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WAR Subjob/Role Discussion (long post)

#61
User is offline   Sassi 

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heh
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#62
User is offline   Lokyar 

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Reviving an old topic due to new options. War/Blu. I already put some info here. This is basically the polar opposite of War/Drk. Insane defense, almost no offense(I was hitting for 0 against Yhaotor Mandragora's about 50% of the time, the rest ranged from 2-10 with an occasional 15-20). With a Pollen or two at the begining of the fight and maybe one or two more during the course of the battle I almost never lose hate
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#63
User is offline   shiarua 

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Khalea :
If I had it all to do over again, I would have stopped warrior at 18 and levelled:

monk to 37
thief to 37
unlocked sam and ninja
ninja to 37
samurai to 37

It can be a pain in the ass to level up subjobs instead of the job you want to play, but this is amplified if you're on a roll at the higher levels and suddenly have to stop and do it. If you get it out of the way while your warrior is still 18 then you have it taken care of before your main job even really comes into it's own. In that way you can avoid some of the frustration of having to stop as soon as you get a cool new ability or WS.

Of course, I didn't do it that way... and I don't know of anyone who has. Most of us end up wishing we had, however.


Well, I got WAR to 30. Depending on whether or not you have a 30+ job, you have to get at least one job up there to unlock NIN and Samurai. At 30 I stopped WAR and have leveled Mnk/Thf/Nin subs to 37. Not gonna bother with SAM...meh

And yes it was a pain in the ass, especially as a monk. I had to pretty much form my parties after 30, or else I wouldnt get invites. Of course, that may have had to do with the fact that I had a Rank 3 by my name and non-advance main/non-advance SJ :/
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#64
User is offline   Takuun 

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=o
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#65
User is offline   Vel 

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/Theif FTW!
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#66
User is offline   The-Buddah 

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shiarua :
Khalea :
If I had it all to do over again, I would have stopped warrior at 18 and levelled:

monk to 37
thief to 37
unlocked sam and ninja
ninja to 37
samurai to 37

It can be a pain in the ass to level up subjobs instead of the job you want to play, but this is amplified if you're on a roll at the higher levels and suddenly have to stop and do it. If you get it out of the way while your warrior is still 18 then you have it taken care of before your main job even really comes into it's own. In that way you can avoid some of the frustration of having to stop as soon as you get a cool new ability or WS.

Of course, I didn't do it that way... and I don't know of anyone who has. Most of us end up wishing we had, however.


Well, I got WAR to 30. Depending on whether or not you have a 30+ job, you have to get at least one job up there to unlock NIN and Samurai. At 30 I stopped WAR and have leveled Mnk/Thf/Nin subs to 37. Not gonna bother with SAM...meh

And yes it was a pain in the ass, especially as a monk. I had to pretty much form my parties after 30, or else I wouldnt get invites. Of course, that may have had to do with the fact that I had a Rank 3 by my name and non-advance main/non-advance SJ :/



Alot of HNMls won't accecpt you without SAM (And sometimes WHM) sub =/
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#67
User is offline   Talaeladar 

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Yeah some HMNLSs aren't too strict, but some like their WARs to have /nin, /mnk, /thf, /sam, /whm, and sometimes even /rdm and /drk. That way they can use their WARs in tons of different situations. Sometimes even /drg is used as a sub for HNMs, and I am currently working on that sub myself, though that is rarely a requirement, just a luxury.
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#68
User is offline   Nyiii 

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Playing WAR for over two years, my SJs for my beloved is SAM, DRK, MNK, THF, NIN, DRG, and RNG from lvl 10 to 75.

RNG sub at lvl 20 to 29 is great for the accuracy bonus trait. Toss a rice dumpling in and a neckchopper and you get +20 acc with a decent amount of attack to make you better than most melees. Shield Break then acid bolt is very hot btw. A DD combo only of course.

I use DRG sub a lot for besieged when the attacks are not from the Undeads tongue.gif I grab my sister and have her refresh me for Rune chopper and tack on Wyvern earring for +14%, then tack on turban, dusk gloves, and quick belt (trying for swift atm) for 24% haste off of gear using G.Axe >:3 The cooleset thing is that I can get 100TP in about 30 seconds with jump, high jump, and Warrior's Charge. Pretty cool :love Not the greatest as other top geared WARs, but I've managed a 498 jump off of a Troll in besieged follow by RR for another 600ish damage biggrin.gif I died afterwards D: Haven't tried WAR/DRG yet for meritting since about every meritting ground besides Mount Zhoyum(minus ranger) have hard hitting AoE attacks.
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#69
User is offline   Sammonoske 

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My current choice for subs are.. /MNK /DRG /SAM /DRK. Why no nin? Im not interested in tanking.. IMO, they cant tank. Im a drg, and 99.9% when one is tanking.. I end up tanking.
And boost>berserk(and maybe warcry if hate alows..)= nice ws dmg..

If i ever get war to 75.. then i will work on /NIN.. maybe..
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#70
User is offline   Cristophoenix 

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Nyiii :
Playing WAR for over two years, my SJs for my beloved is SAM, DRK, MNK, THF, NIN, DRG, and RNG from lvl 10 to 75.

RNG sub at lvl 20 to 29 is great for the accuracy bonus trait. Toss a rice dumpling in and a neckchopper and you get +20 acc with a decent amount of attack to make you better than most melees. Shield Break then acid bolt is very hot btw. A DD combo only of course.

I use DRG sub a lot for besieged when the attacks are not from the Undeads tongue.gif I grab my sister and have her refresh me for Rune chopper and tack on Wyvern earring for +14%, then tack on turban, dusk gloves, and quick belt (trying for swift atm) for 24% haste off of gear using G.Axe >:3 The cooleset thing is that I can get 100TP in about 30 seconds with jump, high jump, and Warrior's Charge. Pretty cool :love Not the greatest as other top geared WARs, but I've managed a 498 jump off of a Troll in besieged follow by RR for another 600ish damage biggrin.gif I died afterwards D: Haven't tried WAR/DRG yet for meritting since about every meritting ground besides Mount Zhoyum(minus ranger) have hard hitting AoE attacks.


Another way to get 100 TP in less than 30 secs is:
sub /rng, get a mercurial sword, do Barrage and there you go~
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#71
User is offline   Ryukyo 

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Well.. i'm lvling DRG as a sub option for my war and i was just wondering if theres any endgame benefits from it or am i just wasting my time... I know theres a lot of haste options out there, plus something like a solo skill chain possibility dunno if they changed it or not since the update. other then that /DRK sounds like fun >biggrin.gif
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#72
User is offline   Byrthnoth 

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So much . . . that I wrote another to try and pull it up from where we left it in 2005!

Subjobs

/MNK - Level 10-30
Role: Tanking
Spamming Provoke and Boost gives the best hate of all jobs at this level (well, MNK/WAR <,>.) Use a Great Axe and mix in Sturmwinds for even better hate. Counter will not help your hate, but it will do some damage! It's not amazingly damage resistant, but if all you want is a tank that can hold hate off anyone, this is it. Try to keep pretty good accuracy if you're going to use this sub job.

/RNG - Level 20-30
Role: Damage Dealing
Level 10 Accuracy Bonus is the only justification this sub needs, and realistically it's probably the best sub from 20-30 for pure damage dealing purposes. Every job hurts for accuracy in those levels, and /RNG is the answer.

/DRG - Level 30-50 (lower 40s is a realistic end)
Role: Damage Dealing
Jump and Wyvern Earring/Mantle (5% Haste/6 Atk) are the reasons to sub DRG. It's pretty unarguably the best DD sub for WAR from 30-50, though it does so much damage that it tends to be suicidal in a non-PL party. Lower 40s is more realistically the last time that you can actually use this job combination without dying constantly.

/NIN - Level 24-70/75
Role: Damage Dealing responsibly, or DDing from 55-60
Avoiding pulling hate on DD-WAR by holding TP/not using Job Abilities/turning around generally gimps your damage to the point where you might as well sub NIN and just help tank. Subbing NIN will let you WS more frequently, use JAs whenever you want, and will give you the option of tanking. You'll do more damage /NIN than a better DD sub simply because you can WS at 100TP. Some people also like to Dual Wield from 55-60 due to the superior WS selection.

/THF - Level 60->>75<<
Role: Planting Hate
Thief is not a Damage Dealing sub like Dragoon or Samurai. It doesn't really help your damage much at all. The entire point of this sub job is to use Trick Attack WS to put hate on the tank. This is most often used at 75 with Steel Cyclone and Martial Bhuj for a WS with 100% Accuracy that can plant hate on a tank if necessary.

/SAM - Level 70-75
Role: Damage Dealing with a Purpose
This is the sub for merit parties. You get a 6-hit and spam Weaponskills while keeping Seigan and Third Eye or Hasso and Retaliation up, depending upon your support. This may not be the responsible sub to bring into events like Nyzul, especially if you're like me and hate spamming Silent oils/Prism Powders.

/DNC - Level 30-75
Role: Soloing
I've never actually used this sub before level 75, but I assume it's possible as soon as you get your first Curing Waltz. Get a weapon, poke stuff, keep up Drain Samba and hit yourself with Curing Waltzes. You should be able to take most monsters up to EM pretty easily as long as they don't Amnesia. I recommend Fortitude Axe + Virtue Stones for toughish things, or Joyeuse (or Schwartz Axe /nod Byte) + Acheron's Shield when you need a little more damage down. If you're going to fight casters, it would obviously help to have a good Magic Damage Down macro, but it's probably cheaper and easier to just not fight them.
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#73
User is offline   Veikuri 

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Are you playing again taru? ohmy.gif
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#74
User is offline   Requim 

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Byrth got in mostly right, though a couple additions.

Dragoon works as a sub well into the 30's for 3 reasons. Wyvern mantle is 6 attack, which is a pretty sizable increase for that level. Jump is essentially more haste for a 2 hander. Plus fighting colibri in the past war/drg can use lance belt for another 5 atk/acc, which the next best option is 5 acc with tilt belt at 40. Could probably work up until 50 if you had earring and mantle.

However, sam becomes a better option at 50. Hasso is more haste, 10 acc, some str. Third eye adds some damage mitigation (if you time it right you can avoid pecking flurry). Store TP probably won't make a difference. At 60 meditate makes it the best combo, if you can tank with retaliation you'll spit WS out like a machine.
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#75
User is offline   lorzy 

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with the part about /drg, you just repeated what he said except for the lance belt.

/sam before seigan w/o a good tank sounds like an mp sponge.
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#76
User is offline   Requim 

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Several additions for dragoon sub

Dragoon can go all the way to 49 if you have wyvern earring and mantle. 6(3 w/earring swapped from atk to haste) is a decent amount of attack for those level ranges (first option is jaguar mantle or level synced ammet mantle).

5% haste is a large improvement at any level. Jump is also like another 10% haste given a typical 8.4 delay for 504 GA's since you're getting an extra attack every 1.5 minutes (slightly less often given realistic delays between pulls) which you would typically get 10-11 attacks in otherwise given solid swinging.

If you have the items, it easily pulls ahead of other subs for pure DD. Subbing dragoon also gives you lance belt, so for past birds you can get an extra 5acc/atk that closes the gap between B and A skill weapons for that level (and no real belt alternatives til tilt at 40 anyways!)

After 50, samurai becomes the better option with hasso since it not only gives you the haste bonus (with earring slot open), it also gives 10 acc and 3-4 str. Store tp isn't really a big addition, though it will increase your WS damage marginally. Plus if you're great at timing (or lucky), third eye can completely block pecking flurry! Sam sub is definitely viable before 60, however, once you get rampage it becomes debate for 55-59

Personally I think subbing thief in xp at any level is inferior to any other option. I am not impressed with sneak attack since that can be negated by an accuracy bonus from subbing ranger. Especially if you're trying to use it only with sturmwind, which requires you to hold for tp. Jump from dragoon can nearly match that even without the other previously mentioned perks. It has situational uses (obvious end game ones), but in xp I have never, ever been impressed.

Drk is also one I would probably avoid. You can already easily pull hate, so if you were going balls to the walls you could get away with monk to boost every WS and then getting ~10% counters (or whatever it would be after your acc), which would still keep damage output high, but also significantly more survivability. While there are uses for drk (like highest damage WS or mini-zerging), it is not a viable sub for xp.

I get that you're trying to include everything, though I would definitely shy away from advising combos like /thf or /drk since they tend to be more situational than /drg or /sam.

If I were to redo war, then for pure DD I would go:
1-19 /cor, /dnc or /pup (nothing really offers anything better)
20-40 /drg and ride level sync til 53 on past birds (using a PLM w/lance belt & any wyvern gear attainable),
50+ til endgame /sam

In parties where tanking was necessary sub /mnk or /nin depending on how fast the mobs attacked (like vs mandies /nin sucks). When solo tanking, it can be near impossible to get ichi off and since you should be using GA anywho, /mnk is significantly more viable as a tanking option
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