Sounds probable. Im really getting back into drk now. rdm got a bit boring.
~~~~~~~~Dark Knight Pics~~~~~~
#2022
Posted 07 December 2009 - 10:56 AM
Inquisitor, on 19 October 2009 - 10:27 PM, said:
Well, as my first contribution to the Dark Knight forums, I figured I'd post my DRK as it currently stands, just recently dinged 75. I have some very glaring and obvious needs, Homam being the most notable, but it's all a constant work in progress.
Current TP:

Current WS:

Current Dark Magic (Decent bit of work left):

My zerg setup isn't even worth sharing as it's very barebones atm. As I'm so newly 75 and since level sync hurts in this regard, I have 14 more scythe skillups to work on till cap (currently @ 2 merits) and my GS skill is subpar. My acc seems to be just fine, and considering I'm not a part of any HNMLS nor have any intention of joining one, I'm not concerned about it whatsoever. Dark magic skill currently needs the most work, as it sits at 253, and 265 with what gear I have. 2 MP merits is all I have atm and that is another point of emphasis that I'll be gradually working on.
Additional suggestions are gladly welcomed.
Current TP:

Current WS:

Current Dark Magic (Decent bit of work left):

My zerg setup isn't even worth sharing as it's very barebones atm. As I'm so newly 75 and since level sync hurts in this regard, I have 14 more scythe skillups to work on till cap (currently @ 2 merits) and my GS skill is subpar. My acc seems to be just fine, and considering I'm not a part of any HNMLS nor have any intention of joining one, I'm not concerned about it whatsoever. Dark magic skill currently needs the most work, as it sits at 253, and 265 with what gear I have. 2 MP merits is all I have atm and that is another point of emphasis that I'll be gradually working on.
Additional suggestions are gladly welcomed.
I know this is a couple pages back and I'm not sure if you updated your TP/WS sets any further but unless you have a relic, you're not at the cap for basic things. So, I would highly suggest you start using a Hauby/+1 for your TP and WS.
Edit: Also, don't TP in Askar head. Get Ace's helm for uncapped situations or Turban for capped.
#2023
Posted 07 December 2009 - 11:06 AM
It's a bit hard for someone to get Ace's Helm Khalil
.
I'd also TP in an Ares body over a Hauby If I didn't have an Adaberk. His choice to gain the refresh and look nice over the every day drk. He knows what he is losing (I hope). Probably the same reason he uses Askar helm, just tired of the bandwagon look. Although, askar is becoming more bandwagon these days
I'd also TP in an Ares body over a Hauby If I didn't have an Adaberk. His choice to gain the refresh and look nice over the every day drk. He knows what he is losing (I hope). Probably the same reason he uses Askar helm, just tired of the bandwagon look. Although, askar is becoming more bandwagon these days
#2025
Posted 07 December 2009 - 05:30 PM
Wouldn't Rose be better so you'd get a true 6-hit?
#2027
Posted 07 December 2009 - 09:30 PM
#2028
Posted 08 December 2009 - 12:35 AM
You do realize that as long as you land 2 hits from Guillotine, apart from the first hit, you can maintain a 6-hit by just having Rajas, Brutal and /SAM? For most basic things that should be doable.
#2029
Posted 08 December 2009 - 06:26 AM
Rikkitikkitavi, on 07 December 2009 - 11:06 AM, said:
It's a bit hard for someone to get Ace's Helm Khalil
.
I'd also TP in an Ares body over a Hauby If I didn't have an Adaberk. His choice to gain the refresh and look nice over the every day drk. He knows what he is losing (I hope). Probably the same reason he uses Askar helm, just tired of the bandwagon look. Although, askar is becoming more bandwagon these days
I'd also TP in an Ares body over a Hauby If I didn't have an Adaberk. His choice to gain the refresh and look nice over the every day drk. He knows what he is losing (I hope). Probably the same reason he uses Askar helm, just tired of the bandwagon look. Although, askar is becoming more bandwagon these days
Cos refresh makes up for 16 accuracy?
Without homan or a relic he is going to struggle to get over 80% hit rate on Greater colibri wearing that TP set (I don't have time to calculate his exact acc), he needs more acc.
#2030
Posted 08 December 2009 - 11:04 AM
Argettio, on 08 December 2009 - 06:26 AM, said:
Cos refresh makes up for 16 accuracy?
Without homan or a relic he is going to struggle to get over 80% hit rate on Greater colibri wearing that TP set (I don't have time to calculate his exact acc), he needs more acc.
Without homan or a relic he is going to struggle to get over 80% hit rate on Greater colibri wearing that TP set (I don't have time to calculate his exact acc), he needs more acc.
I didn't say it was optimal or a smart choice. Just was offering a reason to his thought process?
Maybe he is a baller and uses pizza's in merit pties.
#2031
Posted 08 December 2009 - 12:35 PM
Dumb question but you all do know, Bird camp isn't the only camp. Everyone talks about bird camp only....... I refuse to party there, Mammols or La Vaule only.
#2033
Posted 08 December 2009 - 04:34 PM
Argettio, on 08 December 2009 - 06:26 AM, said:
Cos refresh makes up for 16 accuracy?
Without homan or a relic he is going to struggle to get over 80% hit rate on Greater colibri wearing that TP set (I don't have time to calculate his exact acc), he needs more acc.
Without homan or a relic he is going to struggle to get over 80% hit rate on Greater colibri wearing that TP set (I don't have time to calculate his exact acc), he needs more acc.
Homam Hands/Legs/Feet = Acc +13, Haste +9%
Askar Hands/Legs/Aurum Feeties = Acc +10, Dex +12 (Acc +9, decent Crit Increase), Att +10, Haste+4%
So that part of his set up actually gives more Acc (even adds a decent Att/Crit Bonus) than the more standard Homam Hands/Legs/Feet. (But a fair bit less Haste
Anyways...
With a more "Standard" TP Set (Just from main 5 pieces, I don't wanna get too crAzy with this @.@)
W. Turban/Haub+1/Homam Hands/Legs/Feet = Acc +25, Att +12, Dex +6 (Acc +4.5, meh Crit Increase), Str +6 (Att +4.5), Haste+14%
Total = Acc +29.5, Att +16.5, Haste+14%
Inquis' TP Set as of that Post
Askar Head/Ares' Cuirass/Askar Hands/Legs/Aurum Feet = Acc +10, Att +34, Dex +16 (Acc +12, decent Crit Increase), Str +16 (Att +12), Haste+8%, and Refresh
Total = Acc +22, Att +46, Haste+8%, Refresh
Basically, he'd be losing 7.5 Acc and 6% Haste for 29.5 Att, a very slight Crit Increase, and Refresh.
The Acc loss isn't as drastic as one would think, but the Haste is. The Trade off isn't absolutely terrible either (I'd imagine Galka Drks would want Refresh more than other Drks too). But if he doesn't have the Homam, then I'd say he's still doing much better than most Drks lol
~
Since he doesn't have Homam though, he could switch out the Cuirass for Haub+1...
Askar Head/Haub+1/Askar Hands/Legs/Aurum Feet = Acc +22, Att +22, Dex +22 (Acc +16.5, nice Crit Increase), Str +10 (Att 7.5), Haste +8%
Total = 38.5 Acc (Wow @.@), Att +29.5, nice Crit Increase (Dex+22), Haste +8%
The Acc/Att/Crit values are a lot higher than the "Standard" TP Set, but the Haste is... bleh. (This set up seems more like a Cata Build imo
~
For more Haste, would then want to switch out the Askar Head for W. Turban so...
Total = Acc +35.5 (Still rather Wow @.@), Att +26.5, still pretty nice Crit Increase (Dex+18), Haste+9%
^ Gettin Shexier, but could go even further due to the still high Acc! @.@
~
Could then trade out Askar Hands for Dusk gloves.
Total = Acc +31.75 (Still higher than "Standard" TP I mentioned), Att +31.5 (Almost double that of "Standard" TP), decent Crit Increase (Dex+13), Haste+10%
Differences between this and current TP Set up = Almost +10 more Acc, 2% more Haste, -14.5 Att, and slightly less Crits (not really noticeable), and no Refresh
^Sounds like a Winnar?
If we want to go situational??
Probably use the W. Turban/Ares Cuirass/Dusk Gloves combo for weaker mobs with low Eva or if the mob has Feint on it or Diabolic Eye/Madrigal is up.
Then use Askar Head/Haub+1/Askar Hands for mobs with extremely high Eva with no effects from Debuffs it or Buffs on the Drk.
Then probably Askar Head/Ares Cuirass/Askar Hands for when MP is a bad issue (and is actually needed). (Stingy Rdm's or some shit)
Then W. Turban/Haub+1/Dusk Gloves for pretty much all basic/standard TP situations.
Trust me, I ain't no Drk, but I'm super bored atm and feel like trying to keep the forums alive :/ Sadly Ares is pretty specific for when it can actually be used effectively; although, Inquis could just use his Abyss Cape in TP too to further remedy the Acc problem. I don't really want to get into other equip slots though >.<
PS: Miss ya lots Inquis
#2034
Posted 08 December 2009 - 05:16 PM
Askar helm is only viable if his acc is capped and you don't have Ace's helm. For all other cases, use Turban.
With his current TP build, he'll have a 82% hit rate on Colibris, and that's with Hasso. If he switches to Hauby +1 and Ace's helm, he'll have 93.3%. That's a 16.21% increase from his current build.
With his current TP build, he'll have a 82% hit rate on Colibris, and that's with Hasso. If he switches to Hauby +1 and Ace's helm, he'll have 93.3%. That's a 16.21% increase from his current build.
#2035
Posted 08 December 2009 - 05:42 PM
Standard TP

TP w/ DE

WS

Dark Magic

Dread Spikes

Zerg I use a LS KC now that I have my Club skill capped.

Inprovements:
-Dark magic+ body piece.
-AF1+1 Hands and Feet for Guillotine.

TP w/ DE

WS

Dark Magic

Dread Spikes

Zerg I use a LS KC now that I have my Club skill capped.

Inprovements:
-Dark magic+ body piece.
-AF1+1 Hands and Feet for Guillotine.
#2036
Posted 09 December 2009 - 03:36 AM
#2037
Posted 09 December 2009 - 04:06 AM
UNCTGTG, on 08 December 2009 - 12:35 PM, said:
Dumb question but you all do know, Bird camp isn't the only camp. Everyone talks about bird camp only....... I refuse to party there, Mammols or La Vaule only.
A) because it is the most commonly used camp
C) because it forces you to use no food (or cheap food you don't mind spamming)
Most people aim for 400+ accuracy in their TP builds before food as that means ~440 acc with pizza and ~460 with good sushi, which covers most mobs in the game (barring DI and a few others), which happens to tally well with the accuracy required to cap on birds.
Mammols require between 390 and 500 (most of them are <420 acc, only THF and NIN need really high acc) accuracy to cap, depending on the jobs, which means your 400 TP build + food will cover nearly all the jobs.
I have no EVA figures for La Vaule mobs, but as they are merit mobs I would guess they are around the same.
For some events (notably nyzul and salvage) don't require nearly as much accuracy as most of the mobs there (barring the bosses) are DC-VT, so ~350 would be more than enough to cap (this is when you can use your DE build full time).
Certainly that is why I quote bird camp accuracy figures.
#2038
Posted 09 December 2009 - 10:53 PM
#2039
Posted 10 December 2009 - 02:35 PM
Creelo, on 08 December 2009 - 04:34 PM, said:
Homam Hands/Legs/Feet = Acc +13, Haste +9%
Askar Hands/Legs/Aurum Feeties = Acc +10, Dex +12 (Acc +9, decent Crit Increase), Att +10, Haste+4%
So that part of his set up actually gives more Acc (even adds a decent Att/Crit Bonus) than the more standard Homam Hands/Legs/Feet. (But a fair bit less Haste
)
Anyways...
With a more "Standard" TP Set (Just from main 5 pieces, I don't wanna get too crAzy with this @.@)
W. Turban/Haub+1/Homam Hands/Legs/Feet = Acc +25, Att +12, Dex +6 (Acc +4.5, meh Crit Increase), Str +6 (Att +4.5), Haste+14%
Total = Acc +29.5, Att +16.5, Haste+14%
Inquis' TP Set as of that Post
Askar Head/Ares' Cuirass/Askar Hands/Legs/Aurum Feet = Acc +10, Att +34, Dex +16 (Acc +12, decent Crit Increase), Str +16 (Att +12), Haste+8%, and Refresh
Total = Acc +22, Att +46, Haste+8%, Refresh
Basically, he'd be losing 7.5 Acc and 6% Haste for 29.5 Att, a very slight Crit Increase, and Refresh.
The Acc loss isn't as drastic as one would think, but the Haste is. The Trade off isn't absolutely terrible either (I'd imagine Galka Drks would want Refresh more than other Drks too). But if he doesn't have the Homam, then I'd say he's still doing much better than most Drks lol
~
Since he doesn't have Homam though, he could switch out the Cuirass for Haub+1...
Askar Head/Haub+1/Askar Hands/Legs/Aurum Feet = Acc +22, Att +22, Dex +22 (Acc +16.5, nice Crit Increase), Str +10 (Att 7.5), Haste +8%
Total = 38.5 Acc (Wow @.@), Att +29.5, nice Crit Increase (Dex+22), Haste +8%
The Acc/Att/Crit values are a lot higher than the "Standard" TP Set, but the Haste is... bleh. (This set up seems more like a Cata Build imo
)
~
For more Haste, would then want to switch out the Askar Head for W. Turban so...
Total = Acc +35.5 (Still rather Wow @.@), Att +26.5, still pretty nice Crit Increase (Dex+18), Haste+9%
^ Gettin Shexier, but could go even further due to the still high Acc! @.@
~
Could then trade out Askar Hands for Dusk gloves.
Total = Acc +31.75 (Still higher than "Standard" TP I mentioned), Att +31.5 (Almost double that of "Standard" TP), decent Crit Increase (Dex+13), Haste+10%
Differences between this and current TP Set up = Almost +10 more Acc, 2% more Haste, -14.5 Att, and slightly less Crits (not really noticeable), and no Refresh
^Sounds like a Winnar?
Still not as much Haste as "Standard" TP, but is still pretty reasonably easy to get.
If we want to go situational??
(This is all with Inquis' Askar Legs/Aurum Feet too)
Probably use the W. Turban/Ares Cuirass/Dusk Gloves combo for weaker mobs with low Eva or if the mob has Feint on it or Diabolic Eye/Madrigal is up.
Then use Askar Head/Haub+1/Askar Hands for mobs with extremely high Eva with no effects from Debuffs it or Buffs on the Drk.
Then probably Askar Head/Ares Cuirass/Askar Hands for when MP is a bad issue (and is actually needed). (Stingy Rdm's or some shit)
Then W. Turban/Haub+1/Dusk Gloves for pretty much all basic/standard TP situations.
Trust me, I ain't no Drk, but I'm super bored atm and feel like trying to keep the forums alive :/ Sadly Ares is pretty specific for when it can actually be used effectively; although, Inquis could just use his Abyss Cape in TP too to further remedy the Acc problem. I don't really want to get into other equip slots though >.<
PS: Miss ya lots Inquis
Askar Hands/Legs/Aurum Feeties = Acc +10, Dex +12 (Acc +9, decent Crit Increase), Att +10, Haste+4%
So that part of his set up actually gives more Acc (even adds a decent Att/Crit Bonus) than the more standard Homam Hands/Legs/Feet. (But a fair bit less Haste
Anyways...
With a more "Standard" TP Set (Just from main 5 pieces, I don't wanna get too crAzy with this @.@)
W. Turban/Haub+1/Homam Hands/Legs/Feet = Acc +25, Att +12, Dex +6 (Acc +4.5, meh Crit Increase), Str +6 (Att +4.5), Haste+14%
Total = Acc +29.5, Att +16.5, Haste+14%
Inquis' TP Set as of that Post
Askar Head/Ares' Cuirass/Askar Hands/Legs/Aurum Feet = Acc +10, Att +34, Dex +16 (Acc +12, decent Crit Increase), Str +16 (Att +12), Haste+8%, and Refresh
Total = Acc +22, Att +46, Haste+8%, Refresh
Basically, he'd be losing 7.5 Acc and 6% Haste for 29.5 Att, a very slight Crit Increase, and Refresh.
The Acc loss isn't as drastic as one would think, but the Haste is. The Trade off isn't absolutely terrible either (I'd imagine Galka Drks would want Refresh more than other Drks too). But if he doesn't have the Homam, then I'd say he's still doing much better than most Drks lol
~
Since he doesn't have Homam though, he could switch out the Cuirass for Haub+1...
Askar Head/Haub+1/Askar Hands/Legs/Aurum Feet = Acc +22, Att +22, Dex +22 (Acc +16.5, nice Crit Increase), Str +10 (Att 7.5), Haste +8%
Total = 38.5 Acc (Wow @.@), Att +29.5, nice Crit Increase (Dex+22), Haste +8%
The Acc/Att/Crit values are a lot higher than the "Standard" TP Set, but the Haste is... bleh. (This set up seems more like a Cata Build imo
~
For more Haste, would then want to switch out the Askar Head for W. Turban so...
Total = Acc +35.5 (Still rather Wow @.@), Att +26.5, still pretty nice Crit Increase (Dex+18), Haste+9%
^ Gettin Shexier, but could go even further due to the still high Acc! @.@
~
Could then trade out Askar Hands for Dusk gloves.
Total = Acc +31.75 (Still higher than "Standard" TP I mentioned), Att +31.5 (Almost double that of "Standard" TP), decent Crit Increase (Dex+13), Haste+10%
Differences between this and current TP Set up = Almost +10 more Acc, 2% more Haste, -14.5 Att, and slightly less Crits (not really noticeable), and no Refresh
^Sounds like a Winnar?
If we want to go situational??
Probably use the W. Turban/Ares Cuirass/Dusk Gloves combo for weaker mobs with low Eva or if the mob has Feint on it or Diabolic Eye/Madrigal is up.
Then use Askar Head/Haub+1/Askar Hands for mobs with extremely high Eva with no effects from Debuffs it or Buffs on the Drk.
Then probably Askar Head/Ares Cuirass/Askar Hands for when MP is a bad issue (and is actually needed). (Stingy Rdm's or some shit)
Then W. Turban/Haub+1/Dusk Gloves for pretty much all basic/standard TP situations.
Trust me, I ain't no Drk, but I'm super bored atm and feel like trying to keep the forums alive :/ Sadly Ares is pretty specific for when it can actually be used effectively; although, Inquis could just use his Abyss Cape in TP too to further remedy the Acc problem. I don't really want to get into other equip slots though >.<
PS: Miss ya lots Inquis
lol just lol
#2040
Posted 11 December 2009 - 01:28 PM
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