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14] Patch 1.20 Notes

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Patch 1.20 has gone live, bringing with it all the exciting new content and refinements announced thus far and a whole host more besides. Adventurers can now test their mettle against Good King Moggle Mog XII in the latest primal battle, glory in their accomplishments with Achievements, experience the fruits of the class reforms, and the list goes on!

Read up on all the details.

* We regret to inform you that the release of the feature allowing players to purchase items directly from the Item Search interface has been postponed. Selecting an item in the interface will bring up a purchase prompt; however, an error message will appear when you attempt to proceed with the transaction. We apologize for any inconvenience caused.

An announcement will be made in the near future regarding the new implementation date.

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[patch1.20] Patch 1.20 Notes * We regret to inform you that the release of the feature allowing players to purchase items directly from the Item Search interface has been postponed. Selecting an item in the interface will bring up a purchase prompt; however, an error message will appear when you attempt to proceed with the transaction. We apologize for any inconvenience caused.

An announcement will be made in the near future regarding the new implementation date.


Event
  • [dev1001][dev1002] The following sidequest has been added:

    QuestNPCLocation
    A Feast of FoolsLouisoixGridania (6,2)
  • [dev1003] New Grand Company quests have been added.

    QuestNPCLocation
    AliveGuincumLimsa Lominsa, Maelstrom Command (1,1)
    The Weakest LinkGuincumLimsa Lominsa, Maelstrom Command (1,1)
    Two Vans are Better than OneFulkeGridania, Adders' Nest (1,1)
    You Don't Have the RiteFulkeGridania, Adders' Nest (1,1)
    Like Father, Like SonAubreyUl'dah, Hall of Flames (1,1)
    Gore a Lizard, HurryAubreyUl'dah, Hall of Flames (1,1)
  • [dev1220] New Grand Company ranks have been unlocked.

    Players will be able to rise to the ranks listed below. Your company seal cap will increase according to seniority.

    CommissionMaelstromOrder of the Twin AdderImmortal FlamesSeal Cap
    RankInsigniaRankInsigniaRankInsignia
    EnlisteeStorm Private Second ClassSerpent Private Second ClassFlame Private Second Class15,000
    Storm Private First ClassSerpent Private First ClassFlame Private First Class20,000
    Storm CorporalSerpent CorporalFlame Corporal25,000
    Petty OfficerStorm Sergeant Third ClassSerpent Sergeant Third ClassFlame Sergeant Third Class30,000
    ≪Promotions≫
    Promotions are earned by submitting an amount in seals to your Grand Company as a token of your contribution. Players wishing to apply for a promotion may do so by speaking with one of the NPCs below.

    Grand CompanyNPCLocation
    MaelstromGuincumLimsa Lominsa, Maelstrom Command (1,1)
    Order of the Twin AdderFulkeGridania, Adders' Nest (1,1)
    Immortal FlamesAubreyUl'dah, Hall of Flames (1,1)
    The amount of company seals required for each promotion is as follows:
    • Private Third Class → Private Second Class (1,000 seals)
    • Private Second Class → Private First Class (1,500 seals)
    • Private First Class → Corporal (2,000 seals)
    • Corporal → Sergeant Third Class (2,500 seals)
    Please note that the promotion from Corporal to Sergeant Third Class also requires the completion of the following Grand Company quests.

    Grand CompanyQuest
    MaelstromThe Weakest Link
    Order of the Twin AdderYou Don’t Have the Rite
    Immortal FlamesGore a Lizard, Hurry
  • [dev1217] The following changes have been made to Grand Company leves.
    • Level 30 and 40 levequests will be added for those of petty officer commission or above.
      * These levequests may be offered to those who fulfill the above rank requirement.

    • The amount of seals issued upon leve completion has been adjusted.

      LevelBase RewardMaximum Reward
      304070
      4090120
    • The difficulty of levequests, particularly those requiring the player to escort NPCs, has been adjusted.
  • [dev1211] A new primal battle has been added that pits adventurers against Good King Moggle Mog XII. Players who have completed the proper introductory quest will be granted access to an instanced area known as Thornmarch, where they can engage in an epic battle with the moogle king and his minions. Triumphant adventurers will be rewarded with rich spoils.

    Thornmarch
    Class & Level RequirementsDisciples of War & Magic, Level 45 or above
    Required Party Size8 Members
    Time Limit30 minutes
    Wait Until Retry
    (Success)
    15 minutes
    Wait Until Retry
    (Failure)
    5 minutes
    Quest NameA Feast of Fools
    Quest RequirementsComplete “It Kills with Fire”
    * "A Feast of Fools" is a repeatable quest.
    * Until the reward is accepted, players may freely reattempt the battle for "A Feast of Fools" without having the quest reissued.


    ≪Treasure Chest Eligibility≫ Only players who possess the five keystone quest items (bloom, bud, bough, leaf, and trunk) will be eligible for the contents of the treasure chest that appears upon defeating the malevolent moogles. These items, however, are not a prerequisite for participating in the battle.
  • [dev1214] The inferno totem item has been added to the rewards for “Bowl of Embers (Hard),” a set amount of which can be exchanged for an Ifrit Weapon of your choice.


    Upon obtainment, inferno totems will first be placed in your loot list rather than the inventory. This allows you to relinquish the item to another player, even though it is untradeable.

    * The inferno totem will appear only for players who possess the inferno lamp key item.

    Once you have obtained a sufficient amount of inferno totems, you may exchange them for an Ifrit Weapon of your choice by speaking to the NPC Rowena, in the Ul’dah Merchant Strip (5,4).


    The kupo nut charm item will be obtainable from the Good King Moggle Mog XII battle, and works in the same manner as the totem.

  • [dev1223][dev1224] Supply and provisioning missions have been changed as follows:
    • The range of deliverable items has been expanded.
    • The reward has been increased by 50%.
    • The delivery of HQ items will earn you a 50% reward premium.
      * No distinction is made between +1, +2, and +3 items.
    • It is now possible to make deliveries via the inventory interface.
    • Stackable items can be delivered in bulk.
      * Non-stackable items, however, can only be delivered one by one.

  • [dev1231] The quests listed below have undergone changes.
    • Completion of the following quests will now earn you additional rewards: Trading Tongueflaps / Hearing Confession / Letting Out Orion's Belt / Best Flower Ever / In the Name of Science / Spores on the Brain / Quid Pro Quo / Scrubbing the Soul / Winds of Change / Risky Business / Stone Deaf / Food for Thought / Seashells by the Seashore / The House Always Wins / All Bark and No Bite / Bloody Baptism / Filling the Quiver / A Wailing Welcome / The Big Payback / Dendrological Duties / The Mouths of Babes / An Ear for Quality / She Walks in Beauty / The Silent Partners / Hoodwinked / Sleep, Cousin of Death / Showdown / A Piece of History / Gridanian Roots / To Fight a Fishback
    • The following quests will now yield EXP instead of guild marks upon completion. The House Always Wins / All Bark and No Bite / Bloody Baptism / Filling the Quiver / A Wailing Welcome / The Big Payback / Dendrological Duties / The Mouths of Babes / An Ear for Quality / She Walks in Beauty / The Silent Partners / Hoodwinked / Sleep, Cousin of Death / Showdown / A Piece of History /Gridanian Roots / To Fight a Fishback / Two-man Crew / Captain's Orders / Mystery of the Gastronome Gone Home / Something in the Soup / Song of the Sirens / The Sound of Silence / The Beast of the Barrel / Polishing the Mast / Culture Shock / Necessary Evils / The Foreboding Forest / There Can Be Only One / Good Knight, Sweet Dreams / The Call of Nature / Designer Imposters / Head of the Class / Hide and Seek Shenanigans / Spanning the Spectrum / The Grass is Always Greener / A Moogle Bouquet / Unalienable Rights / Thrill of the Fight / Here There Be Pirates / Two Sides to Every Chip / Revelry in Rivalry / Law and the Order / F'lhaminn's Flower / Struck Through the Heart / The Boy and the Dragon Gay / Dance the Night Away / A Fruitful Murder / Little Saboteurs / Runaway Little Girl
      * Added on 12/16/2011 at 22:15 (PST) / 6:15 (GMT)
    • The following quests will now yield different rewards upon completion: The Tug of the Whorl / Seeing the Seers / A Call to Arms / Of Archons and Muses / Cutthroat Prices / A Slippery Stone / What a Pirate Wants / Call of Booty / Secrets Unearthed / Sour Grapes / A Bitter Oil to Swallow / Moonstruck / The Unheard Horizon
    • In accordance with class changes, Rage of Halone is now learned by reaching a certain level rather than by completion of the “Thrill of the Fight” quest.

    • The synthesis recipes for quest items have been changed.

      ItemBeforeAfter
      MaterialMaterial
      Naldiq Gramophone CaseBronze Ingot
      Bronze Nugget
      1
      2
      Bronze Ingot2
      Naldiq TremblerBronze Nugget3Bronze Ingot3
      Naldiq CoilBronze Nugget2Iron Ingot2
      Naldiq HornIron Ingot
      Iron Nugget
      2
      1
      Iron Ingot3
      Vymelli Gramophone CaseCopper Plate
      Copper Rivets
      2
      1
      Bronze Plate
      Bronze Rivets
      1
      1
      Vymelli TremblerCopper Square3Bronze Plate2
      Vymelli CoilBronze Wire2Iron Ingot2
      Repaired Wailer ArmorDamaged Wailer Armor
      Buffalo Leather Strap
      Buffalo Leather Spetch
      1
      1
      1
      Damaged Wailer Armor
      Aldgoat Leather
      1
      1
      Fen-Yll Signature ShoesWolf Leather
      Wolf Leather Strap
      Brass Buckle
      1
      1
      1
      Toad Leather
      Brass Ingot
      1
      1
      Vintage Fen-Yll BootsDamaged Fen-Yll Boots
      Buffalo Leather
      Marmot Fur
      1
      1
      1
      Damaged Fen-Yll Boots
      Boar Leather
      1
      1
      Brass Earplug MoldAdmiral Alloy
      Brass Nugget
      1
      2
      Sound-proofing Rubber
      Bronze Ingot
      1
      2
      Brass Earplug CasingSound-proofing Rubber
      Brass Square
      1
      2
      Admiral Alloy
      Brass Square
      1
      1
      Red Riding HoodRipped Riding Hood
      Mesa-red Cotton Cloth
      Cotton Yarn
      1
      1
      1
      Ripped Riding Hood
      Undyed Cotton Cloth
      All-purpose Red Dye
      Cotton Yarn
      1
      1
      1
      1
      Luxurious GlovesThanalan Spider Silk
      Raven-black Velveteen
      Cotton Yarn
      1
      1
      1
      Thanalan Spider Silk
      Undyed Velveteen
      Cotton Yarn
      1
      1
      1
  • [dev1218] The following changes have been made to guildleves:
    • Based on a review of guildleve difficulty, the following attributes of monsters appearing in groups have been adjusted: Attack Power / Delay / Defense
    • In order to maximize EXP gain, players may now elect to undertake levequests at ten levels above that recommended as opposed to the previous +9.
    • There is now a greater likelihood that gear will appear among the rewards for lower level guildleves.
    • The amount of EXP awarded by faction leves has been greatly increased.
    • Guild marks are no longer awarded for completing guildleves.
    • The recommended level for the “Hanging by a Thread” local levequest requiring you to deliver linen yarn has been lowered from 35 to 30.
  • [dev1219] The following changes have been made to behest:
    • The following attributes of monsters appearing in parties have been adjusted: Attack Power / Delay / Defense
    • In order to maximize EXP gain, players may now elect to undertake behests at ten levels above that recommended as opposed to the previous +9.
  • [dev1226] Players who possess a chocobo whistle can now travel instantaneously from the chocobo stables to outside the city on chocoback by speaking with one of the stablemaster NPCs below.
    * This service is available in all city-states regardless of your Grand Company allegiance.
    • Isleen: Limsa Lominsa Lower Decks (7,5)
    • Fruhdhem: Gridania (6,5)
    • Rururaji: Ul’dah Merchant Strip (6,3)
  • [dev1225] Rental chocobos are now available at the ferry docks in western Thanalan.


  • [dev1215] The following additions and changes have been made to caravan security missions.
    • The time limit is reduced from 20 to 15 minutes.
    • Start location and route have been adjusted.
    • The mission may be abandoned by speaking to the issuing NPC.
    • Players have the option to teleport back to the issuing NPC upon fulfilling mission objectives.
    • The names of enemies have been changed.
    • The number and level of enemies have been adjusted.
  • [dev1215] Missions have been added for higher level adventurers.

    CompanyAetheryteNPC
    MaelstromCamp Skull ValleyLarille
    Order of the Twin AdderTreespeakBrenaile
    FlamesCamp DryboneHanette
    ≪Details≫

    Class and Level RecommendationDisciples of War & Magic, Level 45–50
    Recommended Participants4–8
    FrequencyOnce every 15 minutes
    Participant CapUp to 8
    PrerequisitesOfficial enlistment in a Grand Company.
    * Players cannot escort the caravans of other Grand Companies.
    * Basic rules are the same as for low-level caravan escorts.

    ≪Reward≫
    Rewards are calculated by the number of cargo packs remaining when the caravan reaches its final destination. Players may be given the chance to undertake more challenging caravan security missions that award 50% to 100% more company seals.

    Cargo Packs Delivered0–23-56-89Failure
    Low Level152535508 Gysahl Greens
    High Level507510015012 Gysahl Greens
  • [dev1000] The following revisions have been made to the opening tutorials:
    • The weaponskill used in the tutorial has been changed.
    • The explanation on active and passive modes has been removed from the Disciple of Magic tutorial.
    • The tutorial pertaining to the hiring of retainers has been revised.

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#3
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Battle
  • [dev1206] Class reforms have commenced, ushering in the following changes:
    * To review the impetus behind the reforms and peruse the comprehensive list of changes to actions, please refer to [dev1206] Class Reforms and [dev1206] Class Reforms & Action Lists.

    ≪Revision of Class-specific Actions≫
    Actions learnable by each class have undergone comprehensive review and revision. Previously, only executable actions such as abilities, spells, and weaponskills could be learned by gaining in level. This has been revised to include traits.

    Based on the above change, the system wherein traits are obtained in exchange for guild marks has been abolished. The selfsame NPCs from whom you purchased your traits will reimburse you for the guild marks you spent.

    Discussion is ongoing whether to devise alternate uses for guild marks or do away with them completely. In the case of the latter, we will provide players with a means to exchange their marks for gil, company seals, and items. In the meantime, guild marks will not be issued as rewards for guildleves, quests, and so forth. Details will be announced pending finalization.

    Upper tiers of an action (such as Fire II and Fire III) have been abolished in favor of a system wherein potency and MP cost are scaled based on the player’s level.

    ≪Abolition of the Shield Skill≫
    The shield skill has been abolished and reborn as actions and traits learnable by gladiators. As such, all gains associated with the shield skill (levels and EXP) have been rendered invalid.

    ≪Setting Actions and Traits≫
    The following reforms have been made to the conditions for setting actions and traits:
    • Upon learning an action for your current class, that action will automatically be set to the action bar and cannot be voluntarily removed. It is possible, however, to move the action to another slot.
      * All placement data for actions will be reset the first time you log in following the release of patch 1.20. Actions for a particular class will be set automatically upon switching to that class.
    • Action cost has been abolished. Instead, a cap will be imposed upon the number of actions from other classes that can be set. The cap is determined by the level of your current class.
    • Players are no longer bound by level restrictions when setting actions from other classes. For instance, a level 1 pugilist will be able to set a level 30 gladiator action. However, the effectiveness of that action will be scaled down accordingly.
    • All traits have been made class-exclusive. Adjustments have been made so that certain actions will only unleash their full potential when paired with traits belonging to the same class.
    The levels at which actions and traits are learned, along with the cap for setting actions from other classes, are as follows:

    LevelActionsTraitsActions permitted from other classes
    11st1
    22nd
    3
    43rd
    5
    64th
    7
    81st
    9
    105th2
    11
    122nd
    13
    146th
    153
    163rd
    17
    187th
    19
    204th4
    21
    228th
    23
    245th
    255
    269th
    27
    286th
    29
    3010th6
    31
    327th
    33
    3411th
    357
    368th
    37
    3812th
    39
    409th8
    41
    4213th
    43
    4410th
    459
    4614th
    47
    4811th
    49
    5015th10
    ≪Individual Combos≫
    A system has been implemented wherein the majority of weaponskills and spells receive a bonus if certain conditions are met. Conditions fall into the categories listed below, the third of which pertains to combos.
    1. Position: Striking the enemy from the direction specified, e.g., the flank.
    2. Status: Avoiding or incurring enmity from the enemy in question and so forth.
    3. Sequence: Landing the specified weaponskill or spell on the enemy immediately beforehand.
    Not only will a successful combo grant you the bonus indicated; TP cost will also be waived for the weaponskill used to execute it. For a combo to be valid, however, the weaponskill in question must be used with the class or job to which it belongs.

    Examples of weaponskills and their bonus conditions:

    WS1
    Weaponskill 1
    Deal physical damage to a single target. Damage increases by 20% when executed from the front.
    WS2
    Weaponskill 2
    Deal physical damage to a single target, increasing enmity.
    Combo Action: Weaponskill 1
    Combo Bonus: Enmity+50%
    WS3
    Weaponskill 3
    Deal physical damage to a single target.
    Combo Action: Weaponskill 1
    Combo Bonus: Damage+20%
    WS4
    Weaponskill 4
    Deal physical damage to a single target. Inflicts gradual HP reduction when executed from behind.
    Combo Action: Weaponskill 3
    Combo Bonus: HP reduction +25%
    Individually executed, the above weaponskills will deal out only what is indicated in the first line of their descriptions. The bonuses granted by weaponskills 1 and 4 (Damage+20% and Gradually reduces HP, respectively) are dependent on positioning.

    Weaponskills 2 through 4 each offer a combo bonus. For instance, performing 2 immediately after landing 1 will grant you Enmity+50%. Furthermore, the TP cost for performing 2 will be waived. In the case of the above weaponskills, the following two combinations can be identified: 1) 1 → 2
    2) 1 → 3 → 4 Please note that all bonus conditions must be fulfilled for a weaponskill to be considered valid in a combo. For this reason, 3 → 4 alone do not form a combo, as 1 is a requirement for 3.


    ≪List of Actions and Traits≫
    Peruse the details.

    * While there exist certain actions whose names are unchanged due to changes to internal data, macros created prior to patch 1.19 that utilized the Auto-translation Dictionary to input action names will no longer function. Players will need to delete and reregister these macros. We apologize for any inconvenience caused.

    * No changes have been made to actions used by enemies. As such, discrepancies in effect may exist between the actions used by players and enemies, even if they share the same name.


  • [dev1228] Attribute points have been reintroduced with overhauled mechanics.

    Disciples of War & Magic will be able to allot points starting from level 10, at which time they will receive five attribute points to spend. Each subsequent gain in level will earn you one additional point. Attribute points can be allotted to your character’s basic parameters, namely Strength, Vitality, Dexterity, Intelligence, Mind, and Piety. Points are spent at a one-to-one ratio, and their issuance and allotment are handled by class.
    * Disciples of the Hand & Land are not awarded attribute points.


    Please note that a level-determined cap is imposed upon the number of points you can allot to each parameter.

    LevelAllotment Cap
    103
    11
    124
    13
    145
    15
    166
    17
    187
    19
    208
    21
    229
    23
    2410
    25
    2611
    27
    2812
    29
    3013
    31
    3214
    33
    3415
    35
    3616
    37
    3817
    39
    4018
    41
    4219
    43
    4420
    45
    4621
    47
    4822
    49
    5023
    Please be warned that it will not be possible to undo point allotment for the duration of patch 1.20. For your reference, the following is a list of the six basic parameters and the various attributes they affect.

    ≪Parameters and Their Effects≫

    Strength
    • Attack Power
    • Damage dealt by puglist, gladiator, marauder, and lancer arms
    Vitality
    • Damage taken
    • Enhancement Magic Potency
    • Maximum HP
    • Damage dealt by marauder arms
    Dexterity
    • Accuracy
    • Block Rate
    • Parry
    • Damage dealt by archer arms
    Intelligence
    • Attack Magic Potency
    • Damage dealt by pugilist arms
    Mind
    • Healing Magic Potency
    • Magic Accuracy
    • Damage dealt by gladiator, thaumaturge, and conjurer arms
    Piety
    • Magic Evasion
    • Enfeebling Magic Potency
    • Maximum MP
    • Damage dealt by archer, lancer, thaumaturge, and conjurer arms
    ≪Auto-attack Damage Bonus≫

    ClassBonus 1Bonus 2
    PugilistIntelligenceStrength
    GladiatorMindStrength
    MarauderVitalityStrength
    ArcherDexterityPiety
    LancerPietyStrength
    ConjurerMindPiety
    ThaumaturgeMindPiety
    * The above damage bonus also applies to “Shot” attacks by archers.

    Planning is underway to give players the option to undo point allotment in a future patch.

  • [dev1206] In accordance with class action reforms, the arsenal of actions that inflict incapacitation has been changed:

    HeadRight ArmLeft ArmLegsSpecial (Right)Special (Left)Special (Rear)
    PGLConcussive BlowDemolish
    GLASavage BladeFlat Blade
    MRDSkull SunderStorm's PathGodsbaneMaim
    ARCBloodletterLeaden ArrowGloom Arrow
    LNCHeavy ThrustImpulse Drive
  • [dev1206] Magic spells have been unified to strike either a single target or, in the case of AoE, a circular area. Attack range has also been increased, and area of effect broadened.
    * Discrepancies between thaumaturges and conjurers no longer exist in the above areas.

  • [dev1206] Throwing weapon range has been increased.

  • [dev1206] The accuracy bonus granted to bow attacks based on distance has been abolished.

  • [dev1206] Due to the revisions made to the elemental alignment of attacks, players are now able to block, parry, or evade the attacks and weaponskills of certain enemies.

  • [dev1206] Abilities that affect your next offensive ability will now benefit only the first stage of multistage weaponskills.

  • [dev1206] The rate of TP accumulation from auto-attacks has been reduced to coincide with the implementation of individual combos.

  • [dev1206] The base value used to calculate the maximum HP of gladiators and marauders has been adjusted. Based on this change, gladiators will now have higher maximum HP than marauders.

  • [dev1206] The growth curve for maximum MP has been adjusted. At lower levels, players will find themselves with far less MP than previously; however, gains in MP will be more noticeable from level 35 and beyond.
    * The Materia System, introduced in patch 1.19, was implemented with the above adjustment taken into account. As such, no revisions have been made to the bonuses granted by materia.

  • [dev1206] The effects of Protect and Shell have been made mutually exclusive, and one now overwrites the other.

  • [dev1256] Character movement speed during active mode is now the same as passive mode.

  • [dev1206] Graphical effects during spellcasting have been revised for thaumaturge and conjurer.

  • [dev1227] A text command has been added for toggling the queuing of actions.
    /actionqueue, /aq USAGE: /actionqueue [subcommand]
    →Toggle the priority input feature for actions.
     >>Subcommands:
     on Enable priority input.
     off Disable priority input.
     Display whether priority input is enabled or disabled when no subcommand is specified.
     * The default setting is off
  • [dev1257] New enemies have been added.


  • [dev1258] Certain instances of the following enemy have been renamed:

    BeforeAfter
    War WolfBattle Wolf
  • [dev1259] The following enemies now drop boar hides: Wild Hog / Buata / Hog / Tusked Hog / Swinging Swine / Truffle Hog
  • [dev1030] Enemy distribution has been adjusted in certain areas.
    Those found in Crimson Bark in the North Shroud in particular have undergone major redistribution to accommodate the addition of treants.

    In addition, enemy population has been increased in the following areas so as to have them serve as hunting grounds for players:
    • Humblehearth, Central Shroud
    • Tranquil Paths, South Shroud
    • Cedarwood, Lower La Noscea
    • Bloodshore, Eastern La Noscea
    • Nophica’s Wells, Western Thanalan
    • Dragonhead, Coerthas Central Highlands
    • Riversmeet, Coerthas Western Highlands
    Certain enemies that rendered guildleve completion problematic will no longer appear in the following areas:
    • Cassiopeia Hollow, Eastern La Noscea
    • Nanawa Mines, Central Thanalan
    • Mun-Tuy Cellars, North Shroud
  • [dev1260] Most enemies will no longer perform ranged attacks.
    The exceptions to the above are as follows: Pyrausta / Sirocco / Hippocerf / Cloud Hippocerf / Hippogryph Pup / Hippogryph / Recluse Hippogryph / Young Galago / Canopy Galago / Opo-opo / Popo-Opoto / Jackanapes / Sotted Simian / Lemur / Ringtail / Queen Gougou / Territorial Galago / Lunging Lemur / Giant Gnat / Pus Gnat / Gall Gnat / Gnawing Gnat / Prince of Pestilence / Guano Gnat / Ked / Redwing Ked / Dung Gnat / Alpha Gnat / Territorial Gnat / Uraeus / Great Bufflalo / Tarbh Uisge / Cactuar Jack / Capricious Cassie / Old Six-arms / Shearing Sheridan / Antares / Sargas / Widow's Suitor / Shaula / Bastard Mite / Horde Mite / Nestling Buzzard / Buzzard / Vulture / Scout Vulture / Lammergeyer / Condor / Chasm Condor / Highland Condor / Cinderwing / Voracious Vulture / Bardi / Phaia / Buata / Bomb Baron / Floating Eye / Floating Eye / Evil Eye / Cursed Eye / Bloodshot Eye / Ahriman / Smolenkos / Dodore's Minion / Dodore / Rotting Corpse / Rotting Corpse / Fallen Mage / Fallen Wizard / Fallen Archmage / Dapper Cadaver / Zombie Mage / Gluttonous Gertrude / Sundrake / Draught Drake / Flamedrake / Inferno Drake / Ashdrake / Firedrake / Biast / Storm Biast / Tempest Biast / Guivre / Banescale Guivre / Doomvoid Guivre / Zanig'oh / Branded Drake / Lava Drake / Drake Familiar / Battle Drake / Ranig'oh / Mosshorn Billygoat / Mosshorn Nannygoat / Elder Mosshorn / Deepvoid Slave / Imp / Herald Imp / Dusty Devilet / Devilet / Dastardly Devilet / Alux / Alpha Imp / Roseling / Thorned Roseling / Roselet / Prickly Roselet / Mirror Roselet / Pruned Roselet / Musk Roseling / Barometz / Mun-Tuy Sapling / Sourleaf Roselet / Flytrap / Battrap / Gnattrap / Kedtrap / Vulturetrap / Pteroctrap / Imptrap / Eyetrap / Toad Trap / Morning Creeper / Mitetrap / Alpha Roseling / Midnight Creeper / Deadly Nightshade / Territorial Roselet / Guardian of the Grove / Great Oak / Nest Commander / Toxic Toad / Gigantoad / Lumber Toad / Trancetoad / Alpha Toad / Nix / Vodyanoi / Bone Nix / Lone Coeurl / Plain Pudding / Prison Pudding / Figgy Pudding / Number 128 / Number 126 / Clay Golem / Batraal / Slippery Sykes / Errant Soul / Bogy / Bloated Bogy / Errant Spirit / Phantasma / Woodsin Thrall / Vengeful Soul / Revenant / Bloody Revenant / Thordan's Bannerman / Thordan's Outrider / Weeping Witch / Unchosen Soul / Unknown Soldier / Wicked Soul / Forsaken Soul / Chain Bearer / Purgatory Mage / Territorial Revenant / Phurble / Snurble / Burble / Bloated Burble / Remora / Giant Remora / Fire Elemental / Fire Homunculus / Ice Elemental / Wind Elemental / Earth Elemental / Earth Homunculus / Lightning Elemental / Water Elemental / Spirit of the Wood / Woodsent Elemental / Daddy Longlegs / Will-o'-the-Wisp / Marshlight / Will-o'-the-Wykes / Friar's Lantern / Mummer's Lantern / Gaoler's Lantern / Alchemist's Tinder / Plasmoid / Pure Energy / Queen Bolete / Downy Dunstan / Spriggan Collector / Spriggan Collector / Sabletooth Spriggan / Coerthas Spriggan / Golem Tender / Spriggan Bezzler / Spitfire / Spiteful / Spindiggle / Kokoroon Quickfingers / Lozol Totoloq the Decapitator / Ixali Fearcaller / Iaxli Fogcaller / Ixali Fatecaller / Natalan Boneknitter / Natalan Gatekeeper / Natalan Sentry / Headsman's Hex / Ixali Soilseer / Flamefist Alygg Roh / Amalj'aa Bowyer / Amalj'aa Archer / Amalj'aa Marksman / Amalj'aa Hunter / Amalj'aa Ranger / Zahar'ak Sniper / Burned Sister / Amalj'aa Shaman / Amalj'aa Mesmerizer / Amalj'aa Augur / Goldfang Adebb Chah / Amalj'aa Stargazer / Amalj'aa Seer / Amalj'aa Divinator / Zahar'ak Feretrar / Zahar'ak Chandler / Zahar'ak Scriniary / Zahar'ak Illuminator / Zahar'ak Ostiary / Burned Scrivner / Voidtongue Azabb Chah / Amalj'aa High Divinator / Kobold Acolyte / Kobold Mendicant / Kobold Priest / Kobold Prelate / Kobold Supplicant / Kobold Discalceate / Third Order Patriarch Zu Ga / Kobold Almsman / Kobold Kirkman / Kobold Vestryman / U'Ghamaro Gurneyman / U'Ghamaro Underman / U'Ghamaro Potman / Zu Ga's Cup Bearer / Kobold Bedesman / Sylph Whisper / Sylph Echo / Sylph Susurrus / Sylvan Guardian / Imperial Centurion / Imperial Primus Ordinarius / Imperial Pilus Prior / Haughtpox Bloatbelly / Goblin Braggadocio / Imperial Speculator / Imperial Funditor / Imperial Sagittarius / Imperial Signifer / Imperial Imaginifer / Elite Funditor / Elite Speculator / Imperial Medicus / Plains Footpad / Westroad Footpad / Amateur Raider / Palemoon Parazuzu / Mathistien of the Cloven Hoof / Venomtongue Assassin / Vulture Poacher / Boar Poacher / Alvara Sourkiss / Hooknosed Wylla / Bandit Archer / Bandit Marksman / Bandit Mage / Bandit Sorceror / Bandit Bowman / Bandit Caster / Toadsquatter Femomo / Hexing Harrier / Apostate Harrier / Witching Harrier / Furline Mosstrooper / Bandit Scout / Bandit Pathfinder / / Roadside Archer / Roadside Bewitcher / Roadside Tracker / Wayside Archer / Wayside Bewitcher / Lunatic Priest / Rhotano Buccaneer / Mistbeard Buccaneer / Stormcry Powder Monkey / Tar-stained Buccaneer / Bilge-soaked Buccaneer / Wayside Sniper / Serpent Reaver Eye / Tempered Captive / Overweening Thaumaturge / Siward / Hellbringer C'kepaga / Maelstrom Archer / Immortal Lightspinner / Immortal Shadowspinner

* Moving will be made to interrupt spellcasting at a point in time between patch 1.20 and 1.21.
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  • [dev1206] As part of the aforementioned class reforms, actions and abilities for Disciples of the Hand & Land are now learned as you gain in level.

    Based on the above change, guild marks can no longer be used to purchase actions and abilities. The selfsame NPCs from whom you made your purchase will reimburse you for the guild marks you spent.

    Discussion is ongoing whether to devise alternate uses for guild marks or do away with them completely. In the case of the latter, we will provide players with a means to exchange their marks for gil, company seals, and items. In the meantime, guild marks will not be issued as rewards for guildleves, quests, and so forth. Details will be announced pending finalization.

    The levels at which actions and abilities are learned are as follows:

    Peruse the details.

    In accordance with the above changes, the following actions have been abolished:Cloudkin Eluder / Soulkin Eluder / Spoken Eluder / Voidsent Eluder / Scalekin Eluder / Ashkin Eluder / Forgekin Eluder / Vilekin Eluder / Beastkin Eluder / Seedkin Eluder / Wavekin Eluder
  • [dev1236] All HQ items have been consolidated into +1.
    All HQ items synthesized after patch 1.20 will be +1. Existing +2 and +3 items will continue to exist and will sell at the same price as before; their attributes, however, will be unified with those of their +1 counterparts.]
    * Dyes have been consolidated into NQ items.

    Based on the balance adjustments made in conformance with class reforms, the attributes of HQ gear will be unified as follows:
    • Arms: Damage made equivalent to +2.
    • Armor: Defense made equivalent to +2.
    • Shields: Block Rate made equivalent to +1. Item quality now affects Block.
    • Crafting Tools: Craftsmanship made equivalent to +1. Item quality now affects Magic Craftsmanship and Control.
    • Gathering Tools: Gathering made equivalent to +1. Item quality now affects Output and Perception.
    • When used as synthesis material, will be treated as equivalent to +3.
    • HQ+3 items dropped by enemies have been changed to +1.
    • HQ+3 items obtained through gathering have been changed to +1.
    Bonus attributes that will activate only for certain HQ items are being planned for patch 1.21 and beyond.

  • [dev1207] Changes have been made to the way gear is dyed. Players can now change the color of an item without affecting its attributes. New recipes have also been implemented that allow you to voluntarily add attributes to items independent of color.
    * Review the concept behind these changes.
    * View the complete list of dyeing recipes.
    * View the revisions to item names accompanying this change.
    • Items with a single variant: item attributes and equipping requirements have been unified.
    • Items with a single variant: item attributes and equipping requirements have been unified. * Exceptions exist.
    • With the exception of variants, level conditions will be changed from Required to Optimal.
    • New color variations will be added for certain gear.
    Gear dyeing will always succeed, and will affect neither the item’s quality nor materia attached.
    * As previously mentioned, however, +2 and +3 HQ items will be consolidated into +1.

    ≪Items with a Single Variant≫
    Item attributes and equipping requirements have been unified.
    Example:
    <Before>
    Cotton Acton
    Requires: Disciplines of War or Magic
    HP: +32
    Dyeing
    Cotton Acton (Brown)
    Requires: Discipline of War
    HP: +32 MP: +32
    * Color, equipping requirements, and attributes have changed as a result of dyeing.

    <After>
    Cotton Acton
    Requires: Disciplines of War or Magic
    HP: +32
    Dyeing
    Cotton Acton (Brown)
    Requires: Disciplines of War or Magic
    HP: +32
    * Only color has changed as a result of dyeing.≪Items with Multiple Variants≫
    Items with different attributes have been renamed, and new color variations added.

    Example:
    <Before>
    Felt Robe
    Suits: All Classes
    MP: +54 Magic Evasion: +8
    Dyeing
    Felt Robe (Red)
    Suits: All Classes
    MP: +54 Magic Evasion: +8 Mind: +6
    Felt Robe (Green)
    Suits: All Classes
    MP: +54 Magic Evasion: +8 Attack Magic Potency:+8
    * Attributes differ according to color.<After>
    • Dyeing Only
      Felt Robe
      Suits: All Classes
      MP: +54 Magic Evasion: +8
      Dyeing
      Felt Robe (Red)
      Suits: All Classes
      MP: +54 Magic Evasion: +8
      Felt Robe (Green)
      Suits: All Classes
      MP: +54 Magic Evasion: +8
      * Only color has changed as a result of dyeing.

    • Adding Color/Attributes with New Recipes
      Felt Robe
      Suits: All Classes
      MP: +54
      Magic Evasion: +8
      Synthesis
      Felt Robe of Casting
      Requires: Discipline of Magic
      MP: +54
      Attack Magic Potency:+8
      Magic Evasion: +8
      Dyeing
      Felt Robe of Casting (Red)
      Requires: Discipline of Magic
      MP: +54
      Attack Magic Potency:+8
      Magic Evasion: +8
      Felt Robe of Casting (Green)
      Requires: Discipline of Magic
      MP: +54
      Attack Magic Potency:+8
      Magic Evasion: +8
      Felt Robe of the Mind
      Requires: Discipline of Magic
      MP: +54
      Mind: +6
      Magic Evasion: +8
      Dyeing
      Felt Robe of the Mind (Red)
      Requires: Discipline of Magic
      MP: +54
      Mind: +6
      Magic Evasion: +8
      Felt Robe of the Mind (Green)
      Requires: Discipline of Magic
      MP: +54
      Mind: +6
      Magic Evasion: +8
    * Due to the game's data structure, it is not possible at present to dye an item more than once. After Version 2.0, however, players will be able to dye an item multiple times.

    * View the complete list of dyeing recipes.

  • [dev1261] New items have been added.
    Peruse the details.

  • [dev1220] The Grand Company quartermaster now stocks the following items exchangeable for company seals:
    Peruse the details.

  • [dev1262] A key items tab has been added to the Grand Company item exchange interface. The chocobo issuance item can now be found there.

  • [dev1263] The bonuses granted by the following items have been revised:
    • Ifrit’s Claws / Ifrit’s Blade / Ifrit's Battleaxe / Ifrit's Bow / Ifrit's HarpoonAttack Power: 20 → 30
    • Ifrit's Cudgel / Ifrit’s CaneAttack Magic Potency: 20 → 30
  • [dev1264] The following item is no longer unique and untradeable:
    • Sentinel’s Trousers
  • [dev1265] The Magic Accuracy bonus granted by Hells’ Eye Materia has been increased.

  • [dev1267] The repair requirements for the following items have been changed:

    ItemBeforeAfter
    Dated Iron BaghnakhsArmorcraftSmithing
    Dated Brass GladiusGoldsmithingSmithing
    Dated Brass Head KnifeGoldsmithingSmithing
    Dated Bladed Lantern ShieldArmorcraftSmithing
    Dated Iron CudgelArmorcraftSmithing
    Dated Heavy-duty Brass Head KnifeGoldsmithingSmithing
    Vintage CudgelArmorcraftSmithing
    Dated Storm AxeSmithingGoldsmithing
    Dated Storm AxeArmorcraftGoldsmithing
    Dated Brass CudgelArmorcraftGoldsmithing
    Dated Decorated Iron ScutumArmorcraftGoldsmithing
    Dated Decorated Iron ScutumArmorcraftGoldsmithing
    Brass GladiusSmithingGoldsmithing
    Dated Wrapped Crowsbeak HammerSmithingLeatherworking
    Dated Plumed Bronze PickaxeWoodworkingClothcraft
    Dated Padded Leather WorkbootsLeatherworkingClothcraft
    Dated Padded Leather Workboots (Black)LeatherworkingClothcraft
    Dated Padded Leather Workboots (Ochre)LeatherworkingClothcraft
    Dated Padded Leather Workboots (Green)LeatherworkingClothcraft
    Dated Padded Leather Workboots (Red)LeatherworkingClothcraft
    Dated Dodotail PickaxeSmithingClothcraft
    Dated Fish SawSmithingAlchemy
    Dated Oiled Bronze PickaxeWoodworkingAlchemy
    Dated Oiled Bronze HatchetLeatherworkingAlchemy
  • [dev1268] The recipes for the following items have been revised:

    ItemBeforeAfter
    Dodoskin Pot HelmBronze Rivets
    Sheep Leather
    Sheep Leather
    Bronze Rivets
    Sheep Leather
    Dodo Leather
  • [dev1269] Recipes, both old and new, no longer require treatises.
    Based on the above change, the system wherein treatises are obtained in exchange for guild marks has been abolished. The selfsame NPCs from whom you purchased treatises will reimburse you for the guild marks you spent.

    Discussion is ongoing whether to devise alternate uses for guild marks or do away with them completely. In the case of the latter, we will provide players with a means to exchange their marks for gil, company seals, and items. In the meantime, guild marks will not be issued as rewards for guildleves, quests, and so forth. Details will be announced pending finalization.

  • [dev1270] The difficulty of the linen yarn recipe has been eased.

  • [dev1270] The difficulty of the undyed felt recipe has been increased slightly.

  • [dev1235] The bonus EXP awarded for performing higher quality synthesis has been increased. The bonus amount will also be displayed in the log.

  • [dev1208] The following changes have been made to repairs:
    • The repair motion has been simplified and the time required for the procedure shortened.
    • The repair screen will no longer be displayed after selecting the Repair command.
    • The amount of EXP yielded through repairs has been adjusted.
  • [dev1208] It is now possible to have NPCs perform repairs on accessories.

  • [dev1232] The formula used to calculate gains in spiritbond has been revised. It is now based on the difference between the level of each gear and the following:Enemy Level / Gathering Point Grade / Recipe LevelThe rate at which spiritbond develops through combat and gathering has also been increased.

  • [dev1271] The following additions and changes have been made to materia:
    • It is now possible to view information on materia when examining the gear of other players via the check command.
    • Selecting Back in the materia melding interface now returns you to the materia selection window.
    • When attempting to have gear purged of materia without sufficient gil, the amount in gil required for the procedure will now be displayed.
    • Upon selecting materia from the inventory, gear that is incompatible with that materia will no longer appear in the subsequent list, and vice versa.
    • A message will now appear when attempting to convert materia-enhanced gear into materia.
  • [dev1208] Item help has been updated to include level requirements for repairs and materia melding.

  • [dev1273] The rate of success when gathering with secondary tools has been increased.

  • [dev1273] A single gathering attempt will now yield no more than one of the following items, as opposed to the previous maximum of three.Cobalt Ore / Electrum Ore / Carbonized Matter / Petrified Matter / Fossilized Matter / Crystallized Matter / Germinated Matter / Decayed Matter / Decomposed Matter / Liquefied Matter / Calcified Matter / Cultured Matter / Ossified Matter / Cretified Matter
  • [dev1274] Certain combinations of bait/lure and fish will guarantee you a bite, and with shorter waiting time.

  • [dev1288] The following items have been renamed:
    • Plumed Cobalt Dolabra → Cobalt Dolabra
    • Sheepskin Targe → Leather Targe
    • Leather Targe → Sheepskin Targe
    • Brass Earplug Mold → Bronze Earplug Mold
    • Brass Earplug Casing → Bronze Earplug Casing

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* We regret to inform you that the release of the feature allowing players to purchase items directly from the Item Search interface has been postponed. Selecting an item in the interface will bring up a purchase prompt; however, an error message will appear when you attempt to proceed with the transaction. We apologize for any inconvenience caused.

An announcement will be made in the near future regarding the new implementation date.

  • [dev1081] An achievement system has been introduced which recognizes various player accomplishments. Rewards for earning certain achievements include items and titles.

    An achievement system has been introduced which recognizes various player accomplishments. Rewards for earning certain achievements include items and titles.

    ≪How Achievements Work≫
    1. View the achievement list. Initially, only category names will be visible, and individual achievements will not be shown.


    2. Unlock the contents of achievement categories by speaking to various NPCs found across Eorzea.
      * Achievements can be earned only after they have been unlocked.


    3. Fulfill the conditions for earning an achievement.
      * Gear-related achievements require that you speak to the NPC with the item(s) equipped.

    4. Check whether or not the achievement comes with an item or title reward.


    5. Receive any rewards by speaking once more to the NPC who unlocked that achievement’s category.


    Below is a list of achievement NPCs who unlock categories and distribute rewards.

    CategoryNPCLocation
    BattleAtellouneEastern La Noscea, Red Rooster Stead (36,25)
    CharacterRammbroesEastern Thanalan, Golden Bazaar (38,19)
    ItemsTerremiauxNorth Shroud, Hyrstmill (24,14)
    SynthesisDedeyadiEastern Thanalan, Golden Bazaar (38,19)
    GatheringRebeccahEastern Thanalan, Golden Bazaar (37,19)
    MateriaAlamenainCentral Thanalan (29,20)
    QuestDerwinWestern Thanalan, Coffer & Coffin (9,27)
    Seasonal EventsJonathasWestern La Noscea, Aleport (12,24)
    DungeonsMillith IronheartSouth Shroud, Buscarron's Fold (35,43)
    ExplorationNedrick IronheartCoerthas Eastern Lowlands, Owl’s Nest (63,34)
    • Battle: Achievements related to exploits in combat, such as defeating notorious monsters and beastmen.
    • Character: Achievements related to such things as class and level progression.
    • Items: Achievements related to gear and other items.
      * Gear-related achievements require that you speak to the NPC with the item(s) equipped.
    • Synthesis: Achievements related to crafting.
    • Gathering: Achievements related to gathering.
    • Materia: Achievements related to materia.
    • Quests: Achievements related to quests.
    • Seasonal Events: Achievements related to annual seasonal and holiday events.
    • Dungeon: Achievements related to dungeons.
    • Exploration: Achievements related to such things as the in-game map and aetheryte attunement.
    In addition, the following achievement categories will be introduced sometime after patch 1.20a.
    • Currency: Achievements related to gil and other in-game currencies.
    • Grand Company: Achievements related to Grand Company exploits.
    ≪New Achievement Progress in 1.20≫
    Progress towards the following achievements will begin with the release of 1.20. No prior data will count towards earning them.Going with the Grain / Working the Bellows / Pounding Out the Dents / Cutting the Carats / Hiding in Plain Sight / Threading the Needle / Mixing It Up / Savoring the Realm / Mining Your Own Business / Mining Your Own Business: La Noscea / Mining Your Own Business: Black Shroud / Mining Your Own Business: Thanalan / Rocking Around the Clock: La Noscea / Rocking Around the Clock: Black Shroud / Rocking Around the Clock: Thanalan / Logging the Hours: La Noscea / Logging the Hours: Black Shroud / Logging the Hours: Thanalan / Reaping What You Sow: La Noscea / Reaping What You Sow: Black Shroud / Reaping What You Sow: Thanalan / Good Things Come to Those Who Bait: La Noscea / Good Things Come to Those Who Bait: Black Shroud / Good Things Come to Those Who Bait: Thanalan / Getting Giggy with It: La Noscea / Getting Giggy with It: Black Shroud / Getting Giggy with It: Thanalan / Beginner's Luck / I Make My Own Luck / Luck's Got Nothing to Do with It / I Got This!≪Achievement Rewards≫
    The following are the types of rewards currently available as achievement rewards.
    • Titles
      Titles will be rewarded for earning certain achievements. You can select the title you wish to be displayed on your character sheet, or opt to show no title. The titles of other players can be seen by viewing their profiles.
      * Titles will be displayed on player display names in Version 2.0.

      Ex.)
      • Achieve level 50 as a miner, botanist, and a fisher: Provider of the Realm
      • Successfully convert 1,000 spiritbound items into materia: the Assimilator
      To access titles and title display settings, select Attributes from the main menu and then press the Titles that appears under the first tab.


    • Items
      Some achievements reward items to commemorate your efforts and perseverance.

      Ex.)
      • Obtain the "A Miner's Life for Me" achievements for La Noscea, the Black Shroud, and Thanalan: Pick of the Luminary
      • Defeat 100,000 enemies: Butcher’s Crown


    ≪Achievement Points≫
    Each achievement also awards a certain number of achievement points. Running point totals can be used to gauge how many achievements a player has earned, and to engage in friendly competition with others. These points are in no way a form of in-game currency.

    ≪Future Expansion of the Achievement System≫
    1. Status of achievements in progress
      The display of current progress for achievements (such as percentages and kill counts) will not be available in patch 1.20. We will be adding this feature sometime after 1.20a
    2. As of version 1.20, it is not possible to verify locations you have traveled to as part of various exploration achievements. This issue will also be addressed after patch 1.20a.
    3. Additional Achievements
      New achievements will continue to be added following release of 1.20a.

  • [dev1213] A PC search feature has been added.≪Searching for PCs≫
    Online status, class (*1), level (*2), current location (region, area), Grand company affiliation, and language settings (*3) can now all be used as search conditions when looking for other PCs.

    *1 Players whose status is set to Seeking Party can be searched for by their preferred class.
    *2 The level of players whose status is set to Seeking Party will be that of the preferred class they have selected.
    *3 Though any supported language may be selected, the default setting will be for the language specified in the FINAL FANTASY XIV Config.


    The default search settings restrict results to those players within ±5 levels of your current class who are located in the same area as you at the time the search is made.

    ≪Search Results≫
    • Search Results
      The list of search results displays each PC’s online status, name, current class, preferred class, current location, Grand Company affiliation, and language.

      * Although the AFK icon appears on the interface (third from the left), at present players can neither verify this status nor prescribe it as a search condition. These features will be implemented in a future patch.

    • Player Information
      A window containing more detailed information can be viewed by selecting a PC from the search result list. Party invites and /tells can be sent directly from this screen.
      • Name
      • Language
      • Current location
      • Online status
      • Preferred class and level
      • Search comment
      • All class levels
        * Current class will be designated by an icon.
      • Grand Company affiliation

    ≪Your Settings and Search Comment≫
    Your own search status, preferred class, and search comment can all be accessed by selecting the Your Settings option.
    • Status Settings
      The following status settings can be selected from the pulldown menu.
      • Online
      • In a Party
        * Status will change to this automatically upon joining a party.
      • Seeking Party
      * As of patch 1.20, online status is only visible on the PC search screen. Online status will be added to player unit frames in version 2.0. Additional statuses are also planned.

    • Search Comment
      This option allows you to input or edit your search comment.
    • Preferred Class
      This option is available when your status is set to Seeking Party, and indicates as which class you would like to participate.



  • [dev1250][dev1251] The following additions have been made to the item search feature.
    • The last twenty transactions made for an item will be displayed.
      * Histories will be reset during maintenance.


    The following features are planned for future patches.
    • The following features are planned for future patches.
      As of patch 1.20, it is not possible to view the quality (HQ/NQ) or materia-related information on the item search results screen. This information will be added sometime after patch 1.20b.
    • Direct Name Input
      As of patch 1.20, item names cannot be input directly when conducting a search. The ability to do this will be added in patch 1.21.

  • [dev1247] Interaction menu commands have been added to the micro menu.
    Interaction menu icons now appear on the micro menu when available. This makes it possible to execute these commands without opening the interaction menu.


  • [dev1256] Pop-up messages now appear to notify players of the following:
    • Party invites
    • Linkshell invites
    • Trade requests
    • Incoming teleport offers
    • Incoming raise offers

  • [dev1063] Popup Help has been added.
    Placing the cursor over a UI element brings up an explanation for it.
    Popup help can be toggled on/off via the micro menu.

    Popup help exists for the following UI elements:
    • Action Bar
    • Main Menu
    • Player Unit Frame
    • Enemy Unit Frames
    • Party Member Unit Frames
    • Micro Menu
    • Micro Menu Interaction Icons
    • Status Effects
    • Chat Log
    • Targeting Filter Interface
    • EXP Bar
    • Attributes
    • Gear
    • Actions & Traits
    • Point Allotment
    • Configuration
    • Inventory
    * Additional popup help will be implemented in future patches.

  • [dev1248] To coincide with its removal from the game, the shield skill has been deleted from main menu » Attributes » Skills.

  • [dev1248] Information under main menu » Actions & Traits has been updated to reflect class changes.

  • [dev1228] A Point Allotment option has been added to the main menu.

  • [dev1275] The default settings for display names have been changed as follows:
    • Enemy Icons: On
    • Levels: On
    • Enmity: On
    • HP Bars: All
    * This change does not affect the settings for characters created prior to patch 1.20.

  • [dev1276] Enemies targeted by the following have been changed:
    • main menu » Configuration » Target Settings » Target Engaged Enemies Only
    • main menu » Keyboard » Target » Target » Target Next Engaged Enemy
    • main menu » Keyboard » Target » Target » Target Previous Engaged Enemy
      • Passive mode
        Targets as normal
      • Active mode
        • If no enemies have enmity towards you, targets only enemies that can be engaged.
        • If there are enemies with enmity towards you, targets only enemies that can be engaged and are currently in combat.



  • [dev1277] The following configuration options have been added.
    • Keyboard

      <Main Menu>
      • Point Allotment
      • Achievements
      • Search
      <Other>
      • Cycle Action Bars (Reverse)
      • Cycle Action Bars (Forward)
      • Open Micro Menu
      • UI Lock
      • Popup Help

    • Audio
      • Audio Distance
        Allows you to set the distance of sound effects in 3-D environments. Ordinarily, sound effects such as footsteps and spellcasting are heard from the screen’s perspective. By adjusting this setting, it is possible to deepen the impression of hearing from the character’s perspective.

    • Camera
      • Lock-on Camera Range
        Rebound range when manual pans of the camera are released has been expanded and can now be set freely.


  • [dev1278] The delay for executing commands unrelated to chat (such as /action and /equip) has been reduced from 2 seconds to 1.
    * Further adjustments may be required when adding a pause with the /wait command.

  • [dev1249] The /assist text command has been added. This command allows you to target the target of another character. Characters can be specified using subcommands such as and Ex.)
    /assist
    /assist * As of patch 1.20, the /assist command does not support the direct input of character names. This feature is being considered for future release.

  • [dev1249] The /random dice text command has been added which generates a random number between 0 and the designated value (up to 1000). Results will be displayed in a /say radius. Rolls will be between 0 and 100 when no value is designated.

  • [dev1254] The /shutdown text command has been added, which allows players to close the game in a single step. Upon selecting Exit Game in the main menu, players can now choose to close the game or return to the character screen.

  • [dev1279] The following emotes have been added:
    • /grovel
    • /happy
    • /disappointed

  • [dev1280] A character that is seated via the /sit command can now be made to stand simply by initiating movement.

  • [dev1255] Adjustments have been made to preserve camera position during target lock, preventing undesired movement along both axes.

  • [dev1289] It is now possible to cycle through action bars with Shift + and Shift + , even when they are inactive.

  • [dev1281] The size of the level gauge can now be reduced further.

  • [dev1282] The following changes have been made to map markers.
    • A marker has been added to indicate places where players can move between floors.
    • The marker indicating the vendor NPC catering to new arrivals in the Adventurers’ Guild has been adjusted.

  • [dev1282] Harvesting, quarrying, and spearfishing points are now marked on the minimap.
    * There are no markers for mining, logging, and fishing points.


  • [dev1283] The option to cancel has been added to quest selection.

  • [dev1284] It is now possible to open the chat prompt during gathering by pressing a key.

  • [dev1285] New background music has been added.


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#6
User is offline   Cactuar 

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Bug Fixes
  • The following known issues have been addressed:
    • An issue wherein the placement of high level enemies rendered it difficult to complete the quest “Forever Taken.”
    • An issue wherein the quest “To Deskunk a Beer” could not be completed.
    • An issue wherein the reward items were incorrect for the local levequests “A Spot in the Shade” and “Running Rings.”
    • An issue wherein leve history was not being evaluated as intended.
    • An issue wherein Guardian’s favor would not be distributed for players who undertake company leves exclusively.
    • An issue wherein the bazaar modeling feature would allow male retainers to wear female-only gear, and vice versa.
    • An issue wherein materia-enhanced gear could be delivered for guild tasks.
    • An issue wherein deliveries could be made for supply and provisioning missions even if the items were no longer accepted.
    • An issue wherein the amount of company seals required for promotion to Private Second Class was being erroneously displayed as 100.
    • An issue wherein bazaars for seeking items and repairs would not indicate the quantity of the item offered as a reward.
    • An issue wherein the blacksmithing recipe for synthesizing bronze ingots, iron ingots, or steel ingots would yield white quartz instead of a high-quality item when a secondary tool is used.
    • An issue wherein the goldsmithing synthesis level for electrum ingots and mythril ingots was incorrect.
    • An issue wherein targeting would be canceled when attempting to select a party member on the party interface who is not nearby.
    • An issue wherein the configuration data of the last character with which you logged in would be transferred to that of a newly created character.

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#7
User is offline   Hackysacky 

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I'd hate to be the person who has to type out all this info.
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#8
User is offline   Katalyst 

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What the f....?
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