

As you can see here, I have produced a more readable map for this area.. to aid in both the mission and acquiring the map. I have placed the locations of every Quasilumin, as well as updated the escorts to be a little more specific and helpful. Lines now connect the path which the quasilumin NPC actually moves along to give you an idea.
Hopefully to anyone who is doing this mission, these renovated maps would hopefully come in handy^^ If anyone else has access to information not found here, let me know=)
Let me explain a little about my symbol legend here..
- The teleporters on one floor link to the same exact spot on the other floor, basically like an elevator.
- The escorts are color-coded to seperate them from each other, to help reduce confusion.
- The escort destination doors are doors that only open once your escort quasilumin makes it to his destination and is clicked.
- The escort obstacle doors are doors that are in the way of his path, and are only opened (automatically) when he gets near them and passes through them. They can only be manually opened from the other side.
- The yellow star "START" is where you enter at , you cannot ever enter through the west door, so don't try^^
- The red star "NM" is in the secret unmapped area beyond the door there. You pop this NM for CoP 8-2 and beat it up for a cutscene. It's a disco ball that can take the shapes of spider, bird, or even a HUME PLD that uses vorpal blade! If it's in spider mode, it can use sickle slash =X anyways... hope this helps!
I am aware that the Mithra corner on one of the maps has no barriers marked, there probably are not any there, but i didn't get to check the north and west sides because we were rushed and had a ton of slept mobs chasing us all over the map:D
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