Camate said:
What pet would you like? A beastmaster survey!
Howdy!
After talking to the development team, it seems like they are down to add a familiar from the below list to go along with the level cap increase to 99. (This is separate from the pets they are already planning to add!)
We’d like to hear from all of you which one you’d like to see implemented
In regards to monsters not listed above, there are many which would take a bit of time to implement, so it seems difficult to get them in right away.
For example, large monsters rumble the ground when they walk, so there would be a need to address those kinds of things.
Since of course Behemoth and the four gods are quite popular, as we mentioned in the job concepts briefly, we would like to look into implementing these as a special type of pet similar to the avatars Odin/Alexander.
Also, similar to Flans, the back story is pretty complicated (※) so we would need to make adjustments to make it fit the story.
■Other feedback
If you are good with that we will look into it, but are you okay with not adding brand-new familiars?
We would like to do this.
We tried looking into revamping the system, but since the amount of work is on par with completely reworking the Call Beast system, making this happen seems to be quite difficult. It’s something we would like to do, but we apologize we can’t do this!
I like this idea and believe we can do it, so we will look into it!
Howdy!
After talking to the development team, it seems like they are down to add a familiar from the below list to go along with the level cap increase to 99. (This is separate from the pets they are already planning to add!)
We’d like to hear from all of you which one you’d like to see implemented
- Chloris (Mandragora)
- Colibri
- Orapodium (Mandragora)
- Hippogryph
- Chigoe
- Karkinos (Crab)
- Scolopendrid (Scorpion)
- Toad
- Red crab
- Orobon
- Hecteyes
- Pachypodium (Mandragora)
- Scorpion
- Crawler
- Funguar (Different color)
- Rafflesia
- Slime
- Karakul
- Black antlion
- Hanuman (Opo-opo)
- Black beetle
- Ruszor
In regards to monsters not listed above, there are many which would take a bit of time to implement, so it seems difficult to get them in right away.
For example, large monsters rumble the ground when they walk, so there would be a need to address those kinds of things.
Since of course Behemoth and the four gods are quite popular, as we mentioned in the job concepts briefly, we would like to look into implementing these as a special type of pet similar to the avatars Odin/Alexander.
Also, similar to Flans, the back story is pretty complicated (※) so we would need to make adjustments to make it fit the story.
■Other feedback
Quote
Make the HQ familiars NMs or have different graphics.
If you are good with that we will look into it, but are you okay with not adding brand-new familiars?
Quote
Would like smaller size pets of large monsters.
We would like to do this.
Quote
Add jugs that call a random pet each time.
We tried looking into revamping the system, but since the amount of work is on par with completely reworking the Call Beast system, making this happen seems to be quite difficult. It’s something we would like to do, but we apologize we can’t do this!
Quote
Add pets that can only be called while equipping Guttler.
I like this idea and believe we can do it, so we will look into it!
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