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To Yoshida, the biggest problems with the original Final Fantasy XIV came from how the game itself was envisioned and developed. Final Fantasy XI, Square Enix's other Final Fantasy MMO, was developed as a game where Final Fantasy would meet EverQuest—the top MMORPG of the day. In fact, according to Yoshida, the entire staff played EverQuest for at least a year while developing FFXI, trying to figure out just what exactly made it work so well. "I think it would've been good to do the same thing [for the original FFXIV]."
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However, when the original FFXIV was in development, the goal of the project was simply to make a game that was different from Final Fantasy XI. Yoshida feels that the creators didn't recognize that the global standard of MMOs had been significantly raised in recent years. He would have suggested a different path for the game—one that mirrored FFXI's own creation. "I think it would've been good if they tried seeing what happened if they turned World of Warcraft into Final Fantasy. So, because they tried only to make something that was 'different from FFXI,' they ended up with not much of anything."
"They should have said, 'Hey you, go play WoW for a year [for inspiration].'"
"They should have said, 'Hey you, go play WoW for a year [for inspiration].'"
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"We won't make a mistake like FFXIV again—if we did, it would be like at the level of destroying the company."
[ via kotaku.com ]
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