Although I agree that an avatars damage, or overall damage for that matter isn't quite
worth what a SMN puts into it, I kinda disagree with what people want to change.
People say that an avatars Black Magic spells should do just as much damage as a
Black Mages spells of that level. By doing this however....of what real use is a BLM?
People say that avatars regular melee attacks should do as much as the other jobs
do. But by doing this, what use are job's like DRK, who simply do melee damage.
I've noticed some ppl wanted summoners to have the ability to solo more like a BST.
Of what use is a BST by making that change.
Although most SMN would like these
changes, I don't think people put into consideration that, by making these changes a SMN
would become 3-4 jobs in one, making those jobs irelevant.
I'm just like anyone
else, this job is definetly in need. But only in need of more support spells, less MP
consumption (or none), and a bit more damage for what the spells cost.
My only beef
is, the only real use for SMN is Cure Tanking, Mass Blink, and Mass Stone SKinn (Maybe even
a Hastega in there). So, when do the other avatars become useful? Anyone else feel this
way?
Page 1 of 1
People should take into consideration!!!!
#2
Posted 08 March 2004 - 03:31 PM
I think
of Summoner a lot like Red Mage. You can't nuke as well as a BLM, you can't melee as good
as a melee, you can't heal as well as a WHM, but you do have one thing no one else can do
as well. With RDM in is enfeeble and self enhance. With Summoner it is party enhance.
The problem is the game is geared towards fighting Toughs not ITs. My Wyvern is
decent extra damage against IT, but when I'm going against Tough and below it is better
then some party members. Summoner is the same with avatars Tough and below and you are good
with melee and magic, but a little more trick against IT since you can't buff avatars as
well as a character can buff themselves.
I would also like to note that as far as
I've heard the Summoning skill only effects Blood Pacts. Now most Summoners have very low
Summoning skill (especially the ones that barely use Summons to begin with). Thus people
without a capped skill are seeing very weak use from the non-buff Blood Pacts. Anyone using
a skill which is not well leveled against ITs will not see much from it except skill gain.
Just my thoughts.
of Summoner a lot like Red Mage. You can't nuke as well as a BLM, you can't melee as good
as a melee, you can't heal as well as a WHM, but you do have one thing no one else can do
as well. With RDM in is enfeeble and self enhance. With Summoner it is party enhance.
The problem is the game is geared towards fighting Toughs not ITs. My Wyvern is
decent extra damage against IT, but when I'm going against Tough and below it is better
then some party members. Summoner is the same with avatars Tough and below and you are good
with melee and magic, but a little more trick against IT since you can't buff avatars as
well as a character can buff themselves.
I would also like to note that as far as
I've heard the Summoning skill only effects Blood Pacts. Now most Summoners have very low
Summoning skill (especially the ones that barely use Summons to begin with). Thus people
without a capped skill are seeing very weak use from the non-buff Blood Pacts. Anyone using
a skill which is not well leveled against ITs will not see much from it except skill gain.
Just my thoughts.
#3
Posted 08 March 2004 - 04:15 PM
I
aggree about the SMN being a party buffer. But the thing is....they need more party buffs
lol. Each avatar needs it's own unique party buff (that's actually worth using). Because
I mean comon, how good is Spring Water (Leviathon's area cure/esuna) compared to Garuda's
mass blink? Or titan's stone skin?
I would be happy with that. Just one very
good party buff for each summon!
aggree about the SMN being a party buffer. But the thing is....they need more party buffs
lol. Each avatar needs it's own unique party buff (that's actually worth using). Because
I mean comon, how good is Spring Water (Leviathon's area cure/esuna) compared to Garuda's
mass blink? Or titan's stone skin?
I would be happy with that. Just one very
good party buff for each summon!
#4
Posted 08 March 2004 - 04:36 PM
I
think Summoner is just fine the way it is now. It cuts down on downtime and has talents that
are effective no matter what level you are. The minute we start making the jobs that can do
a little bit of everything just as good as the specialists... it will just turn into another
balance nightmare like Shadowbane.
That game is the best example. Healers dominated
all other classes with little effort. If any of you are vets of Shadowbane, just think of
the Channeler before you say a class is underpowered.
think Summoner is just fine the way it is now. It cuts down on downtime and has talents that
are effective no matter what level you are. The minute we start making the jobs that can do
a little bit of everything just as good as the specialists... it will just turn into another
balance nightmare like Shadowbane.
That game is the best example. Healers dominated
all other classes with little effort. If any of you are vets of Shadowbane, just think of
the Channeler before you say a class is underpowered.
#5
Posted 08 March 2004 - 04:38 PM
well, for lev. it depends how much cure and how many stats esuna effects, if it heals say
... 500hp to all at lvl 60 and also removes all - stat effects, it would be godly
... 500hp to all at lvl 60 and also removes all - stat effects, it would be godly
#6
Posted 08 March 2004 - 04:42 PM
Most
of these are vaild points that were made in other posts. Summoner has a support role just
like rdm has a support role. It is on the opposite end of the support spectrum.
Rdm priorities
enfeebling
healing
enhancing / nuking
Summoner
priorities
Enhancing
healing
of these are vaild points that were made in other posts. Summoner has a support role just
like rdm has a support role. It is on the opposite end of the support spectrum.
Rdm priorities
enfeebling
healing
enhancing / nuking
Summoner
priorities
Enhancing
healing
#7
Posted 08 March 2004 - 04:56 PM
The
prob seems to be (to me) that you spend all this time/trouble trying to get an avatar that
once you get it, it doesnt do as much damage as you think it should.
Id like to see
some low lvl summons (not the elemental ones)
That you can beat with a party of 20/
30/40
That way you have your starting job, get SMN at 30 level up with it and get
some avatars
So you dont have to have another job at 60 or so that you used to get one of
the other avatars (Garuda, Titan, etc.)
prob seems to be (to me) that you spend all this time/trouble trying to get an avatar that
once you get it, it doesnt do as much damage as you think it should.
Id like to see
some low lvl summons (not the elemental ones)
That you can beat with a party of 20/
30/40
That way you have your starting job, get SMN at 30 level up with it and get
some avatars
So you dont have to have another job at 60 or so that you used to get one of
the other avatars (Garuda, Titan, etc.)
#8
Posted 09 March 2004 - 08:03 AM
I'm
gonna keep this short and to the point. SMN is a broken class... Square has admitted it,
every high lvl JP knows it, and all the career SMNs on this forum (Meiyu, Liquid, myself,
Strungout, etc.) keep telling you people about it. None of the career SMNs here have
proposed that avatar damage should be equal to that of a DRK, or that avatar BLM spells
should equal those of a BLM. There haven't been too many actual solutions proposed on these
forums, save the thread "Possible SMN Fix"... you might wanna check that out.
Some
responses to anyone who thinks SMN is "fine as it is" ... Aerial Armor and Earthen Ward
are indeed awesome spells, and being able to offer those along with backup healing to a PT
makes SMN a valuable class up unil around the mid 40s. Then parties start to need Cure IV,
which SMNs never get, so SMNs can't cut it as a main curetank (WHM is a must) and RDM is
MUCH preferred because Refresh helps everyone with mp. Aerial Armor starts to lose it
effectiveness big time around those lvls as well, and in a good PT, no one needs blink
except the tank anyway. So for lvls 50-70, SMNs are half-assed WHMs with Earthen Ward, and
as Liquid has so eloquently pointed out time and time again, SMNs in that lvl range have a
very difficult time finding PT. That is NOT ALL RIGHT... broken class.
gonna keep this short and to the point. SMN is a broken class... Square has admitted it,
every high lvl JP knows it, and all the career SMNs on this forum (Meiyu, Liquid, myself,
Strungout, etc.) keep telling you people about it. None of the career SMNs here have
proposed that avatar damage should be equal to that of a DRK, or that avatar BLM spells
should equal those of a BLM. There haven't been too many actual solutions proposed on these
forums, save the thread "Possible SMN Fix"... you might wanna check that out.
Some
responses to anyone who thinks SMN is "fine as it is" ... Aerial Armor and Earthen Ward
are indeed awesome spells, and being able to offer those along with backup healing to a PT
makes SMN a valuable class up unil around the mid 40s. Then parties start to need Cure IV,
which SMNs never get, so SMNs can't cut it as a main curetank (WHM is a must) and RDM is
MUCH preferred because Refresh helps everyone with mp. Aerial Armor starts to lose it
effectiveness big time around those lvls as well, and in a good PT, no one needs blink
except the tank anyway. So for lvls 50-70, SMNs are half-assed WHMs with Earthen Ward, and
as Liquid has so eloquently pointed out time and time again, SMNs in that lvl range have a
very difficult time finding PT. That is NOT ALL RIGHT... broken class.
#9
Posted 09 March 2004 - 02:20 PM
Hmmm,
good point. So you think SMN's avatars should have new abilities or what? What exactlly is
yer point, you seem to have a good one. I like the point about Leviathon's Spring Water
giving more HP back aswell.
I personally don't think that taking away the MP drain
would make the job that much stronger, but it would at least give it a bit of an edge.
good point. So you think SMN's avatars should have new abilities or what? What exactlly is
yer point, you seem to have a good one. I like the point about Leviathon's Spring Water
giving more HP back aswell.
I personally don't think that taking away the MP drain
would make the job that much stronger, but it would at least give it a bit of an edge.
#10
Posted 09 March 2004 - 04:04 PM
Summoner
needs 3 things to make it a more viable class.
Less MP Drain or improved Auto-Refresh
to accomodate the vast quantities of MP used at later levels.
Avatars need improved
accuracy (you can't really buff accuracy of avatars like you could a melee).
Avatars
need improved STR, even my wyvern isn't all that helpful against ITs at my level. Since
there is no weapons equip slot on the avatars they need more proportional damage.
Honestly, it would be nice if a Summoner with a capped Summoning skill could do
about 80%ish the damage a BLM at the same level could do with the elemental spell blood
pacts, or even better make INT or MND factors in how well the Blood Pacts are or even how
strong the Summons are. The fact is the only useful stat of Summoner is MP at the moment
when you get right down to it (others are important, but mainly dealing with subjob skills
and defense).
I have seen many people pull Summoner off on its own merits up to level
40ish, but not too many past that level because it is hard to justify using them in parties
when other people are available.
needs 3 things to make it a more viable class.
Less MP Drain or improved Auto-Refresh
to accomodate the vast quantities of MP used at later levels.
Avatars need improved
accuracy (you can't really buff accuracy of avatars like you could a melee).
Avatars
need improved STR, even my wyvern isn't all that helpful against ITs at my level. Since
there is no weapons equip slot on the avatars they need more proportional damage.
Honestly, it would be nice if a Summoner with a capped Summoning skill could do
about 80%ish the damage a BLM at the same level could do with the elemental spell blood
pacts, or even better make INT or MND factors in how well the Blood Pacts are or even how
strong the Summons are. The fact is the only useful stat of Summoner is MP at the moment
when you get right down to it (others are important, but mainly dealing with subjob skills
and defense).
I have seen many people pull Summoner off on its own merits up to level
40ish, but not too many past that level because it is hard to justify using them in parties
when other people are available.
#11
Posted 09 March 2004 - 04:15 PM
I just
want to shoot this at this thread too, but I put it in the flamewars petition one:
If
an avatar's spell matches a BLM for damage, it still won't match it for cast time. Blood
pact cooldown is a consistent timer regardless of what you cast.
If an avatar's
damge matches a melee, it won't be able to voke, tank or weaponskill chain.
Even
with both of these capabilities, soloing wouldn't be feasible. Without weaponskills, melee
avatars'd be mincemeat for mobs solo. Without fast cast times, they'd hardly be able to
dish out enough damage to make kills easy.
BST is an odd job, and regardless of what
happens to summoner will retain it's uniqueness.
want to shoot this at this thread too, but I put it in the flamewars petition one:
If
an avatar's spell matches a BLM for damage, it still won't match it for cast time. Blood
pact cooldown is a consistent timer regardless of what you cast.
If an avatar's
damge matches a melee, it won't be able to voke, tank or weaponskill chain.
Even
with both of these capabilities, soloing wouldn't be feasible. Without weaponskills, melee
avatars'd be mincemeat for mobs solo. Without fast cast times, they'd hardly be able to
dish out enough damage to make kills easy.
BST is an odd job, and regardless of what
happens to summoner will retain it's uniqueness.
#12
Posted 10 March 2004 - 02:19 AM
Motoh
is right on all accounts... in short, SMN is so severely gimped that significantly
increasing the power of BP and melee damage would STILL not make SMN overpowered. However,
no matter how many experienced people post in these forums confirming time and again that
SMN IS A BROKEN JOB, some noob will always start a new thread saying "SMN is fine as
is," and then 10 more noobs will jump in agreeing with the initial poster... I don't know
why I even bother.
is right on all accounts... in short, SMN is so severely gimped that significantly
increasing the power of BP and melee damage would STILL not make SMN overpowered. However,
no matter how many experienced people post in these forums confirming time and again that
SMN IS A BROKEN JOB, some noob will always start a new thread saying "SMN is fine as
is," and then 10 more noobs will jump in agreeing with the initial poster... I don't know
why I even bother.
#13
Posted 10 March 2004 - 07:44 AM
I'm
a summoner, levelled to a reasonably high level (50 now). I have all avatars except dog (I
don't want to level my other class to 75 just to get him for my SMN).
I don't feel the
class is that out of whack. I think they need to definitely look at the % of attack
abilities they give us to support abilities, and make it so our class fits that mould,
rather than the least common denominator of our skillset.
The fact is there are
PLENTY of ways they could do it with very simple changes; without new abilities, skills, or
items. They could be more complex and drastic with items and skills and abilities though,
but this far into the game too much of that is kind of difficult to do.
The problem I
do see and agree with the original poster on is that summoners shouldn't expect other
classes' abilities to fill the void of what we lack--which is the means to use our current
skillset effectively to its mould uniquely, without making us rely on another job to sustain
our usefulness as a subjob, and without making us a class that replaces another class in a
party by rendering them useless but that makes us considerably worthwhile to have as an
addition to the party (like how bards are needed).
a summoner, levelled to a reasonably high level (50 now). I have all avatars except dog (I
don't want to level my other class to 75 just to get him for my SMN).
I don't feel the
class is that out of whack. I think they need to definitely look at the % of attack
abilities they give us to support abilities, and make it so our class fits that mould,
rather than the least common denominator of our skillset.
The fact is there are
PLENTY of ways they could do it with very simple changes; without new abilities, skills, or
items. They could be more complex and drastic with items and skills and abilities though,
but this far into the game too much of that is kind of difficult to do.
The problem I
do see and agree with the original poster on is that summoners shouldn't expect other
classes' abilities to fill the void of what we lack--which is the means to use our current
skillset effectively to its mould uniquely, without making us rely on another job to sustain
our usefulness as a subjob, and without making us a class that replaces another class in a
party by rendering them useless but that makes us considerably worthwhile to have as an
addition to the party (like how bards are needed).
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