hello everyone, i was wonderin what a good dragoon subjob would be? i personally dont have ffXI yet because im waiting for the playstation 2 version. i plan on being a hume warrior then at lvl 18 goin with the thf subjob and at 30 becomin a dragoon. and then prob subbin my war but i mean ther has to be more to it then that. wut u guys think i should go for, ive heard samurai is good. any others?
dragoon subjob
#2
Posted 26 December 2003 - 07:25 AM
Warrior of Thief, then after 60 you have a choice of Samurai for meditate (meaning you'll be more active with renkeis than pure out melee) ^^
#3
Posted 26 December 2003 - 06:37 PM
BEASTMASTER OR SUMMONER....weeeeeeeeeeeeeeeeee
Do something fun and different... lmfao...
You'll get to PETS... at once.... how fun.... hehe...
I'm going to eff with that combo myself one day... wanna get my Samurai up to AF EQUIPMENT LVL first... hehe.... if anyone does if before me... let me know how it goes... hehe... weeeeeeeeeeeeee
Do something fun and different... lmfao...
You'll get to PETS... at once.... how fun.... hehe...
I'm going to eff with that combo myself one day... wanna get my Samurai up to AF EQUIPMENT LVL first... hehe.... if anyone does if before me... let me know how it goes... hehe... weeeeeeeeeeeeee
#4
Posted 26 December 2003 - 06:52 PM
... you can only have 1 pet out at a time >.> seeing as Pet Commands works with only one (wyvern pet command dismiss) etc. Just go Warrior for berserk ^^
#5
Posted 26 December 2003 - 06:56 PM
ack.... damn.... only 1 PET... welp.. nvm mind that... lol... thx C...
*just had hopes and dreams shot down* (mood:disappointed)
*just had hopes and dreams shot down* (mood:disappointed)
#6
Posted 26 December 2003 - 07:46 PM
^^ why DRG/BST DRG/SMN etc are really really stupid combos ^^
#7
Posted 27 December 2003 - 01:46 PM
STUPID.... wtfak...
Pure Evil you are....... as stupid as they may sound.... I was going for a fun good times... my hopes already were shot down... was there really an reason to kick and spit on me.... /cry
Pure Evil you are....... as stupid as they may sound.... I was going for a fun good times... my hopes already were shot down... was there really an reason to kick and spit on me.... /cry
#8
Posted 27 December 2003 - 05:34 PM
Oh I am evil ^^ Ask aaannnnyone in Aglet :3
Just I dont know how fun it could be if you had one pet summoned and could not summon the other...
Just I dont know how fun it could be if you had one pet summoned and could not summon the other...
#9
Posted 27 December 2003 - 05:44 PM
Ah... No crap... I was saying if you could have 2 Summoned...
( :no
IF... IF...
w
Without the possable double Pets.. yes.. it is dumb... :yes
IF... IF...
Without the possable double Pets.. yes.. it is dumb... :yes
#10
Posted 27 December 2003 - 05:50 PM
There *was* a bug where you could summon 2 wyvern with certain subjob... but it was fixed on a patch a looooong time ago.
#11
Posted 21 January 2004 - 09:16 AM
Anywho, back to your original question. Many different choices can be made.
WAR - of course when you think of melee what do you think of - WAR nothing more pure than that, but there has to be more to life than provoke. Isn't there?
DRK - Hey more damage, and Drain at level 20. Good plan, but what are you going to use while you level it?
MNK - Hmmm what are monks good for again, pretty good main class, EXCELLENT subjob (dont argue just yet) Damage boost like DRK, HP bonus like WAR, and a defense in between the 2. Not to mention the best part of MNK - COUNTER (dont underestimate this feature - 1 missed attack means 1 less time the healer has to look at you). BUT unfortunately like with DRK, can't use Polearms here either.
THF/NIN - More mobile than MNK, but wasted IMO. Dodging isn't really that big of an issue later on. With your pet attacking things you really can't sneak attack too well. NIN = more mobile than theif but who wants to waste Dual Wield (the bread and butter of NIN)
WHM - don't laugh a taru/mithra/elvaan can pull this one off (in that order) Not really a healer (or even a subhealer) but with a couple extra heal spells here and there. And one thing, Healing Breath.
SAM - The Ultimate combo for DRG, hands down. "Oh but Meditate isn't until level 30. Quick question, what level is Store TP - 10. Who doesn't want more TP for the Polearm abilities. HMMMM 1 use of Thunder Thrust/ battle, or 1 use of Thunder Thrust/5 battles (in the beginning). At later levels this only gets better too. Meditate/TP Store/Pentathrust = Happy party members. Oh and did I mention SAM can use Polearms? Now who's a happy little Dragoon?
WAR - of course when you think of melee what do you think of - WAR nothing more pure than that, but there has to be more to life than provoke. Isn't there?
DRK - Hey more damage, and Drain at level 20. Good plan, but what are you going to use while you level it?
MNK - Hmmm what are monks good for again, pretty good main class, EXCELLENT subjob (dont argue just yet) Damage boost like DRK, HP bonus like WAR, and a defense in between the 2. Not to mention the best part of MNK - COUNTER (dont underestimate this feature - 1 missed attack means 1 less time the healer has to look at you). BUT unfortunately like with DRK, can't use Polearms here either.
THF/NIN - More mobile than MNK, but wasted IMO. Dodging isn't really that big of an issue later on. With your pet attacking things you really can't sneak attack too well. NIN = more mobile than theif but who wants to waste Dual Wield (the bread and butter of NIN)
WHM - don't laugh a taru/mithra/elvaan can pull this one off (in that order) Not really a healer (or even a subhealer) but with a couple extra heal spells here and there. And one thing, Healing Breath.
SAM - The Ultimate combo for DRG, hands down. "Oh but Meditate isn't until level 30. Quick question, what level is Store TP - 10. Who doesn't want more TP for the Polearm abilities. HMMMM 1 use of Thunder Thrust/ battle, or 1 use of Thunder Thrust/5 battles (in the beginning). At later levels this only gets better too. Meditate/TP Store/Pentathrust = Happy party members. Oh and did I mention SAM can use Polearms? Now who's a happy little Dragoon?
#12
Posted 21 January 2004 - 10:40 AM
Paladin is another subjob possibility if you want more defence and a few heals here and there. It is also nice b/c your wyvern will use attack breaths and healing breaths when you use TP skills. That is really only good reason to sub Pally though is for the all around breaths IMO.
DRK also has the all around breaths for wyvern, plus you get better attack, but less defence than pally.
As far as subjobs go though. It really depends on what you plan on wanting you and your wyvern to do. Personally i suggest trying a few different subjobs and then pick the one you like the most.
________________
The world is my play thang.
DRK also has the all around breaths for wyvern, plus you get better attack, but less defence than pally.
As far as subjobs go though. It really depends on what you plan on wanting you and your wyvern to do. Personally i suggest trying a few different subjobs and then pick the one you like the most.
________________
The world is my play thang.
#13
Posted 21 January 2004 - 11:06 AM
Just a note.. DRK wouldn't be *that great* a subjob >.>
Why?
Dragoon is already the lowest def melee class of any. Given I have about 210 def as it is at lv57 (which is BAD).. I can drop defense as low as 149. Nice for attacks yes (can boost to about 409 on a given point).. but if you're a Mithra doing back to back Penta Thrust on a target, and your Paladin isn't *as* good at holding hate (even tho the good ones can still loose it)... you're gunna get agro and die. Fast. Soul Eater itself brings a lot of hate onto you so basically you're asking for the kiss of death by subbing DRK. As it is, from 1-60 THF or WAR is really the best subjob (WHM is ok but you get *awful* low MP and are kind of useless in early levels, despite healing breath).
Everyone's answer? Super Jump! Not gunna work. Reset time is 5 minutes on that badboy... so unless you want to hold back and annoy your party by holding back tunil it resets every 5 minutes.. yea :| That and if you look at my sig... you can see Super doesn't work all of the time >.>
Just from experience tho most PTs pref. you to have a WAR or THF sub.
Why?
Dragoon is already the lowest def melee class of any. Given I have about 210 def as it is at lv57 (which is BAD).. I can drop defense as low as 149. Nice for attacks yes (can boost to about 409 on a given point).. but if you're a Mithra doing back to back Penta Thrust on a target, and your Paladin isn't *as* good at holding hate (even tho the good ones can still loose it)... you're gunna get agro and die. Fast. Soul Eater itself brings a lot of hate onto you so basically you're asking for the kiss of death by subbing DRK. As it is, from 1-60 THF or WAR is really the best subjob (WHM is ok but you get *awful* low MP and are kind of useless in early levels, despite healing breath).
Everyone's answer? Super Jump! Not gunna work. Reset time is 5 minutes on that badboy... so unless you want to hold back and annoy your party by holding back tunil it resets every 5 minutes.. yea :| That and if you look at my sig... you can see Super doesn't work all of the time >.>
Just from experience tho most PTs pref. you to have a WAR or THF sub.
#14
Posted 21 January 2004 - 01:53 PM
Best sub hands down for DRG is SAMURAI TP store @ lvl 10 and 30 and you get the best mediate. even before mediate you get the TP store. now that i have my Holylance again /cheer *cough* battle fork is shit for DRg *cough* i get a 68TPreturn after useing penta "If" they all hit. sure with war you have voke no real use for after you get rid of noob tanks and drg gets all the hate needed and is no tank at all i have 233 def its just not for tanking at any lvl besides we get shity armor anyway just like rdm. then theres berserk nice about 50+attack works on a % but its about 50. and double attack is nice @ 50/25. thf is more so for the Dex+ no point tho if you cant spam penta so thf is a no no i think same for ninja.:no
#15
Posted 21 January 2004 - 02:20 PM
First of all, if you chose Drg with the thought of tanking in your mind you should look into being a totally different job. A Drg exists for one purpose, to pull weapon skills of and get his wyvern to do breath. Breath attacks are the lifeblood of a Drg. Without them the Drg would be the worst of the advanced classes. Healing breath is awesome, but when you look at the stats of it, the wyvern will only use it when you're health is at 1/3 and unless you're soloing, it's pretty useless. Because let's face it. If your health is below 1/3 and your in a party and a high level, you are pretty screwed. And not even a little healing boost from your wyvern will save you. All in all, a Drg is a melee character, it can be a tank, but that's wasting the Drg's main purpose, which is to serve a damage dealer. Penta Thrust is a gorgeous ability, and people say it over and over how Samurai's are the best sub, and they are right, but not until you hit 60 as Drg. Although the store Tp ability helps a lot, it still doesn't really do much for you but increase your Tp gain by about 3-5%. So no big there. When Meditate is finally available, then yeah it's a frieking awesome subjob. But your best bet at early levels is subbing War or maybe if you don't like War, Mnk. That's really the only thing you can do. Counter is awesome and gives you Tp at the same time so a Drg can benefit, in case you were wondering why I suggested Mnk. And Berserk is awesome, it can do the job in even the worst situations. Although a Drg can't get it till 30, so don't think it'll be there right as you start. Voke is nice too at the early levels, because odds are, you'll be in a party of pretty fresh warriors who haven't expierenced life in a party yet, unless of course you're really lucky. So voking to save the life of a mage is nice. But make sure your party realizes that they shouldn't rely on you to tank. Because that isn't your job. Your job is build Tp, use your powerful weapon skills, and get your wyvern to do breath attacks.
#16
Posted 21 January 2004 - 04:58 PM
QUOTE
Raiyn :
A Drg exists for one purpose, to pull weapon skills of and get his wyvern to do breath. Breath attacks are the lifeblood of a Drg. Without them the Drg would be the worst of the advanced classes.
A Drg exists for one purpose, to pull weapon skills of and get his wyvern to do breath. Breath attacks are the lifeblood of a Drg. Without them the Drg would be the worst of the advanced classes.
Gotta disagree with that :| Breath attack is just a nice bonus to weapon skills, not *entirely* essential to a Dragoon's survival. Breath Attack is very unreliable. A lot of the times the element my Wyvern uses is one that is resisted by the mob type, so it won't do much dmg. Even if it is the mob's weakness, it'll only do about 70-100dmg more... and I hit for 70+ on average anyhow. So it isn't THAT great a difference if Wyvern fires Breath Attack or not :|
#17
Posted 23 January 2004 - 08:18 AM
Ok first off, i have to agree with Caelestis. Breath attack is not the "LIFE BLOOD" of dragoon. Yes its nice to have the extra damage, but in my play time as dragoon, there have been only a few times that the breath attack did decent damage. Its there more for special effects than damage.
Second, yes SAM is the best Sub for DRG, that is a given. Sam is the Best sub for just about any melee class job, but not until you hit lvl 60. So, i would suggest lvling WAR to 30, get DRG and lvl it to 60, get SAM and lvl it to around 30-40(depending on how much you want), and then switch back to DRG and watch the enemies Fear you L33t Killing abilities.
Second, yes SAM is the best Sub for DRG, that is a given. Sam is the Best sub for just about any melee class job, but not until you hit lvl 60. So, i would suggest lvling WAR to 30, get DRG and lvl it to 60, get SAM and lvl it to around 30-40(depending on how much you want), and then switch back to DRG and watch the enemies Fear you L33t Killing abilities.
#18
Posted 23 January 2004 - 08:56 AM
Eh. As a open minded player, and creator of things that stump other players you must never forget the pure fun of playing. This is a game, we spell it G-A-M-E. It's not something to be taken too seriously unless you have insecurity issues and just 'have to be the best'. Any subjob works as long as you can make it work, if you can't make it work well then you may want to look elsewhere. I know I'm still a mediocre level, but thats only from my Christmas break (too lazy to bring the comp home over break).
Now I only say this because you can see some people who aren't 'the best' choice that still work. However it can take a bit more effort to get a party. But if you have friends that can be avoided. (If you don't have friends, I suggest getting some first. They're pretty necessary in life
) But anyhoo'. I'm an offensive Red Mage. My healing magic is maxed also however, but its not my job. If a party wants me to heal primarily they best be pulling in some good XP numbers for me to make that switch. Being an offensive RDM I use the War sub, which everyone gets confused looks about since Red Mage 'should' have that WHM/BLM sub. To be honest, thats crap. With my WHM sub (max level) I have about 220 mana. With my warrior sub and a hairpin I've got about 190. Thats 30 mana difference, meaning I can heal three more times. Not exactly going to save many peoples lives. However, as an offensive RDM I can take on defense boosted monsters, and have the blink/spikes to keep me alive rather well, not to mention the fact I can renkei and burst on the same damn monster.
To make a long story short, do whatever the hell you want as long as you can prove you can do it. If it sucks too hardcore, scrap it. Atleast you'll have leveled up a job and made some cash doing it.
Now I only say this because you can see some people who aren't 'the best' choice that still work. However it can take a bit more effort to get a party. But if you have friends that can be avoided. (If you don't have friends, I suggest getting some first. They're pretty necessary in life
To make a long story short, do whatever the hell you want as long as you can prove you can do it. If it sucks too hardcore, scrap it. Atleast you'll have leveled up a job and made some cash doing it.
#19
Posted 23 January 2004 - 02:28 PM
Healingbreath can work @ lvl 60 with AF helm it makes Dragon heal at 1/2 life so that can be great aslong as you always wear the helm you just have to cast any spell when someone is 1/2 below full HP. a i learn a new thing the other day with drg/war when doing penta @ 50+ you can get a doubleattack in a weapon skill. (didnt know that cuz he was never a war)
#20
Posted 23 January 2004 - 02:31 PM
Q. do does anyone know if Dragon gets cure4 or cure5. mine has cure3 and does 190-200 havnt check since lvl 54
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