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14] Chocobos and Airships

#1
User is offline   Corrderio 

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Patch 1.19 will see the implementation of two long-awaited series mainstays: chocobos and airships!

Feast your eyes on the details.
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#2
User is offline   Corrderio 

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Quote

Chocobos and Airships (09/22/2011)

Patch 1.19 will see the implementation of two long-awaited series mainstays: chocobos and airships!

Chocobos

We are pleased to announce that chocobos, those trusty flightless birds, will finally be coming to Eorzea! While upon chocoback, adventurers will be able to freely traverse the land with far greater celerity than is possible with their own two feet.



  • Personal Mounts

    The chocobo whistle item will be introduced, allowing adventurers to call forth their personal mounts while out in the field. These chocobos will boast a speed advantage over their rental counterparts, and all adventurers are wholeheartedly encouraged to aspire to a bird that they can call their own.

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    • Acquiring Your Steed

      In order to acquire a personal chocobo, adventurers must:

      1) Officially enlist in a Grand Company (achieve a rank higher than recruit).
      2) Acquire a chocobo issuance for 3,000 company seals (price subject to change)

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      3) Speak with the stablemaster NPC representing your Grand Company at one of the locations below to be issued a chocobo and a summoning whistle.

      - Isleen: Limsa Lominsa Lower Decks (7, 5)

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      - Fruhdhem: Gridania (6, 5)

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      - Rururaji: Ul'dah Merchant Strip (6, 3)

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      At the time you acquire your chocobo, you will be given the opportunity to name your new adventuring companion.
      *All company chocobos are male.

    • Calling Your Steed

      Your chocobo can be called by using the chocobo whistle via the micro menu.

      However, you cannot call your chocobo when:
      - Inside a city-state or dungeon.
      - Incurring enmity from an enemy.
      * No recast time is imposed upon the chocobo whistle.

      Future patches will usher in customizable barding along with a system for developing your chocobo. A host of other content is also in the works, including those designed to nurture the bond between man and bird, and adventurers can look forward to a fulfilling and lasting companionship with their chocobos.


  • Rental Chocobos

    Those who haven't quite gotten around to acquiring a personal mount, fear not! By paying a fee in gil, you can still avail yourself of rental chocobos for a predetermined duration. Upon confirming payment, you will be taken to an area immediately outside the bounds of the city-state to commence your journey. As mentioned earlier, rental chocobos will not be as swift as personal mounts; however, they will still be a considerable improvement over your own two feet.

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    • Renting a Chocobo
      To rent a chocobo, simply speak to one of the NPCs listed below and pay the fee in gil.

      - Isleen: Limsa Lominsa Lower Decks (7, 5)
      - Fruhdhem: Gridania (6, 5)
      - Rururaji: Ul'dah Merchant Strip (6, 3)

      Requirement: Attaining level 10 in any one class.
      Fee: 800 gil (subject to change)
      Rental duration: 10 minutes (Earth time) (subject to change)
      * At the end of ten minutes, you will automatically dismount the chocobo, and the bird will then make its own way back to the stable.
      * Both rental fee and duration may change as a result of fine-tuning.


Airships

Airships will be introduced as a new mode of transport between the three city-states. To ride an airship, simply make your way to the airship landing in each nation and pay for your passage in gil. Departure and arrival cutscenes will accompany each flight; the voyage itself, however, will be over in a matter of seconds. In the future, we will make it possible for adventurers to fully savor the experience of flying, taking in the sights and sounds while roaming the decks of their vessels.

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Airship Landing Locations

- Limsa Lominsa
Via the Crow's Lift on both upper and lower deck (7, 5). Select airship landing when prompted.

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- Gridania
Below the Adventurers' Guild (6, 6).

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- Ul’dah
Via the Wellhead Lift on either the Merchant or Hustings Strip (6, 4). Select airship landing when prompted.

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[i]SOURCE:[i] http://lodestone.fin...787a54160cbd068
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#3
User is offline   Vangoh32 

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Would've been nice to have your own airship too...for what we saw on the first trailer there was a guy on a small airship, I would guess it would be nice to carry a whole party with you on it to travel bu...oh well..I guess is not gonna happen.
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#4
User is offline   Hackysacky 

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Stop whining
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#5
User is offline   Corrderio 

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View PostVangoh32, on 22 September 2011 - 10:21 PM, said:

Would've been nice to have your own airship too...for what we saw on the first trailer there was a guy on a small airship, I would guess it would be nice to carry a whole party with you on it to travel bu...oh well..I guess is not gonna happen.

Are you really that dense?
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#6
User is offline   Hirushi 

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Jesus Hacky, I've been on two threads here since I started logging back in, and you're in both telling people to stop whining. If that's really all the input you're going to have on every topic, why do you even bother posting? You should really go find something more productive to do.
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