All right... it recently occured to me that my biggest disappointment with my job is the lack of versatility. SMNs are great PT buffers and backup healers, but they are inadequate as damage dealers and they run into serious problems past lvl 50. The hope is that Squenix will "fix" the SMN class when they rebalance all of the classes with the advent of PvP, and here is one possible fix.
Give SMNs two active job abilities that allow to switch between being damage dealers and PT buffers, but never both at the same time.
They could both be selectable under job abilities, just like "Divine Seal," and they could have a cool down of anywhere between 2-5 minutes.
First active abiliity, maybe called "Astral Assault," puts all of the avatars in damage dealing mode. In this mode, they lose the abiliity to cast PT buffs, but their attacks become enchanted, and both melee and BP damage abilities become much more powerful. Also, the mp slip for avatars is much less in this mode (maybe half of what it currently is?) In this mode, a SMN could fill the role of a BLM if that's what the party needed, dealing approximately the same amount of damage/ mp spent as a BLM.
Second active ability, maybe called "Astral Protector," puts all avatars into support mode. In this mode, avatars are summoned, cast a single PT buff, and then disappear. This mode would play much like the current SMN job; it would also be much more mp conservative than Astral Assault, leaving the SMN plenty of time and mp for backup healing.
In this two mode system, a SMN would have the versatility to play different roles in a PT depending on the unique PT dynamic. Such a SMN would not be overpowered, because in one mode he is roughly equivalent in offensive power to a BLM, and in another mode he is much like the current SMN job, but the SMN will have to choose which role he needs to play. The cool down on activating either ability would prevent SMNs from switching back and forth constantly (that would definitely be overpowered.)
I'd imagine that some will complain this idea would still make SMNs too powerful, sort of like a melee class than can switch between being a heavy tank like a PLD or a heavy damage dealer like a DRK. Remember that both modes would be mp intensive, probably more than any other job. Also keep in mind that the SMN class is nerfed without avatars (Carby still wouldnt do much damage even in Astral Assault, and his PT buffs aren't very good anyway.) SMN takes more hard work to unlock and build properly (defeating all the avatars) than any other job by far... offering SMNs this added versatility would seem to fix a lot of problems and offer a suitable "reward" for all the hardwork SMNs put in play the class correctly. I know I would certainly have a lot more fun with my job if I had this option.
>>> I'm open to comments/ criticism, but please try to keep your posts fair, well-reasoned, and constructive. If you don't have any practical knowledge of the job (i.e. have PTed with many SMNs w/ avatars or are a SMN yourself) then please don't pretend to know what you're talking about.
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