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#1
User is offline   nervosa 

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[Source [dev1049] New weapon skills]

Great Katana: Tachi Shoha
Posted Image

Archery: Apex Arrow
Posted Image

Scythe: Entropy
Posted Image

Dagger: Exenterator
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*Please note that the English weapon skill names have not yet been finalized and are subject to change.
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#2
User is offline   nervosa 

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[dev1049] New weapon skills

*Added on November 30.

*The following content is still in development. Specific details may differ from the release version.

  • A new "Weapon Skill" category will be added to the merit point menu.
    • Maximum total value: 15
    • Upgrade levels: 5
    • Merit points needed for each upgrade: 10/15/20/25/30

  • To unlock these merit point weapon skills and the corresponding menu, players must first complete a quest offered by the Nomad Moogle NPC in Ru'Lude Gardens.
    *To undertake this quest, the player's main job must be level 96 or higher.
    *On the test server, the merit point weapon skill menu will be accessible from the start, with no need to complete the aforementioned quest.


  • Each individual weapon skill may be learned by assigning at least one merit point to it.

  • Additional merit points allocated to a particular skill will incrementally enhance its power.

  • The following conditions must be met to use a skill after learning it:
    • The PC's main job must be eligible for the skill in question (see chart below).
    • Job level must be 96 or higher.
    • The corresponding weapon skill attribute must be 357 or higher.

        Weapon Skill	Category	Jobs
        Shijin Spiral	Hand-to-Hand	MNK/PUP
        Exenterator		Dagger		WAR/RDM/THF/BST/BRD/RNG/NIN/COR/DNC
        Requiescat		Sword		WAR/RDM/PLD/DRK/SAM/BLU/COR
        Resolution		Great Sword	WAR/PLD/DRK
        Ruinator		Axe		WAR/DRK/BST/RNG
        Upheaval		Great Axe	WAR/DRK
        Entropy		Scythe		WAR/DRK/BST
        Stardiver		Polearm		WAR/SAM/DRG
        Blade: Shun		Katana		NIN
        Tachi: Shoha	Great Katana	SAM
        Realmrazer		Club		WAR/MNK/WHM/BLM/PLD/SMN/BLU/SCH
        Shattersoul		Staff		WAR/MNK/WHM/BLM/PLD/BRD/DRG/SMN/SCH
        Apex Arrow		Archery		RNG/SAM
        Last Stand		Marksmanship	THF/RNG/COR
    


Quest:
Martial Mastery
Client: Atori-Tutori (Grand Duke
Palace, Ru'Lude Gardens)
Summary:
Amass fifteen merit points to fulfill
your contract with Atori-Tutori and
open the path to heretofore unseen
powers...
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#3
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Merits > Weapon Skills

Shijin Spiral
Lv.96 MNK/PUP
Hand-to-Hand skill 357 or greater.
Adjust DEX bonus by 17%.

Exenterator
Lv.96 WAR/RDM/THF/BST/BRD/RNG/NIN/COR/DNC
Dagger skill 357 or greater.
Adjust AGI bonus by 17%.

Requiescat
Lv.96 WAR/RDM/PLD/DRK/SAM/BLU/COR
Sword skill 357 or greater.
Adjust MND bonus by 17%.

Resolution
Lv.96 WAR/PLD/DRK
Great Sword skill 357 or greater.
Adjust STR bonus by 17%.

Ruinator
Lv.96 WAR/DRK/BST/RNG
Axe skill 357 or greater.
Adjust STR bonus by 17%.

Upheaval
Lv.96 WAR/DRK
Great Axe skill 357 or greater.
Adjust VIT bonus by 17%.
Entropy

Lv.96 WAR/DRK/BST
Scythe skill 357 or greater.
Adjust INT bonus by 17%.

Stardiver
Lv.96 WAR/SAM/DRG
Polearm skill 357 or greater.
Adjust STR bonus by 17%.

Blade: Shun
Lv.96 NIN
Katana skill 357 or greater.
Adjust DEX bonus by 17%.

Tachi: Shoha
Lv.96 SAM
Great Katana skill 357 or greater.
Adjust STR bonus by 17%.

Realmrazer
Lv.96 WAR/MNK/WHM/BLM/PLD/SMN/BLU/SCH
Club skill 357 or greater.
Adjust MND bonus by 17%.

Shattersoul
Lv.96 WAR/MNK/WHM/BLM/PLD/BRD/DRG/SMN/SCH
Staff skill 357 or greater.
Adjust INT bonus by 17%.

Apex Arrow
Lv.96 RNG/SAM
Archery skill 357 or greater.
Adjust AGI bonus by 17%.

Last Stand
Lv.96 THF/RNG/COR
Marksmanship skill 357 or greater.
Adjust AGI bonus by 17%.
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#4
User is offline   6souls 

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From Kincard on BG

Quote

Guess I'll go ahead and bring some info if you guys are interested.

H2H: Shijin Spiral Five-Hit WS, Additional Effect: Plague. TP mods chance of Plague.
Dagger: Exenterator Four-Hit WS, Additional Effect: Accuracy Down. Duration of effect varies with TP.
Sword: Requiescat Five-Hit WS, Non-elemental damage. TP mods Attack (Not sure what it means by this)
Great Sword: Resolution Five-Hit WS, Damage varies with TP.
Axe: Ruinator Four-Hit WS, Accuracy varies with TP.
Great Axe: Upheaval Four-Hit WS, Damage varies with TP.
Scythe: Entropy Four-Hit WS, restores MP based on damage dealt. Damage varies with TP.
Polearm: Stardiver Four-Hit WS, lowers enemy critical hit evasion. Damage varies with TP.
Katana: Blade: Shun Five-Hit WS. TP mods Attack (Same characters as sword)
Great Katana: Tachi: Shoha Two-Hit WS. Damage varies with TP.
Club: Realmrazer Seven-Hit WS. Accuracy varies with TP.
Staff: Shattersoul Four-Hit WS. Lowers enemy magic defense. Chance of effect varies with TP.
Bow: Apex Arrow Triple Damage that ignores defense. Amount ignored varies with TP.
Marksmanship: Last Stand 1-2 Hits, based on ammo remaining. Damage varies with TP.

EDIT: In a Perusal of the JP wiki I've found out the descriptions for the new Sword and Katana WS TP mods have only ever been used before for Iron Tempest and Sturmwind in the JP version. It's exactly what it says on the tin: your attack is modded instead of your FTP. In the English version of the game, this distinction is not made and it simply says "Damage varies with TP" for those two weapon skills. It seems that they're taking into consideration that PLD and NIN may have hard times against enemies with high defense and thus made TP mod attack this time instead of FTP.

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#5
User is offline   6souls 

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#6
User is offline   Nudecke 

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The Monk weaponskill seems to be based on Shaolin Kung Fu Five Animals. It starts with a tiger slash and ends with a crane backhand. This leaves mantis, monkey and snake as the uppercut and double kick.
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#7
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Camate @ forum.square-enix.com said:

Howdy all!

I wanted to share some information on adjustments that will be made to some of the new weapon skills.
  • Great Sword Weapon Skill “Resolution”
    We’re currently making adjustments so this weapon skill deals more damage to higher level enemies. We will be slightly weakening the effects of the TP damage modifier, but making it so the modifier won’t only be for the first hit as we’ll be changing it so that it’s for all 5 hits.
     
  • Scythe Weapon Skill “Entropy”
    We will be making adjustments so that the amount of MP recovered will be within a range.
    There will be cases where the MP recovered will be higher or possibly lower than now, but we are planning to adjust this so that the average will not change by much.

  • Katana Weapon Skill “Blade: Shun”
    We will be making adjustments to this weapon skill in the same way as those listed for “Resolution.”

Also, as a side note, we don’t have any plans of adding these new weapon skills to the arsenal of enemy weakness exploits, so don’t not worry about picking which ones you would like to upgrade based on that.
[ via - forum.square-enix.com ]
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#8
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Bayohne @ forum.square-enix.com said:

After testing, we concluded that there is a need to lower the damage dealt by the club weapon skill Realmrazer. We'll be making adjustments so that Realmrazer is the strongest club weapon skill for jobs that cannot learn Hexa Strike.

We also concluded that there is no need to increase the damage dealt by the H2H weapon skill Shijin Spiral and the sword weapon skill Requiescat. (The adjustments for the katana and great sword weapon skills were made to fix the difficulty of dealing damage against stronger opponents.)

Shijin Spiral has an attack boost effect, so it can effectively deal damage to stronger opponents. Thus, we decided that there was no need for adjustment. Also, please keep in mind that its modifiers are DEX and not STR.

Since Requiescat has no element, it’s an effective weapon skill against monsters that are immune to physical attacks. Considering that players can use attack boosts and double attack effects to enhance damage (edited at 12:28pm PST), we decided that an adjustment was unnecessary.

We’ll make the above adjustments in the next version update and will look into implementing further adjustments following the version update as necessary.
[ via - forum.square-enix.com ]
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#9
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Camate @ forum.square-enix.com said:

Hey everyone, we’ve been looking over your feedback and wanted to give more details in the thought process behind our changes and some of the weapon skills themselves.
  
Axe Weapon Skill “Ruinator”
We will be lowering the attack modifier value and changing it so it’s half of the current value. The amount of damage dealt to high level enemies (those that have high defense) will be reduced, however, being able to deal damage easier than other axe weapon skills will remain unchanged.

We are making it so that the amount of damage will be around the same as Rampage if you have full accuracy and get 2-3 criticals. (This is when both of them are executed at 100 TP. There is of course more damage that can be dealt depending on gear and food.)

We are making adjustments so that you can pick Ruinator if you want to deal more consistent damage, or Rampage if you want to try and deal large amounts of damage.
 
Club Weapon Skill “Realm Razer”
The idea behind the adjustment is the same as Ruinator.

We are making it so that the amount of damage will be around the same as Hexa Strike if you have full accuracy and get 2-3 criticals. Again, this is for 100 TP and more damage can be dealt depending on gear and food.

We ultimately decided to adjust this weapon skill due to the fact that a non-critical hit modifier weapon skill would easily surpass the maximum damage dealt by Hexa Strike in stable conditions, and the result would cause a rapid increase in damage inflation.
  
Sword Weapon Skill “Requiescat”
Since Spirits Within’s damage varies based on your amount of HP and TP, we are adjusting Requiescat so that it will be easier to use than Spirits Within once you have 300 TP and also so that jobs that cannot boost their HP as high as paladins will be able to deal damage.

Also, Atonement is an easy to use weapon skill for paladins, which has a special feature, so the idea behind Requiescat was to give jobs other than paladin, specifically red mage and blue mage, a good weapon skill choice.
 
 
Hand-to-Hand Weapon Skill “Shijin Spiral”
There have been requests saying that this is weaker than Stringing Pummel and Victory Smite, so please make it stronger than both of those, but we cannot do this for the same reasons listed for our adjustments to Ruinator and Realm Razer.

We have also received some comments saying that the damage of Shijin Spiral is no different than Asuran Fists, or perhaps lower.

We took a look at the conditions of the players who performed weapon skill tests, but there are differences in attack power when executing each weapon skill, and because of this the result was that Asuran Fists and Victory Smite was higher.

Shijin Spiral is stronger than Asuran Fists and when boosting your stats using the appropriate equipment and food, the differences between Asuran Fists and Shijin Spiral will become more apparent, and the gap between Victory Smite and Shijin Spiral will also become smaller.
[ via - forum.square-enix.com ]
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