I've
noticed that Vorpal Scythe tends to land different amount damage depending on when it is
skill chained. Mind you, all speculation at the moment. ^^ I'll try to explain best I can.
(everything kinda fuzzy this early.. o.o)
The situation was Exp in Boyahada Tree and
during the skillchains Vorpal Scythe damage varied a lot. I started to pay attention more
and noticed it happened at certain points. The skillchain was a Pentathrust - > Vorpal
Scythe - > Seraph Blade bursting Holy and Freeze yadda yadda yadda. It just seemed to me
that whenever Vorpal Scythe landed at the same time as the Wyvern Breath attack it seemed
more powerful. I typically land it for 80-150.. something like that. (please dont laugh if
you do better ^^) But when timed during the Wyvern's breath attack the damage seemed to
jump to around 130-200 maybe a bit more. Thought it was just a fluke or something till I
tried it again. Seemed that it did more damage, but I'm not sure if its coincidence or not
so I was wondering if anything else noticed this. Is it the timing or am I just delusional
like my LS tells me? ^^ I know theres a fair amount of leeway for skillchains (2-4 seconds
is it?) but maybe theres an optimum point to land it or something? I dont know... maybe I
think too much? Much sorry, long post but I was really curious about it. Any info much
appreciated.
Page 1 of 1
Something odd about Vorpal Scythe damage..
#2
Posted 25 March 2004 - 02:36 PM
Vorpal
Scythe is a Critical WS. The dmg is varied depending on the amount of TP. Sometimes I would
dmg for 300 and others it would hit 120 with the same mob. Hope that helps.
~Darkzevo
:crazy
Scythe is a Critical WS. The dmg is varied depending on the amount of TP. Sometimes I would
dmg for 300 and others it would hit 120 with the same mob. Hope that helps.
~Darkzevo
:crazy
#3
Posted 25 March 2004 - 02:52 PM
Mmm
could be. Forgot to mention that everytime I happened to use the WS tho it was around the
same TP roughly 100-110? Maybe a tad more but not much. And the same thing goes for Berserk,
Soul Eater, mithakabobs. Usually just under meat mitha kabobs. I dunno then.. too sleepy
nite.
could be. Forgot to mention that everytime I happened to use the WS tho it was around the
same TP roughly 100-110? Maybe a tad more but not much. And the same thing goes for Berserk,
Soul Eater, mithakabobs. Usually just under meat mitha kabobs. I dunno then.. too sleepy
nite.
#4
Posted 26 March 2004 - 02:25 AM
I noticed
that my damage varies with Nightmare Scythe as well. However, I haven't seen that since we
changed our renkei assignment around. It used to be this:
One Inch Punch > Double
Thrust > Nightmare Scythe
Now it's just Nightmare Scythe > Double Thrust as we've
let loose our MNK and his Raging Fist XD Kind of hard to chain off of that with a DRG and
DRK ... >.>
that my damage varies with Nightmare Scythe as well. However, I haven't seen that since we
changed our renkei assignment around. It used to be this:
One Inch Punch > Double
Thrust > Nightmare Scythe
Now it's just Nightmare Scythe > Double Thrust as we've
let loose our MNK and his Raging Fist XD Kind of hard to chain off of that with a DRG and
DRK ... >.>
#5
Posted 26 March 2004 - 10:34 AM
Read Vorpal
Scythe's description.
It's basically a normal hit with an enhanced chance of doing
critical damage. The more TP you have before you use it, the more likely you are to do
critical.
Scythe's description.
It's basically a normal hit with an enhanced chance of doing
critical damage. The more TP you have before you use it, the more likely you are to do
critical.
#7
Posted 27 March 2004 - 03:43 AM
I
normally Vorpal Scythe for 250ish on IT mobs, but on rare occasions it does over 550+ on the
same mob with the same amount of TP- 100%
For as far as i know that vorpal scythe and
guillotine (not sure about other weapon's weapon skill) has a chance to do CRITICAL damage
in between the hits... um.. example would be..
Vorpal Scythe description: Deals
critical damage, chance of critical varies by TP. Which means, if the critical check was
failed when you execute this WS, then the damage is the same as a normal hit.. (80-90.. or
100ish), but when it's passed the damage is equivalent to a critical hit (150ish-250ish)..
but then again, because this skill is consider a "normal hit" so ANOTHER critical-hit
check is made.. this check does not affected by the amount of TP you have, it's affected by
your DEX.. SO! if you makes a successful crit vorpal scythe + your regular critical hit
damage.. the damage is double boosted to 500+. and you get 2-5extra TP return than you would
get normally. ^^
normally Vorpal Scythe for 250ish on IT mobs, but on rare occasions it does over 550+ on the
same mob with the same amount of TP- 100%
For as far as i know that vorpal scythe and
guillotine (not sure about other weapon's weapon skill) has a chance to do CRITICAL damage
in between the hits... um.. example would be..
Vorpal Scythe description: Deals
critical damage, chance of critical varies by TP. Which means, if the critical check was
failed when you execute this WS, then the damage is the same as a normal hit.. (80-90.. or
100ish), but when it's passed the damage is equivalent to a critical hit (150ish-250ish)..
but then again, because this skill is consider a "normal hit" so ANOTHER critical-hit
check is made.. this check does not affected by the amount of TP you have, it's affected by
your DEX.. SO! if you makes a successful crit vorpal scythe + your regular critical hit
damage.. the damage is double boosted to 500+. and you get 2-5extra TP return than you would
get normally. ^^
#8
Posted 29 March 2004 - 05:59 AM
Maybe
it's the same reason that damage always varies =P. STR is a big factor in you damage range
..
it's the same reason that damage always varies =P. STR is a big factor in you damage range
..
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