • If the name of the enemy is purple, another player or party will earn the rewards.


    An enemy’s name will appear in orange if it is unclaimed, but is attacking another player.
    * Once you have engaged the enemy, you or your party will earn its reward.

  • Claim on an enemy will be lost under the following conditions:
    • If the party that initially claimed the enemy is defeated.
    • If a claimed enemy returns to its territory.


SOURCE: http://forum.square-...xiv/threads/286
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[dev1131] The Enemy Link System

* This feature, planned for patch 1.19, is still in development, and therefore subject to change.

  • Patch 1.19 will see the introduction of the enemy link system.

    The enemy link system allows an enemy to call for reinforcements based on the strength of the party that initiated contact with it.

    • Enemies will call for reinforcements under the following conditions:

      • When an enemy detects a player and initiates an attack.

      • When a player initiates an attack on an enemy.

        * Enemies can only call for reinforcements once.
        * If enemies have already formed a group, they will not call for reinforcements, nor will they react to a call from other enemies.


    • How an enemy will call for reinforcements

      • The number of enemies that will be called upon will be based on the comparison of the strength of the party that initiated the attack (or was detected by the enemy) and the strength of the enemy itself.

      • All types of enemies in the vicinity will be called upon regardless of whether or not they are the same type of enemy that made the call.

        * Certain powerful enemies will not react to the call.
        * Only enemies present within a certain distance will be called.


[i]SOURCE:[i] http://forum.square-...0376#post310376
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[dev1132] Addition and Adjustments to Bonuses on Experience Points

* This feature, planned for patch 1.19, is still in development, and therefore subject to change.

  • Patch 1.19 will see the introduction of two new systems, along with adjustments to the amount of obtainable experience points and how they are distributed.

    We plan to introduce new systems which will allow players to receive more experience points by tactically defeating enemies. We will also be implementing adjustments to overall experience point rewards and the current party bonus algorithm.

    • Link Bonuses

      Link bonuses will be granted based on how many enemies are linked to the current target. The more enemies that are linked, the larger the amount of bonus experience points will be granted.

      Peruse the details of the enemy link system.

    • Chain Bonuses

      Chain bonuses will be granted when players consecutively defeat enemies that have levels equal to or higher than their own, within a specific amount of time*.

      As the number of chains increase, the experience bonus will increase, but the amount of time* granted to maintain the chain will shorten.

      * A time limit within which players are required to defeat an enemy to maintain the chain after defeating another.


SOUCE: http://forum.square-...0383#post310383
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#5
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FFXIV:An XI to the Past
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#6
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Only thing that worries me is unless SE really thought it though, the claim system can be exploited beyond belief.
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View PostCorrderio, on 26 August 2011 - 10:14 AM, said:

Only thing that worries me is unless SE really thought it though, the claim system can be exploited beyond belief.


i just hope Square Enix realize that FFXI had solid anchors that made the game a staple MMORPG that gave it classic binding.
players only played the game because it took skills to kill monsters and it wasn't completely mindless and the system of the game resemble the world. Economy , Bosses , Explore-able dungeons
seriously its really dumb how ppl hate on FFXI considering that killing ifrit is based FFXI! and FFXIV is based on the facts that a lot of people wanted an upgrade of the game. FFXIV wouldn't even exist if FFXI players weren't asking for better graphic MMORPG. Also the reason why they considered it is because FFXI was a successfully reeling people in
and taking they'r moneys >~>:. So ya... everyone quit bitching about how bad it is to copy FFXI and all its features that was the freaking point to play better graphic FFXI world with more stuff to do , and a constant update / Add ons pretty sure everyone can agree with me that in FFXI everyone wanted updates every month or so >~> or new things to do or better graphics update xD

This post has been edited by BakuraSama: 27 August 2011 - 04:37 PM

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#8
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Meh, I don't really think copying XI would do a lot of favors for the game.
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#9
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View PostCorrderio, on 27 August 2011 - 10:50 PM, said:

Meh, I don't really think copying XI would do a lot of favors for the game.



It certainly would do a lot of improvement especially adding all the common bases like AH, Lvs , Merits, NM , HNM , evil castle like castle Zvhal for missions/Story ,
dunguens Nyzuls for players to do something , assault missions , Force spawn NMs , Campaign , PVP, summon battles , adding the class summoner , and classes with back story ,
more areas to explore , more towns , more boats , more airships to travel around easier, chocobos , main towns like jueno , aht urhgan , towns getting attk by monsters , i mean theres so much more
to add and do in the game they could add its quite stupid not to actually use what they learned to have work >_> and trust me pretty sure no one wants to play half assed FFXI - negate one , why do u think ppl prefer ffxi rather than FFXIV (FFXI failed +1)
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#10
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So you're pretty much saying what's a stable/commodity in an MMO.

Also HNMs, WTF? Why would anyone want that god awful concept in another game?
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#11
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View PostCorrderio, on 01 September 2011 - 05:33 PM, said:

Also HNMs, WTF? Why would anyone want that god awful concept in another game?

Pretty much this. All it does is encourage bots and shit.
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