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Guide to being a DRK.

#1
User is offline   Everdred 

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I'm getting sick of the same tired subjects, so here I go.

RACE

Race has nothing to do with a person's effectiveness. However, for the people who demand to know if Taru's any good for DRK, here I go.

1st: Galka/Elvaan.
Galka have large HP which is a nice bonus to souleater, high STR, and good DEX. Elvaan have the 2nd highest HP which is also a nice bonus, the highest STR, and just look damn good. However Galka and Elvaan suffer with the smallest MP pools, whereas you don't need much MP to be effective, it's always nice to have enough.

2nd: Mithra/Hume.
Mithra and Hume both have a larger MP pool than Elvaan or Galka, however they suffer from less STR and HP. Still a very good choice.

3rd: Tarutaru.
Tarutaru are technically the job least fitted to play the role of a DRK. High MP and INT (a nice bonus), and good DEX. However they are the race with the least strength and HP, which is somewhat of a handicap.

However, you can play DRK as any race and still do well. DRK is very much so about skill and equip (more so equip :X).

EQUIP

The 4 things that you will want to focus on for DRK are these in this order. ACC STR = ATK DEX. Get as much ACC as possible, if you can't get ACC somewhere, try to get STR or ATK in second priority. If none of the above are possible, try and get DEX.

DRK is the master of both Great Swords and Scythes, for the love of God keep them both capped because I know I didn't, and I'm regretting it now.

DRK is not cheap, nor is it really expensive. 50-60 you will have to slow down a lot to gain money, but after that it becomes much more smooth sailings.

When levelling from 1-40, you should start hording money. 1-40 DRK is not very expensive. Don't skimp out on good equip, but don't go overboard. Get what is financially and logically best.

ITEMS

Here is a list of sought after items. If you want to be good, get these:
Haubergeon Lv.59 (I noticed a huge acc and dmg increase when I got this).
Sniper's ringsx2/Woodsmanx2 Lv.40 (+10 acc if both are on at the same time, this helps monstrously).
Amemit Mantle +1 Lv.61 (This is VERY expensive, and the regular version is only -1STR and -5ATK and RATK, but if you have the money for it, go nuts).
Bomb Core Lv.63 (+12 ATK I believe, a nice addition into the RATK slot... Don't throw it like I did ^^)

RANGED ATTACK

Very useful as well. Keep your marksmanship capped if you can, it comes in handy for pulls, and debuffing the mob with acid bolts (-DEF).

MAGIC

Dark Knight is a fairly efficient user of magic. Attempt to keep Enfeebling magic and Dark Magic capped. After you learn Stun, skill ups with Dark Magic will come quickly, however try and keep up to date with your magic, Drain and Aspir are very good to keep your MP up, and if you have extra MP to blow, ask the RDM if you can cast Bio to debuff.

Enfeebling is incredibly helpful. The ability to Sleep a link, bind mobs, etc etc is a great asset to have. Don't just let this fall behind because it does and will come in handy. Try to skill it up in Skillup PTs

ABSORB SPELLS

A handy asset to DRK. Absorb-spells can benefit the entire PT greatly.

AGI VIT STR MND are the 3 most commonly used. DEX most people consider to be a waste of money.

This is what I generally do in a PT. When the mob is being pulled, do a ABS-AGI, when it hits the camp, swing once and do an ABS-VIT. Before SC if you have 100TP and the other member does not (or even if he does some times) do ABS-STR. People use ABS-MND when they are failing to get enfeebles to stick.

SOULEATER

This is the most powerful buff in the entire game. However it is also incredibly deadly. To master Dark Knight you must first master Souleater.

Souleater produces a large amount of hate, just using the buff. It then proceeds to do 10% of your HP added per swing of damage. When you obtain certain equip that enhances Souleater, you gain the ability to do 12% damage with only 10% HP loss (I believe, confirmation please).

First of all, Souleater is hard to pull off with a Ninja tank. You can not often use it to its full potential when you have a NIN tank, as their hate is held much weaker. Souleater is to make the chain 4 a chain 5.

There's a simple rule to souleater, don't use it at the start of a fight. Use it just before Skillchain and if you have a PLD tank, run right behind him for cover. I use Souleater from after the WS until it's over with a PLD tank (the mob should be dead by now). With a NIN tank take Souleater off IMMEDIATELY after WS. If hate is shaky in the first place I honestly can't suggest using it in the first place.

ATTITUDE

This is most likely the most key point in being a DRK.

First of all, we aren't the key DD in the game, we have the ability to do a whole lot of burst damage, but we can't keep our DoT in the #'s of a WAR/NIN's, a RNG/NIN's, or a MNK/WAR's.

Via parsers that I have created multiple times, with optimal equip, I have come to the conclusion that we are a tier 2 DD.

We have the ability to do a whole hell of a lot of damage in a single attack, and do a whole hell of a lot of damage in a minute. However, this does not make us the greatest.

Don't ever gloat about your job, you'll only look like an idiot. Be proud of being a DRK, but realize our limits and leave it at that.

SUBJOBS

I am not very informed with lower level subjobs, but I have been given the idea that this is the best way to level 1-75.

DRK/WHM 1-10
DRK/WAR 10-20
DRK/DRG/RNG 20-30
DRK/WAR 30-65
DRK/THF 65-75

Of course, it's all based on your playstyle.

WS MODIFIERS (Thanks to Callidus)

This text is from Callidus: it's how to read WS modifiers.

Source Formulae Information: http://www.ffxionline.com/forums/showthrea...apon+skill+data

Physical WS Damage Calculation:
WD: Base damage of your WS
D: Base damage of your weapon
_____e.g.: Deathscythe+1 = 98
fSTR: difference between your STR and target's VIT. This can be capped.
WSC: Secondary attribute(s) like STR_30 (30% of your STR).
_____WSC = integer(any secondary attributes) x @ (@ at lv75 = .83)
_____Therefore, WSC = .83xIntegerxAttributes.
__________e.g.: WSC = .83x(50% of INT & STR)
fTP: Multiplier.
_____See WS-modifier chart; fTP = the specific multiplier at your TP.
PDIF: (your ATK/target’s DEF) Caps at 2.4 for melee attacks.

The charts are a relative thing, as most charts are. They aren't meant (and won't) inform of DoT or the exact numbers your weaponskills WILL do, as that information requires the mob's exact DEF and VIT values, which we don't have. So, we'll simply use what is applicable in the comparison/contrast sense (see underlined above). Basically, the above charts used the formula of [red]WD * PDIF = ((D plus fSTR plus WSC) * fTP) * PDIF[/red] but omitted PDIF (divides out) and fSTR (relative numbers, fSTR isn't entirely relevant, but will generally favor martial weapons due to it being another, non-WeaponDMG source to apply fTP to), which devolves into [blue]WD = (D[/blue] plus [blue]WSC) * fTP[/blue]. The WeaponDMG is straightfoward in the formulae (being a static number), same with the WSC (because the information is as 75DRK/THF with 131STR, 69INT). However, the fTP is dynamic and changes as your TP progresses. So, using the charts, I did a stat regression to find the best-matching equation for fTP in regards to TP for each WS and substituted it in for fTP. So, the graphs are X: TP; Y: Relative WeaponskillDMG.

In addition to this, I took the liberty of applying a 25% dmg rating hike from the induced critical hit of sneak attack.

To address some commonly asked questions (is it better to raise STR or INT or MND, etc for modifiers?), STR is ALWAYS the best modifier to increase, in that it affects the formulae in three instances: PDIF (str allocates into attack, as well), fSTR and the WS modifier. If you cannot raise str, feel free to raise another secondary attribute or throw in a ton of ATK, if at all possible.



Best weapon with endgame WS (thanks to Callidus again for giving these as a source of info and hosting the pictures):





I'll add more as it comes across my mind/forums.
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#2

Everdred :
I'm getting sick of the same tired subjects, so here I go.

RACE
Race has nothing to do with a person's effectiveness.


Then you shouldn't rank them. Ranking races destroys any credibility in the rest of this guide, which is already biased.

EQUIP

The 4 things that you will want to focus on for DRK are these in this order. ACC STR ATK DEX. Get as much ACC as possible, if you can't get ACC somewhere, try to get STR or ATK in second priority. If none of the above are possible, try and get DEX.

ATK > STR except for WS that are modified by STR. For normal melee swings, ATK is better for DRK. Do you even read these forums?

DRK is the master of both Great Swords and Scythes, for the love of God keep them both capped because I know I didn't, and I'm regretting it now.


Also keep your magic capped. What the hell sort of guide is this anyway?

DRK is not cheap, nor is it really expensive. 50-60 you will have to slow down a lot to gain money, but after that it becomes much more smooth sailings.

When levelling from 1-40, you should start hording money.

This doesn't mean skimp on your gear ; ;

SOULEATER

This is the most powerful buff in the entire game. However it is also incredibly deadly. To master Dark Knight you must first master Souleater.

Souleater produces a large amount of hate, just using the buff. It then proceeds to do 10% of your HP added per swing of damage. When you obtain certain equip that enhances Souleater

edit: ffs accidentally clicked enter, im finishing this now

If this is a guide, you might want to explain the mastery of souleater, instead of just saying it exists.
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#3
User is offline   Everdred 

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Obviously if you were to read the fact that it's not complete (via the handy message at the bottom!) I pressed enter too soon, and I'm working on it right now.
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#4
User is offline   Cajun 

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Everdred :

2nd: Mithra/Hume.
Mithra and Hume both have a larger MP pool than Elvaan or Galka, however they suffer from less STR and MP. Still a very good choice.


You might want to change the wording on that, because what you are saying there is that Elvaan and Galka have less and more MP than Hume/Mithra.
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#5
User is offline   Blind 

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I'd like to add that the HP difference between an Elvaan and a Mithra or Hume is less than 100 at level 75 in identical gear. In fact, it's extremely close. about 80 HP. So Elvaan really does not have a big advantage at all when it comes to souleater as everyone seems to say.
Galka on the other hand have about 200 HP more. That's a bit more of an argument...

However, I seriously believe all races balance out equally when it comes to a many-stat reliant (non-tanking) job like dark knight. Just for an example, always being ready to defend mithra, I think our 6 int, 10 dex and 80 MP easily makes up for our 8 less strength and 80 less HP than an elvaan at end game. SE really did an incredible job balancing the races, although it's quite simple. I guess what I should really say is, they did an incredible job of balancing the effect of each STAT.
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#6
User is offline   Kiken 

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I'll say this and only this...

Crossbow Dark Knights make me horribly depressed, it is as if every job in the world is doing it's damndest to become a Ranger...

/cry
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#7
User is offline   noridashi 

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a crossbow is another means to gain tp ohmy.gif
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#8
User is offline   Everdred 

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Cajun :
Everdred :

2nd: Mithra/Hume.
Mithra and Hume both have a larger MP pool than Elvaan or Galka, however they suffer from less STR and MP. Still a very good choice.


You might want to change the wording on that, because what you are saying there is that Elvaan and Galka have less and more MP than Hume/Mithra.


Thanks, typo.







And as said earlier, all races are FINE for every job. Skill > Equip > Race shall live on!
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#9
User is offline   Ziek 

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Here's something sorta cool (and semi-suicidal, I know I'm going to get crap for it, lol). Well, I had a NIN tank in my pt tonight, and I usually end up closing the SC. I sub THF for hate control at the moment, as I just got 65 again and still need a few more skill points for Spinning Slash and Cross Reaper. Anyways, what I would do when I had the chance, I would get behind the tank after my SC partner (<3 Kashi) got hate from his WS, and I would do (when availible) SATA SE + WS. Afterwards, the NIN would have enough hate that I would leave SE on for the remainder of the time it had, instead of usually turning it off after the WS. It was an experiment I was trying, and I thought it worked out rather well. I was hitting higher, not getting hate, and I let the mages know I didn't have to be at full, and to throw cures when I got around 500. MP wasn't wasted, hate wasn't bouncy, and the mobs dropped faster than normal. I don't know if anyone does that or not, but I've rarely heard of people using Souleater much other than for WS.

While I'm on that subject, does anyone know if you get more of a TP gain with Souleater? I seemed to be getting TP faster - then again, I was running on like 2 hours of sleep, so I might have been spacing out. ^^;

Edit: I never really touched Souleater until 60+ in EXP parties, mainly because I've seen so many DRK suicide without trick attack or anything to save them, and I've also seen mages die fast because of all the hate from curing Souleater-spamming DRK. Knowing a bit more about it would greatly be appreciated ^^ I'm trying to use it effeciently, because so far, I think I have something going and it's rather strong, but I want to try to be the best I can. Thanks in advance biggrin.gif
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#10
User is offline   Carnifex 

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eh marksmanship has great utility. uninterupptable sleep (yes it doesnt last very long but it setup up Sleep II nicely) and blood bolts after drain.
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#11
User is offline   Sdawg 

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I agree with Ziek, after i close the light SC with SATA Spinning Slash on a Ninja tank, i usually keep my souleater buff on because the damage transfered which is around 800-1000 dmg WS+ Light damage, which is sometimes just as much as spinning slash if its not resisted, keeps the hate on the ninja for the rest of the fight.
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#12
User is offline   Antigone 

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Carnifex :
eh marksmanship has great utility. uninterupptable sleep (yes it doesnt last very long but it setup up Sleep II nicely) and blood bolts after drain.


acid bolts too ^^;;
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#13
User is offline   Everdred 

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Damn fat taru. I'll add it when I get there.
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#14
User is offline   Antigone 

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and just to add some constructive criticisim your equip section is lacking. might be better to actually put some really sought after items. and relative prices. just a suggestion though
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#15
User is offline   Everdred 

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I'd set up prices but I don't know them on many servers. Alexander still has a pretty good economy so I can't really say.

I only put up Haubergeon and Sniper's, any extras would be appreciated.
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#16

anemite +1
bomb core
haubrek and rest of "Thick" armor

more will come to me later
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#17
User is offline   Everdred 

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Amemit+1 is a waste of money, imo. I'll put it up with a warning tho tongue.gif
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#18
User is offline   Sdawg 

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forgers mantle all the way
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#19
User is offline   Everdred 

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Added 'Attitude' section.
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#20
User is offline   Esvedium 

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Kiken :
I'll say this and only this...

Crossbow Dark Knights make me horribly depressed, it is as if every job in the world is doing it's damndest to become a Ranger...

/cry


I'm not trying to be a ranger, I'm trying to be a more effective dark knight, and trying to make the parties I'm in more effective at killing mobs. I can do this with acid bolts, bloody bolts, sleep bolts if sleep/sleepII isn't ready and blind bolts, occasionally, if the rdm and nin get resisted, or if I'm pulling and/or virst voke for sata. It's all about being more effective. DRK's that do more for the party they're in are more likely to be remembered and invited into the next party.
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