Warrior Abilities & Traits
Sassi's Warrior FAQ
Everything you need to know!
Mini FAQ
What is a warrior? :con
Warriors specialize in the arts of battle, warriors act as shields, protecting their comrades from the enemy attacks. They are able to use almost any weapon efficiently and are a key part to an effective party. Warriors also have the potential to be fierce melee, with their attack boosting job traits and abilities.
What does a warrior do for parties?
Warrior is invited for multiple roles :
a) Melee
c) Support Tank / SATA partner
Roles
A As a melee you go through the following procedure:
1. Use multiple macros to swap in gear for TP gaining and weapon skill. Accuracy and Attack for TP gain, and ALOT of strength for weapon skills.
2. Equip yourself with the best equipment, from your weapon to your belt.
3. Come prepared with food, ninja tools, and macro swapping equipment.
4. Use your abilities in conjunction with each other to maximize damage (Berserk, Aggressor, etc....
5. If needed, know when to hold back on hate when doing alot of damage.
6. Choose from either Sushi or Meat foods.
B As a tank you go through the following procedure, note, more tanking covered under end game section:
1. Use macros to swap around enmity, vitality, defense and even haste equipment.
2. Either use damage and one of the melee foods listed above, or focus stictly on defense by eating fish like Steamed Crab of a Fishkabob.
3. If you're using damage to keep hate, try not to use defender unless it is a last resort.
4. Keep an eye on your provoke timer, and use warcry if hate begins to become shakey.
5. If subbing ninja, keep an eye on shadows, and perfect your casting.
6. When subbing monk use boost at every possible moment to keep hate.
C As a support tank / SATA partner you will go through the following procedure:
1. Provoke the mob so the main tank and thief can setup.
2. Use your melee damage to keep the monsters attention, try NOT to resort to defender.
3. Preferrably sub ninja, since you're only tanking for a short while hate won't be a problem and you shouldn't get hit.
4. Use warcry to help boost the thief's WS damage.
Warrior Summary Through the Levels
1~29
At first, warrior acts like pretty much every melee, undefinded, and just soloing their way to the valkrum dunes. Subbing monk the preffered choice. In the dunes you should try to keep up to date with the latest armor since you and probably another melee will be the tanks of the party. Your damage isn't amazing but it isn't terrible. In the later levels , with berserk, you will slightly gain an edge against other melee and become mroe defined as a fighter, but still serve as a tank well. At level 24, ninja sub becomes viable since you can now use utsusemi, but doesn't really become useful until 30+ since the mobs at that level use double attack moves (Mandragora). You probably will be fine using monk subjob the first 30 levels of warrior.
30~59
At level 30 another sub becomes viable and that sub is thief. The main use of this subjob is for damage, using sneak attack in conjunction with a weaponskill like sturmwind can be devastating. 30+ warriors can still tank, with either ninja or monk sub, but the more levels you gain, the less likely you are to be invited to tank. At level 50 ninja sub shines, because now it will be enhanced with Dual-Wield II making you hit faster, do more damage, and hopefully hold hate better. Also at this level you can offhand weapons like viking axe to pump or stats you are weak in, or axes are very thin at this level you could offhand a good sword. At 55 you get the best weaponskill for axe, rampage. With the right combination of strength and accuracy, the damage can be quite mind boggling. At this point are pretty much meleeing in all your parties, but two warrior/ninjas make quite the pair since they can tank while keeping up incredible damage. At level 59 you are able to equip the haubergeon which I HIGHLY suggest you stop and equip, this piece is essential to warrior and you WILL be considered gimp without it. You should be able to make decent gil farming.
60~75
At level 60 you should have your full AF which adds +15 enemity. This is HUGE for tanking later on and really brings warrior back into the tanking game. At level 60 you get one of great axes strongest weaponskills, raging rush which you will want to have when you face the old man. 60+ I found myself going back and forth between ninja and thief depending on what the party wanted. Either a SATA partner that does big rampage damage with /nin, or sneak attack + trick attack onto say a ninja tank who might need a little help holding hate. After 60 a whole new shelve of versatility opens up for warrior. On the push to 75 more expensive gear will come your war, just make sure to take time out and farm for it. At level 70, maat shouldn't be too hard of a task and if you need help refer to the warrior FAQ. Once you reach level 75, the game just really begins and a whole new world of things open up to you... (covered in the end game section).
Weapons
Weapon Skill List
Warrior is great with pretty much alot of weapons. But here are the 4 you'll want to have leveled up.
Great Axe Rating: A+ (276)
Best Scenario: Can be used in conjunction with subbing thief. With this maat fight is alot easier and in the end game, making darkness with Steel Cyclone is an orgasmic experience.
With great axe you can pull out large weapon skill damage when subbed in conjunction with thief. SA + Surmwind, SA + Raging Rush, SA + Steel Cyclone all produce large results in damage. Not only does it process big damage, Gaxes have high DMG and a delay from around 504-529. The negative with Gaxe is TP gain can be slow at times, but with the recent update we have given a boost in TP per hit
The Breakers
Shield Break = [sky]Ice[/sky]
Armor Break = [green]Wind[/green]
Weapon Break = [blue]Water [/blue]
Full Break = [orange]Earth [/orange]
100% TP = 3 minutes
200% TP = 4 minutes
300% TP = 5 minutes
There are 3 scenarios when a Break WS is performed - Full effect, Half resist, total resist.
1) [grey]Total Resist[/grey] - usually when the enemy is strong against the element of the Break WS itself. For example: Using Shield Break vs Skeleton enemies (they have high resist vs Ice). That means there will be no evade down for the enemy.
2) [orange]Half Resist[/orange] - usually when the enemy has no weakness/strength against the Break WS. This means the time interval of which the Break is valid is halved. For example, Shield Break, if not half resisted, has around a 3 minute window of which evade down is in effect, but if half resist, it only is in effect for 1 minute and a half.
3) [red]Full effect[/red] - usually when the enemy has an weakness to the Break WS. For example, Shield Break vs Crawlers. It has full effect in that 3 minutes
Defining weaponskills: Sturmwind, Raging Rush , Steel Cyclone
Axe Rating: A- (269)
Best Scenario: Goes hand in hand with ninja. Whore yourself out to make light with mistral axe/decimation, rediculous rampage damage and perfect for merit parties.
Dual-Wielding axes at 55 is what makes /nin so powerful. At level 55 it gets one of the best weaponskills for it levels and beyond, rampage which pretty much makes /nin sub work so well. As for using this with /thf, you won't find the same great damage, but i've seen plenty of nice SA + 300% Calamitys. Mistral Axe is a fun toy as well ^^
Defining weaponskills: Raging Axe, Rampage , Mistral Axe/Decimation
Sword Rating: B (250)
Best Scenario: Offhanding with ninja sub.
The 1h sword is very useful in the 50s because there are a shortage of axes. So, a solution to this problem is buying a sword such as the bloodsword or Tactician Magican Espadon (+12 Attack). Also, at higher levels, swords are given some amazing traits, notably extra hit procs. An example is the sword Joyeuse, with the effect of occasionally swining twice with a 50% proc rate. Not to mention there is also the Dissector, Company sword, and Ridill to look forward to. Sword like Ridill and Joyeuse make big gaps between regualr Axe/Axe warriors. Also, you will be needed to have this sword at 175+ skill to use spirits within on NMs where regular meleeing is pointless.
Defining weaponskills: Spirits Within , Vorpal Blade
Great Sword Rating: B+ (256)
Best Scenario: HNM for light skillchains.
Greatsword only has one reason to be leveled really, making light. Although Great axe is warriors highest rated weapon, sadly, it lacks the ability to make light. Thats where this baby comes in, with the weaponskill groundstrike combined with Sneak Attack, not only will you make light, but pull some very nice damage doing it as well.
Defining weaponskills: Ground Strike
Ranged Slot
There are some people who aren't sure what to put in their ranged slot so here are some suggestions.
Throwing
Boomerangs - In the early levels slap these on to save your money instead of buying arrows. WARs may be used for pulling so just be prepared. At level 55, there is the combat casters boomerang +1, which adds +4 ACC and +4 RACC in areas outside of your nations control. This Boomerang is a definite buy for EXP and is very useful.
Throwing Ammo - No reason to buy any throwing ammo really if you have a boomerang or a crossbow. Only until the 50s you get some good options. You have the Goblin Grenade, with +1 STR. Not really noticeable but its something. At 58 you can nab the Tiphia Sting if you can pay for it, really good stats for a throwing weapon. But at 63, you will definately want to pick up the Bomb Core. +12 Attack just isn't something to pass up. Make sure to disable your throwing macro, there is nothing worse than tossing a brand new bomb core at a clipper. A new item just released in the expansion pack is the Bibiki Seashell, with its +4 VIT, is a great item for tanking and steel cyclone.
Archery - Not much here. Only bow worth mentioning is the Lightning Bow. +2 DEX is better than nothing I guess.
Marksmanship - Marksmanship is a big bonus to level for warrior. Excellent for soloing, and excellent for ballista. Why? Because of the status bolts. Sleep, HP drain, defense down and a few others are the real reasons to level this. If you can, pick up a Velocity Bow. The low delay will help get off your status effects quicker.
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