Byakko added. 5AA and/or Kirin is next
A New Linkshell's Guide to Killing Gods (please sticky)
#22
Posted 23 February 2005 - 11:09 AM
Just want to point out for those dealing with Ullikummi that he spams his Heavy Strike WS, which resets hate. Mages have to either be careful not to pull aggro after he lands this or be prepared with Blink, Stoneskin, and Phalanx to kite until the tank has aggro again. Gravity is a must. For the average XP party which will assuredly be the one to kill him (no one really camps for him, why bother when you can snag him while killing Golems, anyhow?), kite him around the room and keep him Gravity'd at all times.
Most damage, since he's running around, will have to be Ranged. As a Monk, I gave up even trying to hit him after a few rounds and switched into my Boosting cycle for Chi Blast. Mages nuke, Rangers shoot, and if a mage pulls aggro after Heavy Strike, anyone with Provoke should be prepared to snag aggro and continue kiting. If Gravity is up, he won't hit anyone more than twice, anyhow. For jobs that can't use a ranged method of damage, just run opposite the kiter and you'll swing as you run past Ulli.
Most damage, since he's running around, will have to be Ranged. As a Monk, I gave up even trying to hit him after a few rounds and switched into my Boosting cycle for Chi Blast. Mages nuke, Rangers shoot, and if a mage pulls aggro after Heavy Strike, anyone with Provoke should be prepared to snag aggro and continue kiting. If Gravity is up, he won't hit anyone more than twice, anyhow. For jobs that can't use a ranged method of damage, just run opposite the kiter and you'll swing as you run past Ulli.
#23
Posted 23 February 2005 - 11:48 AM
I jsut want to say thank you thank you THANK YOU!
I linked this guide on our LSs website, and it's going to be invaluable when we go to fight Genbu for the first time saturday. Now we have a good idea what we're up against^_^
BTW, we only have 1 thf in the LS currently, and I was wondering, would a DRK/THF work for sticking hate on the initial SC? Cause I'm sure one of our two NINs either has that setup, or has enough money to just run out and get it(minus Earth staff, which he can borrow from our pld) so we're gonna try him out as our Genbu tank, cause like you said, he hits MAD slow and it leaves out the necessity to stun anything but -ga spells.
I linked this guide on our LSs website, and it's going to be invaluable when we go to fight Genbu for the first time saturday. Now we have a good idea what we're up against^_^
BTW, we only have 1 thf in the LS currently, and I was wondering, would a DRK/THF work for sticking hate on the initial SC? Cause I'm sure one of our two NINs either has that setup, or has enough money to just run out and get it(minus Earth staff, which he can borrow from our pld) so we're gonna try him out as our Genbu tank, cause like you said, he hits MAD slow and it leaves out the necessity to stun anything but -ga spells.
#24
Posted 23 February 2005 - 03:31 PM
QUOTE
pathwriter :
Just want to point out for those dealing with Ullikummi that he spams his Heavy Strike WS, which resets hate. Mages have to either be careful not to pull aggro after he lands this or be prepared with Blink, Stoneskin, and Phalanx to kite until the tank has aggro again. Gravity is a must. For the average XP party which will assuredly be the one to kill him (no one really camps for him, why bother when you can snag him while killing Golems, anyhow?), kite him around the room and keep him Gravity'd at all times.
Most damage, since he's running around, will have to be Ranged. As a Monk, I gave up even trying to hit him after a few rounds and switched into my Boosting cycle for Chi Blast. Mages nuke, Rangers shoot, and if a mage pulls aggro after Heavy Strike, anyone with Provoke should be prepared to snag aggro and continue kiting. If Gravity is up, he won't hit anyone more than twice, anyhow. For jobs that can't use a ranged method of damage, just run opposite the kiter and you'll swing as you run past Ulli.
Just want to point out for those dealing with Ullikummi that he spams his Heavy Strike WS, which resets hate. Mages have to either be careful not to pull aggro after he lands this or be prepared with Blink, Stoneskin, and Phalanx to kite until the tank has aggro again. Gravity is a must. For the average XP party which will assuredly be the one to kill him (no one really camps for him, why bother when you can snag him while killing Golems, anyhow?), kite him around the room and keep him Gravity'd at all times.
Most damage, since he's running around, will have to be Ranged. As a Monk, I gave up even trying to hit him after a few rounds and switched into my Boosting cycle for Chi Blast. Mages nuke, Rangers shoot, and if a mage pulls aggro after Heavy Strike, anyone with Provoke should be prepared to snag aggro and continue kiting. If Gravity is up, he won't hit anyone more than twice, anyhow. For jobs that can't use a ranged method of damage, just run opposite the kiter and you'll swing as you run past Ulli.
i wasn't aware Ulli needed this sort of work. i'll append this info with your credit. thanks.
#25
Posted 24 February 2005 - 08:55 PM
Last night my xp pt unintentionaly poped Ullikumi and well we were already there so might as well kill it right?
Setup
PLD (ME)
DRK (Deviane)
BRD (Biazzaz)
WHM (Mirukuu ? ( I think..)
BLM (tesuden... )
WAR ( I only remember his name starting with a P)
Ullikumi is very easy to kill all u do is Kite him around and make sure not to get hit AT ALL. u kite him around the teleport room around the teleport... VERY easy fight.
Setup
PLD (ME)
DRK (Deviane)
BRD (Biazzaz)
WHM (Mirukuu ? ( I think..)
BLM (tesuden... )
WAR ( I only remember his name starting with a P)
Ullikumi is very easy to kill all u do is Kite him around and make sure not to get hit AT ALL. u kite him around the teleport room around the teleport... VERY easy fight.
#26
Posted 27 February 2005 - 03:48 PM
no offense but the origional poster seems a bit inexperienced to be making a guide. also sam/thf and drk/thf are very useful jobs on the 3 gods. excluding genbu and kirin. sam/thf sata tachi: kasha is about 600-1000+ depending on the sams equip and they can use it every time med is up. 2. drk/thf sata spinning slash from what ive seen is about 900-1800 a drk can do this about 2-3 times over the course of the fight. Also DRK stun is nice because BLM can be caught off gaurd mid cast . One more thing. Ninja is as effective tanking gods as PLD. They all have horrid accuracy excluding Genbu. That being said Genbu can be tanked naked.
#27
Posted 27 February 2005 - 04:06 PM
It's a good start for a beginning God LS, and thats what she was trying for.
Are their other ways to do things? Of course
But this is just one of the many ways to get something done in this game.
/slap Tam
You said Soul Voice won't do crap when shit hits the fan;;
When all our plds died on Byakko we used our NIN, Soul VOice mambo made Byakko miss him 15 times in a row, then he hit a shadow and missed alot more ;; *cry cry cry cry*
alright im over it
Just as I said, if your trying for the first time, this guide is pretty good. If you dont like the idea of Shadowbinding the God's SP (which my LS perosnally doesnt cause most likley someone lags hits it and all hell breaks lose) figure out another way to counter it.
Genbu- Deal with Invincible
Suzaku - RDM/DRK Chainspell Stun
Seriyu- Invincible when it uses Hundred Fists
Byakko - Deal with perfect Dodge
Just read, learn, adapt and try.
Are their other ways to do things? Of course
But this is just one of the many ways to get something done in this game.
/slap Tam
You said Soul Voice won't do crap when shit hits the fan;;
When all our plds died on Byakko we used our NIN, Soul VOice mambo made Byakko miss him 15 times in a row, then he hit a shadow and missed alot more ;; *cry cry cry cry*
alright im over it
Just as I said, if your trying for the first time, this guide is pretty good. If you dont like the idea of Shadowbinding the God's SP (which my LS perosnally doesnt cause most likley someone lags hits it and all hell breaks lose) figure out another way to counter it.
Genbu- Deal with Invincible
Suzaku - RDM/DRK Chainspell Stun
Seriyu- Invincible when it uses Hundred Fists
Byakko - Deal with perfect Dodge
Just read, learn, adapt and try.
#28
Posted 27 February 2005 - 06:40 PM
QUOTE
Tsunami :
It's a good start for a beginning God LS, and thats what she was trying for.
Are their other ways to do things? Of course
But this is just one of the many ways to get something done in this game.
/slap Tam
You said Soul Voice won't do crap when **** hits the fan;;
When all our plds died on Byakko we used our NIN, Soul VOice mambo made Byakko miss him 15 times in a row, then he hit a shadow and missed alot more ;; *cry cry cry cry*
alright im over it
Just as I said, if your trying for the first time, this guide is pretty good. If you dont like the idea of Shadowbinding the God's SP (which my LS perosnally doesnt cause most likley someone lags hits it and all hell breaks lose) figure out another way to counter it.
Genbu- Deal with Invincible
Suzaku - RDM/DRK Chainspell Stun
Seriyu- Invincible when it uses Hundred Fists
Byakko - Deal with perfect Dodge
Just read, learn, adapt and try.
It's a good start for a beginning God LS, and thats what she was trying for.
Are their other ways to do things? Of course
But this is just one of the many ways to get something done in this game.
/slap Tam
You said Soul Voice won't do crap when **** hits the fan;;
When all our plds died on Byakko we used our NIN, Soul VOice mambo made Byakko miss him 15 times in a row, then he hit a shadow and missed alot more ;; *cry cry cry cry*
alright im over it
Just as I said, if your trying for the first time, this guide is pretty good. If you dont like the idea of Shadowbinding the God's SP (which my LS perosnally doesnt cause most likley someone lags hits it and all hell breaks lose) figure out another way to counter it.
Genbu- Deal with Invincible
Suzaku - RDM/DRK Chainspell Stun
Seriyu- Invincible when it uses Hundred Fists
Byakko - Deal with perfect Dodge
Just read, learn, adapt and try.
well, the object of these fights (i think) is to stay on top of things. again, everything's situational. this is what my LS does and it works pretty well with no (or very little accidental) casualties. the 4 gods go down without much of a struggle if you stick with a strategy that works.
#29
Posted 27 February 2005 - 06:42 PM
QUOTE
taruninja :
no offense but the origional poster seems a bit inexperienced to be making a guide. also sam/thf and drk/thf are very useful jobs on the 3 gods. excluding genbu and kirin. sam/thf sata tachi: kasha is about 600-1000+ depending on the sams equip and they can use it every time med is up. 2. drk/thf sata spinning slash from what ive seen is about 900-1800 a drk can do this about 2-3 times over the course of the fight. Also DRK stun is nice because BLM can be caught off gaurd mid cast . One more thing. Ninja is as effective tanking gods as PLD. They all have horrid accuracy excluding Genbu. That being said Genbu can be tanked naked.
no offense but the origional poster seems a bit inexperienced to be making a guide. also sam/thf and drk/thf are very useful jobs on the 3 gods. excluding genbu and kirin. sam/thf sata tachi: kasha is about 600-1000+ depending on the sams equip and they can use it every time med is up. 2. drk/thf sata spinning slash from what ive seen is about 900-1800 a drk can do this about 2-3 times over the course of the fight. Also DRK stun is nice because BLM can be caught off gaurd mid cast . One more thing. Ninja is as effective tanking gods as PLD. They all have horrid accuracy excluding Genbu. That being said Genbu can be tanked naked.
it seems all the ninjas are insulted that i didn't list them as important jobs. this is merely a guide, not a religious doctrine. do whatever works for you.
#30
Posted 01 March 2005 - 02:50 PM
QUOTE
Tamashii :
it seems all the ninjas are insulted that i didn't list them as important jobs. this is merely a guide, not a religious doctrine. do whatever works for you.
QUOTE
taruninja :
no offense but the origional poster seems a bit inexperienced to be making a guide. also sam/thf and drk/thf are very useful jobs on the 3 gods. excluding genbu and kirin. sam/thf sata tachi: kasha is about 600-1000+ depending on the sams equip and they can use it every time med is up. 2. drk/thf sata spinning slash from what ive seen is about 900-1800 a drk can do this about 2-3 times over the course of the fight. Also DRK stun is nice because BLM can be caught off gaurd mid cast . One more thing. Ninja is as effective tanking gods as PLD. They all have horrid accuracy excluding Genbu. That being said Genbu can be tanked naked.
no offense but the origional poster seems a bit inexperienced to be making a guide. also sam/thf and drk/thf are very useful jobs on the 3 gods. excluding genbu and kirin. sam/thf sata tachi: kasha is about 600-1000+ depending on the sams equip and they can use it every time med is up. 2. drk/thf sata spinning slash from what ive seen is about 900-1800 a drk can do this about 2-3 times over the course of the fight. Also DRK stun is nice because BLM can be caught off gaurd mid cast . One more thing. Ninja is as effective tanking gods as PLD. They all have horrid accuracy excluding Genbu. That being said Genbu can be tanked naked.
it seems all the ninjas are insulted that i didn't list them as important jobs. this is merely a guide, not a religious doctrine. do whatever works for you.
uh not really, great assumption though. I included a few jobs you left out. If you were making a guide you would list what each job brings to the table.
#31
Posted 01 March 2005 - 02:53 PM
"From experience, my GOD LS never bother to use winds (hassle)."
w
w
#32
Posted 01 March 2005 - 03:03 PM
Actualy I would have to agree with Taruninja on this one, I understand this is a guide for starting HNMls and its pretty decent (has still a lot of flaws) but its decent but on the thing about not using winds on gods
I will have to hit you with your own deffense, This is a guide for a starting LS and winds make a HUGE difference, I can understand a skilled LS can get away with not using them but for a starting LS who does not know the setup against say even Genbue that enwater can be deadly . As for NIN
( and mind this is coming from a Hardcore PLD) they do a better job at kiting Kirin then PLDs ; ; and they can be as effective on other gods except teh fight would take a bit longer because every dd in the party would try to hold himself back a bit. Say for Genbue instead of a 2 min fight that it would take a duo PLD team it would take maybe 5-10 for a NIN duo... I think
#33
Posted 04 March 2005 - 02:38 PM
In my experience Ninjas have been quite excellent in sky. For Tanking almost all pop item NMs to the gods themselves. Even two ninjas without great gear can duo tank genbu and suzaku, might need some well placed stuns. But it is much easier to have one decked out nin solo tank them and the fight goes by faster. As for Melee, most can do fine DMG on gods, thf might need STR etudes to help them get TP (hit for 0 ;;) but nothing a little madrigal can't fix.
Also a note for making the Faust fight incredibly easy... You know the room where you fight him has little pieces of the wall that jut out? well you can have ONE pld stand right in that corner and typhoon will not knock him back and mages can stand out of AOE range and its so much easier than having to kite him. Just make sure that PLD gets Refresh and Ballad. Bard will have to use a Harp to give ballad to the PLD and stay out of range, unless you can find a very good spot. With this set up you can kill Faust with a party 6.
I've also hear of Rng/Nin soloing Steamcleaner with stun bullets lol.
Also a note for making the Faust fight incredibly easy... You know the room where you fight him has little pieces of the wall that jut out? well you can have ONE pld stand right in that corner and typhoon will not knock him back and mages can stand out of AOE range and its so much easier than having to kite him. Just make sure that PLD gets Refresh and Ballad. Bard will have to use a Harp to give ballad to the PLD and stay out of range, unless you can find a very good spot. With this set up you can kill Faust with a party 6.
I've also hear of Rng/Nin soloing Steamcleaner with stun bullets lol.
#34
Posted 04 March 2005 - 03:34 PM
QUOTE
Banigaru :
I've also hear of Rng/Nin soloing Steamcleaner with stun bullets lol.
I've also hear of Rng/Nin soloing Steamcleaner with stun bullets lol.
I'd have to see it to believe it
Even when I put on a +evasion build, I can still barely dodge enough on EP mobs to keep shadows up for long. 200 evasion cap at 75 makes it very hard to solo anything, especially if you're relying on the delay from a gun.
If SC is succeptable to sleep, however, then machine crossbow + sleep bolts I'd find very easy to believe.
#35
Posted 05 March 2005 - 07:46 AM
I didn't really believe it either, but maybe with stun bullets it could be possible. Steamcleaner is very weak with only 6-8k HP i think
#36
Posted 06 March 2005 - 04:25 AM
actually he can be solo'd that way, because you fight him directly at the zone. you zone out, cast utsesemi, zone in, shoot shoot shoot, lose ur few shadows, recast shoot shoot shoot, lost ur shadows again, zone out, recast utsesemi and repeat. Takes awhile but can be done, i solo'd him as pld/nin but it took about 2hours and i was always scared some other ls would show up and steal him
#37
Posted 07 March 2005 - 04:34 PM
That sounds a bit farfetched to me..
Mind telling us how u poped him solo as a PLD/NIN?
Mind telling us how u poped him solo as a PLD/NIN?
#38
Posted 07 March 2005 - 04:38 PM
just aggro a detector, zone out if it doesn't pop SC..then zone back in, rinse and repeat till SC pops...doesn't take more than one person to do it
#39
Posted 07 March 2005 - 04:55 PM
That just sounds like a lot of painfull work for a PLD/NIN as u would have to go and kill the detectors on the first flor with your swords which I may add u probably will not do in time for teh detector not to summon which means once he summons u will have to zone.. and there are a few detectors in the way before geting to the ones who pop it. You could sneak but then u would link/aggro when coming back upstairs. On the fight itself.. he does afew moves that go through shadows and I am thinking when u zone and are at a point where u need to rest mp... SC will regain full HP it takes about 1 min for a unclaimed mob to gain full HP after PC zones.
#40
Posted 07 March 2005 - 05:19 PM
Yes, please don't say winds are useless. While a good ls, or even a mediocre one can kill the gods without winds, they are a) easy to get,
do make a noticable difference, and c) they let the rangers have a hard opening hit for almost no hate and then have to build tp (which is not hard) instead of just going nuts with slugshot and barrage and pulling hate (not always the case but it could be). On byakko for instance i normally do over 500 damage with the opening wind, its slightly less on the other gods, but still always over 300. To do that much damage, almost no hate from it, and remove an additional effect that will hit tanks for over 100 from time to time (especially pld) how that is useless baffles me.
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