Edit: i'm at work; no game time :cry but soon,soon i'll be happy, FFxi makes me happy, it makes me really happy , it's kind of like my drug
A more in depth guide to Zilart missions
#61
Posted 18 March 2005 - 05:04 PM
yea i am bored it's
Edit: i'm at work; no game time :cry but soon,soon i'll be happy, FFxi makes me happy, it makes me really happy , it's kind of like my drug
, /em takes his daily medicine of FFxi
Edit: i'm at work; no game time :cry but soon,soon i'll be happy, FFxi makes me happy, it makes me really happy , it's kind of like my drug
#62
Posted 28 March 2005 - 03:23 PM
For ZM5, do you have to do them in that order? Or could I do the ones that don't require an NM fight solo and get with a party just for the ones that have NM fights?
#64
Posted 12 May 2005 - 10:15 PM
what are the recomended lvls to do these. if you can, can you lay it out in like...
zm1- lvls 40-50
that kinda lay out.
thank you!
zm1- lvls 40-50
that kinda lay out.
thank you!
#65
Posted 16 July 2005 - 03:10 PM
You guys think me (69 BLM) and a 73 SMN can solo the mob in Cape Terrigan? Yesterday we soloed the mob in Santaury Shiti. Here's a pic.
http://www.solisearch.net/ims/pic.php?u=19974tqcGH&i=141653
You can see the Thunder III damage over his head... Sorry I didn't take a better pic but throughout the fight I was shaky like a lil bitch...
Basically we kited him with Fenrir then when Ryolen got under 100 MP (it was only half dead by then) we kited him with Carby while took forever and was dangerous cuz carby got chewed up fast and can't hold hate like fenrir.
Once he had but this much HP "I I" I did thunder III (we had him right next to the headstone at that time) and it cut that lil bit in half to where you couldn't see the bar anymore... Btw that first Thunder III did 580 damage... So I run away and carby is hitting him as he chases me so I decide to go for it. I stopped after running pretty far. I did stun and Thunder III he hit me twice before thunder III went off but somehow it didn't interrupt me. So I ran back and got the light crystal! Yay...
So do you guys think we can take the one in Cape Terrigan?
http://www.solisearch.net/ims/pic.php?u=19974tqcGH&i=141653
You can see the Thunder III damage over his head... Sorry I didn't take a better pic but throughout the fight I was shaky like a lil bitch...
Basically we kited him with Fenrir then when Ryolen got under 100 MP (it was only half dead by then) we kited him with Carby while took forever and was dangerous cuz carby got chewed up fast and can't hold hate like fenrir.
Once he had but this much HP "I I" I did thunder III (we had him right next to the headstone at that time) and it cut that lil bit in half to where you couldn't see the bar anymore... Btw that first Thunder III did 580 damage... So I run away and carby is hitting him as he chases me so I decide to go for it. I stopped after running pretty far. I did stun and Thunder III he hit me twice before thunder III went off but somehow it didn't interrupt me. So I ran back and got the light crystal! Yay...
So do you guys think we can take the one in Cape Terrigan?
#66
Posted 04 August 2005 - 11:10 PM
I duo'd the terrigan headstone NM with a PLD back when I was doing the ZM's. We basically cleared the goblin by the headstone, rested to full - then backed against the wall behind the headstone up on the tiny ledge and fought it there. The goblins respawned and we were luckily just barely out of aggro range - it took 10 minutes to kill, lots of HP.
The pld initially tried to tank it and almost died from all the dimensional death moves it was doing, he let me tank it and just played WHM when it ate through my shadows before recast time was up and took a few hits.
With a SMN and BLM, the BLM would die if they pulled hate.
I think the NM would kill off one SMN's fenrir and require a recast+kite.
The goblins in the tunnel where the headstone are a problem since they aggro 75's, and you can't train the NM too far away to kite/kill it since the window of time available to get the key item from the headstone when the NM dies is short.
The zilart NM opo-opo NM in jungle, the zi'tah doom toad NM, and the magic pot NM's are much easier to solo/duo in my experience.
The pld initially tried to tank it and almost died from all the dimensional death moves it was doing, he let me tank it and just played WHM when it ate through my shadows before recast time was up and took a few hits.
With a SMN and BLM, the BLM would die if they pulled hate.
I think the NM would kill off one SMN's fenrir and require a recast+kite.
The goblins in the tunnel where the headstone are a problem since they aggro 75's, and you can't train the NM too far away to kite/kill it since the window of time available to get the key item from the headstone when the NM dies is short.
The zilart NM opo-opo NM in jungle, the zi'tah doom toad NM, and the magic pot NM's are much easier to solo/duo in my experience.
#67
Posted 08 September 2005 - 03:52 AM
These may be dumbs questios, but...
1. Defeat the Shadow Lord? When do you do that?
and
2. Are these story events conencted to Chains of Promathia's in any way? Because i've done the first few events concerning COP, and am wondering if I should do the Zilart missions first? Its seems like you have to be really high leveled to do them though.
1. Defeat the Shadow Lord? When do you do that?
and
2. Are these story events conencted to Chains of Promathia's in any way? Because i've done the first few events concerning COP, and am wondering if I should do the Zilart missions first? Its seems like you have to be really high leveled to do them though.
#68
Posted 19 September 2005 - 10:33 AM
Pt setup on ZM17
Mnk/war 75
Whm/Blm 75
Smn/whm 73
Brd/whm 75
Rng/nin 73
Nin/war 75
Smn and brd kited the killed the orbitals to the back, fenrir one hit ko the orbitals iirc.
75 Bard couldnt sleep the orbitals, they have a high resistance it seems.
Nin tanked the main boss.
Rng and Mnk meleed the armor, then the boss.
Whm stand in middle and does his/her stuff.
We had died previously by trying to sleep the orbitals etc, and getting owned by sleepga 2, which you cannot avoid with poison potion ><
No need for 2hours here.
2nd form (none/very little time to rest, time for cures though), was basically an exp party setup as it is only one boss. Nasty aoe stun and bind etc tho.
I'd recommend having a secondary tank, imho a mnk/war for ZM14-17.
Mnk/war 75
Whm/Blm 75
Smn/whm 73
Brd/whm 75
Rng/nin 73
Nin/war 75
Smn and brd kited the killed the orbitals to the back, fenrir one hit ko the orbitals iirc.
75 Bard couldnt sleep the orbitals, they have a high resistance it seems.
Nin tanked the main boss.
Rng and Mnk meleed the armor, then the boss.
Whm stand in middle and does his/her stuff.
We had died previously by trying to sleep the orbitals etc, and getting owned by sleepga 2, which you cannot avoid with poison potion ><
No need for 2hours here.
2nd form (none/very little time to rest, time for cures though), was basically an exp party setup as it is only one boss. Nasty aoe stun and bind etc tho.
I'd recommend having a secondary tank, imho a mnk/war for ZM14-17.
#69
Posted 19 September 2005 - 11:37 AM
AforeNotation :
These may be dumbs questios, but...
1. Defeat the Shadow Lord? When do you do that?
and
2. Are these story events conencted to Chains of Promathia's in any way? Because i've done the first few events concerning COP, and am wondering if I should do the Zilart missions first? Its seems like you have to be really high leveled to do them though.
These may be dumbs questios, but...
1. Defeat the Shadow Lord? When do you do that?
and
2. Are these story events conencted to Chains of Promathia's in any way? Because i've done the first few events concerning COP, and am wondering if I should do the Zilart missions first? Its seems like you have to be really high leveled to do them though.
1. You defeat the Shadowlord on Mission 5-2 of your home nation (whichever home nation you have). Afterwards, the Zilart missions are open to you. You'll likely need to be at least level 55 to fight the Shadowlord, and it will be a pretty nasty fight at that level.
2. The Promethia missions are completely independent of Zilart. You can do either without doing the other, or you can do both, or neither. For that matter, the Promethia missions are independent of your home nation missions. I think you can be Rank 1 and still have completed every Promethia mission there is. Because the missions are independent, none of the story elements are DEPENDENT on one another. There may be some events that make more sense in one, if you've seen the other, though.
#70
Posted 27 November 2005 - 06:49 PM
Mini spoiler for after beating ZM17! Spoiler! Spoiler! Spoiler! SPOILER!!!
Okay now that you have been warned, I have beated Rise of Zilart. I went up againt the Duke's Brother Eld-bleh-bleh and beat him TWICE. Once for myself, and another as a tag along to help an LS friend.
Now, that being said, I still have this quest open on my Missions log. It still states "Awakening" and everywhere I've looked doesn't inform of any certain cut scenes. The cutscenes I DID get was when I zoned into Tenshodo and zoned into Norg. Is this one of those things that will *stay* open no matter what? Same with Promathia?
Okay now that you have been warned, I have beated Rise of Zilart. I went up againt the Duke's Brother Eld-bleh-bleh and beat him TWICE. Once for myself, and another as a tag along to help an LS friend.
Now, that being said, I still have this quest open on my Missions log. It still states "Awakening" and everywhere I've looked doesn't inform of any certain cut scenes. The cutscenes I DID get was when I zoned into Tenshodo and zoned into Norg. Is this one of those things that will *stay* open no matter what? Same with Promathia?
#71
Posted 12 December 2005 - 04:39 AM
same happened to me, i got those same 2 CSs and am trying to figure out what we are suppose to go/do next... any info is welcome =D
#72
Posted 14 February 2006 - 10:35 PM
well... thats great info.. but some are very vague.. how do u get the missinos to kill the shadow lord started... were is he, who do u need to talk to?
#73
Posted 15 February 2006 - 01:36 PM
kahlel :
well... thats great info.. but some are very vague.. how do u get the missinos to kill the shadow lord started... were is he, who do u need to talk to?
well... thats great info.. but some are very vague.. how do u get the missinos to kill the shadow lord started... were is he, who do u need to talk to?
Killing the Shadowlord is a natural part of the missions you do for your home nation. As such, the process for doing so will vary depending on what your home nation is. Just talk to the gate guards in your home nation and do the missions that they ask you to do. Eventually, you will get to Mission 5-2, in which you are to defeat the Shadowlord.
There are walkthroughs for each of the home nation missions on almost any FFXI website. Even this one. Scroll to the top of the page - see "Missions" printed clearly on the left-hand column? Click on your home nation, and read through these. They will tell you how to get through the Missions you need to accomplish in order to activate the Shadowlord mission.
I'm not sure if it's mentioned elsewhere here, but defeating the Shadowlord is also a prerequisite for doing Dynamis. So, yeah - a lot of your end-game career depends on working on your home nation's missions.
#74
Posted 19 March 2006 - 06:54 AM
Hey great guide, I was wondering if there was a LS on Alexander server that actually devotes time into doing these missions. That'd be great. Please contact me.
#75
Posted 05 April 2006 - 05:47 PM
If you want to get rid of ZM17 "Awakening" and PM 8-4 "Dawn" you have to clear the Apocalypse Nigh BC, after which it will replace each with a blank mission entitled "The Last Verse."
Also, because it's related to Zilart Missions and because I'm not above a shameless plug for my ytmnd, http://zilart.ytmnd.com/
Also, because it's related to Zilart Missions and because I'm not above a shameless plug for my ytmnd, http://zilart.ytmnd.com/
#76
Posted 27 April 2006 - 11:35 AM
The Ark Angel battle confuses me. I've heard from my previous linkshell that you can fight one at a time, or all 5.
THey suggested fighting all 5 with as many blm as possible...but...>.> I kept trying to tell them that you probally dont need all those blm, and if everyone did their job, its possible to complete it otherwise. They said I never did it, and I dont understand how hard it is...
can someone offer some insight? I think we had up to like 10 blm and they said "Its not enough!"
>.>
THey suggested fighting all 5 with as many blm as possible...but...>.> I kept trying to tell them that you probally dont need all those blm, and if everyone did their job, its possible to complete it otherwise. They said I never did it, and I dont understand how hard it is...
can someone offer some insight? I think we had up to like 10 blm and they said "Its not enough!"
>.>
#77
Posted 27 April 2006 - 12:58 PM
OzZnfruitloops :
The Ark Angel battle confuses me. I've heard from my previous linkshell that you can fight one at a time, or all 5.
THey suggested fighting all 5 with as many blm as possible...but...>.> I kept trying to tell them that you probally dont need all those blm, and if everyone did their job, its possible to complete it otherwise. They said I never did it, and I dont understand how hard it is...
can someone offer some insight? I think we had up to like 10 blm and they said "Its not enough!"
>.>
The Ark Angel battle confuses me. I've heard from my previous linkshell that you can fight one at a time, or all 5.
THey suggested fighting all 5 with as many blm as possible...but...>.> I kept trying to tell them that you probally dont need all those blm, and if everyone did their job, its possible to complete it otherwise. They said I never did it, and I dont understand how hard it is...
can someone offer some insight? I think we had up to like 10 blm and they said "Its not enough!"
>.>
The Ark Angels are SERIOUS opponents. Do not take them lightly. Folks that try to do this fight without throwing a bunch of BLMs at them need to plan their strategy carefully - I suggest looking up Divine Might on this and other forums to see the strategies that people have used to win it. Everyone should be level 75 if possible, though with a good setup you could probably do it with a few lower level stragglers. Typical strategies involve fighting one Ark Angel at a time while part of the alliance keeps the others busy while trying to stay alive (no easy feat, since there's four of them and they hit like trucks).
If you have fifteen to seventeen BLM, all level 73+ willing to help you, though, the fight becomes terribly, terribly easy. Have them all start casting Thundaga III at the same time, and when the spells land it will wipe out all but one or two of the Ark Angels. Whatever's left can easily be finished off with a Blizzaga III or two. (Though even then, they may have time to kill a BLM or two - these guys are VERY dangerous.) If the Thundagas aren't simultaneous, too, there's a risk that more of the Ark Angels will survive the barrage, and in that case you may be looking at a full wipe. BLMs don't have a lot of stamina, so if the Ark Angels have a time to play, they'll make your BLMs very dead, very fast.
This is why folks recommend you bring a ton of BLMs, because they make the fight a cake walk. The catch is that you need a TON of BLMs (no less than 15!) - and they sure don't need you. You will be useless to the fight, only there to get the win. It's not often that you can find so many BLM willing to risk their exp to help someone out out of the goodness of their hearts. Many servers have "mercenary" Linkshells full of BLMs willing to do this fight for you if you pay them enough.
If you don't have a ton of BLMs at your disposal, the one-at-a-time fights are much easier (but still don't take them lightly). The thing is, though, the one-at-a-time fights will complete Zilart Mission 14 for you, but they will NOT provide you with the awesome earrings that you get from Divine Might.
If you decide to do the one-at-a-time fights, don't worry - you can still go back and do Divine Might later, when you've managed to get together an alliance of people willing to give it a try. For a non-BLM-heavy setup, though, understand that this is one of the most challenging BCNM fights in the entire game, and you need to prepare for it accordingly!
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