Follows is a fairly comprehensive compilation of Monk equipment. For the most part, I am focused on level 80, meaning that all of this may become painfully irrelevant by the next increase in the level cap. Most lists are generally from best option to "worst" option, by which I mean the acceptable bare minimum for that slot. Relative ranking is imperfect, however, as different situations call for more or less Accuracy which can shift the usefulness of a given item.
As a general rule-of-thumb for judging a build as a whole, one should be aiming to achieve as close to both capped Haste and capped Accuracy (including relevant food buffs) whenever possible. Haste technically caps at 25% reduction in swing time, but a quirk of Square-Enix programming, namely that it is done in base16 (hexadecimal) rather than base10 (decimal), results in items having more or less than the stated decimal value of Haste on them and, in order to fully cap one's Haste from gear, 26% in decimal value is necessary, though only a fraction of that final 1% is actually contributing. Accuracy caps at 95% hit rate, thus it is meaningless to stack Accuracy beyond that point. However, when one hits the 95% hit rate cap depends on the Evasion of one's target. As of writing, a level 80 Monk should be aiming for roughly 435-440 Accuracy against the majority of targets in Abyssea.
As regards the Usukane set from Salvage, it remains a premier set of armor for Monk at time of writing. In general, if one does not have the full set, Usukane Somen and Usukane Hizayoroi will usually be inferior to Walahra Turban and Byakko's Haidate respectively, though certain exceptions do apply. The ranking of these items is a particular example of the shifting relative usefulness of a particular item.
Without further ado...
Weapons
For all intents and purposes, the weapons one should use are unchanging per the situation. Two exceptions exist to this rule, both involving alternative forms of Taipan Fangs, a quested weapon via the Trial of the Magians that can be customized with a variety of stat-based enhancements.
Spharai
Glanzfaust (assumed)
Ursine Claws (Occasionally attacks 2-3 times)*
Ursine Claws (Occasionally attacks twice, D+19)
Verethragna
Taipan Fangs (STR)
Lunaris Claws
Shenlong's Baghnakhs
Destroyers
Hades Sainti
*Indicates the use of Footwork. The Occasionally attacks 2-3 times (and Occasionally attacks twice) augments interact with Footwork to substantially improve the effect of this job ability and produce an incredibly powerful weapon with appropriate Kick Damage boots, to whit, Poise Shoes, Kyoshu Kyahan, or Dune Boots/Wulong Shoes +1. It should be noted that Footwork will never attack more than twice in any given round. The code for the Occasionally attacks 2-3 times augment on Ursine Claws translates this into a dramatically higher double kick rate, averaging roughly 80% for merited Monks.
Alternative versions of Taipan Fangs are useful for particular situations. If one does not have Hand-to-Hand merits for a given reason, Taipan Fangs (DEX) will cover the shortfall in Accuracy, though base damage will still be lacking. For soloing or otherwise relying on a heavy Evasion build, Taipan Fangs (AGI) will provide a substantial boost. A final option exists in Taipan Fangs (VIT) which also reduce Physical Damage Taken, though this caters to a very marginal niche of Monk gameplay.
The versions of Taipan Fangs with added effects, such as Evasion Down or Defense Down, should not be considered. Although they seem tempting, the proc rate of the added effect and subsequent uptime of the debuff are quite unreliable.
Destroyers and Hades Sainti are now the absolute bare minimum option for Monks. At best, they should be used as a stopgap while completing a Magian weapon or attempting to acquire Lunaris Claws.
Frontline Melee
This is the bread-and-butter role for Monk and likely represents the majority of one's playtime on the job. Note that a standard melee build is generally sufficient for a tanking build.
Hand-to-Hand Fighting - TP Phase
Head: Usukane Somen, Brisk Mask, Walahra Turban
Body: Usukane Haramaki, Hachiryu Haramaki, Juogi (+1), Mirke Wardecors1, Enkidu's Harness, Shura Togi (+1), Aurore Doublet, Kirin's Osode
Hands: Usukane Gote, Sasuke Tekko, Hachiryu Kote, Noritsune Kote, Ocelot Gloves, Aurore Gloves, Bandomusha Kote, Ochiudo's/Ochimusha Kote, Melee Gloves
Legs: Usukane Hizayoroi, Byakko's Haidate, Aurore Brais
Feet: Usukane Sune-Ate, Fuma Sune-Ate, Setanta's Ledelsens, Enkidu's Leggings, Aurore Gaiters
Neck: Faith Torque, Ancient Torque, Peacock Charm/Amulet, Chivalrous Chain
Back: Cuchulain's Mantle, Belenos' Mantle, Cerberus Mantle (+1), Forager's Mantle, Amemet Mantle +1
Waist: Black Belt, Brown Belt
Rings: Mars's Ring, Rajas Ring, Toreador's Ring, Divisor Ring, Ulthalam's Ring, Sniper's Ring (+1)
Earrings: Brutal Earring, Hollow Earring, Aesir Earring, Ethereal Earring, Coral/Merman's Earring, Minuet Earring, Diabolos's Earring
Ranged: Thew Bomblet, Black Tathlum, Astrolabe, White Tathlum, Tiphia Sting
Hand-to-Hand Fighting - Asuran Fists
Head: Anwig Salade2, Tokon Hachimaki, Usukane Somen, Hissho Hachimaki, Shura Zunari-Kabuto (+1), Optical Hat
Body: Usukane Haramaki, Hachiryu Haramaki, Mirke Wardecors1, Enkidu's Harness, Shura Togi (+1), Kirin's Osode, Aurore Doublet, Juogi (+1)
Hands: Usukane Gote, Sasuke Tekko, Hachiryu Kote, Noritsune Kote, Bandomusha Kote, Ochiudo's/Ochimusha Kote
Legs: Usukane Hizayoroi, Hachiryu Haidate, Shura Haidate (+1), Wukong's Hakama, Byakko's Haidate, Aurore Brais
Feet: Usukane Sune-Ate, Rager Ledelsens, Agrona's Leggings, Denali Gamashes, Rasetsu Sune-Ate (+1)
Neck: Elemental Gorget3, Faith Torque, Ancient Torque, Peacock Charm/Amulet, Chivalrous Chain
Back: Cuchulain's Mantle, Belenos' Mantle, Cerberus Mantle (+1), Forager's Mantle, Amemet Mantle +1
Waist: Anguinus Belt, Virtuoso Belt, Potent Belt, Life Belt, Warwolf Belt
Rings: Mars's Ring, Rajas Ring, Toreador's Ring, Divisor Ring, Ulthalam's Ring, Sniper's Ring (+1)
Earrings: Aesir Earring, Hollow Earring, Ethereal Earring, Coral/Merman's Earring, Minuet Earring, Diabolos's Earring
Ranged: Thew Bomblet, Black Tathlum, Astrolabe, Tiphia Sting
Hand-to-Hand Fighting - Howling Fist
Head: Anwig Salade2, Shura Zunari-Kabuto (+1), Genbu's Kabuto, Tokon Hachimaki, Usukane Somen
Body: Usukane Haramaki, Kirin's Osode, Mirke Wardecors1, Enkidu's Harness, Aurore Doublet, Juogi (+1)
Hands: Heafoc Mitts, Alkyoneus's Bracelets, Pallas's Bracelets
Legs: Hachiryu Haidate, Usukane Hizayoroi, Shura Haidate (+1), Wukong's Hakama
Feet: Agrona's Leggings, Denali Gamashes, Usukane Sune-Ate, Rasetsu Sune-Ate (+1)
Neck: Elemental Gorget3, Faith Torque, Justice Torque, Ire Torque (+1), Chivalrous Chain
Back: Cerberus Mantle (+1), Cuchulain's Mantle, Forager's Mantle, Amemet Mantle +1
Waist: Warwolf Belt, Black Belt, Anguinus Belt
Rings: Rajas Ring, Strigoi Ring, Vulcan's Ring, Flame Ring
Earrings: Brutal Earring, Flame Earring, Triumph Earring (+1), Bushinomimi, Minuet Earring, Aesir Earring
Ranged: Thew Bomblet, Astrolabe, racial sachet4, Bibiki Seashell
1 Recommended augments for Mirke Wardecors are Accuracy +10 and Attack +10.
2 Recommended augments for Anwig Salade are STR +4/WS Accuracy +15 and either AGI +4/WS Damage +2% or Accuracy +10/Attack +5. Considering flexibility and the ease of reaching capped Accuracy at level 80, WS Damage +2% is my personal preference, especially as it can be used on several jobs.
3 Elemental Gorgets refers to rewards from the quest "In the Name of Science."
4 Racial sachets refer to Olibanum/Attar Sachet for Elvaan, Balm/Millefleurs Sachet for Hume, and Musk Sachet for Galka. Tarutaru and Mithra options are inferior.
Footwork Fighting - TP Phase
Note: A total of 12 Store TP is strongly recommended to produce a 7-hit build.
Weapon: Ursine Claws (Occasionally attacks 2-3 times), Ursine Claws (Occasionally attacks twice)
Head: Usukane Somen, Brisk Mask, Walahra Turban, Aurore Beret, Denali Bonnet, Anwig Salade1
Body: Usukane Haramaki, Cobra Harness, Mirke Wardecors2
Hands: Usukane Gote, Ocelot Gloves, Aurore Gloves, Sasuke Tekko, Hachiryu Kote, Noritsune Kote, Bandomusha Kote, Ochiudo's/Ochimusha Kote, Melee Gloves
Legs: Usukane Hizayoroi, Byakko's Haidate, Aurore Brais
Feet: Poise Shoes, Kyoshu Kyahan, Dune Boots
Neck: Faith Torque, Ancient Torque, Peacock Charm/Amulet, Chivalrous Chain
Back: Belenos' Mantle, Cuchulain's Mantle, Cerberus Mantle (+1), Forager's Mantle, Amemet Mantle +1
Waist: Black Belt, Brown Belt
Rings: Rajas Ring, Mars's Ring, Toreador's Ring, Divisor Ring, Ulthalam's Ring, Sniper's Ring (+1)
Earrings: Brutal Earring, Hollow Earring, Aesir Earring, Ethereal Earring, Coral/Merman's Earring, Minuet Earring
Ranged: Thew Bomblet, Black Tathlum, White Tathlum, Astrolabe, Tiphia Sting
Footwork Fighting - Tornado Kick
Note: If using 12 Store TP during TP phase, only 7 Store TP during Tornado Kick is necessary to maintain a 7-hit build. Additionally, Accuracy is important for Tornado Kick as landing hits is critical to reducing the number of strikes needed in the TP phase.
Head: Anwig Salade3, Shura Zunari-Kabuto (+1), Genbu's Kabuto, Tokon Hachimaki, Usukane Somen, Brisk Mask
Body: Usukane Haramaki, Kirin's Osode, Mirke Wardecors4, Enkidu's Harness, Aurore Doublet, Juogi (+1)
Hands: Alkyoneus's Bracelets, Pallas's Bracelets, Enkidu's Mittens
Legs: Usukane Hizayoroi, Hachiryu Haidate, Shura Haidate (+1), Wukong's Hakama, Byakko's Haidate
Feet: Poise Shoes, Kyoshu Kyahan, Dune Boots
Neck: Elemental Gorget5, Faith Torque, Justice Torque, chivalrous Chain
Back: Cuchulain's Mantle, Cerberus Mantle (+1), Belenos' Mantle, Forager's Mantle, Amemet Mantle +1
Waist: Warwolf Belt, Anguinus Belt, Black Belt, Potent Belt
Rings: Rajas Ring, Strigoi Ring, Vulcan's Ring, Flame Ring, Mars's Ring, Ulthalam's Ring
Earrings: Brutal Earring, Flame Earring, Triumph Earring (+1), Bushinomimi, Minuet Earring, Aesir Earring
Ranged: Thew Bomblet, Astrolabe, White Tathlum, Black Tathlum, racial sachet6, Tiphia Sting
1 Store TP considerations may lend to using the Evasion +10/Store TP +4 augment on Anwig Salade. Pair this with Haste +3%/Snapshot +3%.
2 Store TP considerations may lend to using the Store TP +4/Subtle Blow +4 augment on Mirke Wardecors. Pair this with Accuracy +10.
3 Recommended augments for Anwig Salade are STR +4/WS Accuracy +15 and either AGI +4/WS Damage +2% or Accuracy +10/Attack +5. Considering flexibility and the ease of reaching capped Accuracy at level 80, WS Damage +2% is my personal preference, especially as it can be used on several jobs.
4 Recommended augments for Mirke Wardecors are Accuracy +10 and Attack +10.
5 Elemental Gorgets refers to rewards from the quest "In the Name of Science."
6 Racial sachets refer to Olibanum/Attar Sachet for Elvaan, Balm/Millefleurs Sachet for Hume, and Musk Sachet for Galka. Tarutaru and Mithra options are inferior.
Macro Kits
Follows are a series of gear kits to be used in marginal situations.
Evasion
Note: I tend to favor keeping as much Haste as possible in an effort to reduce fight duration and have fewer attacks to try to evade. Subtle Blow is also helpful.
Head: Usukane Somen, Fugacity Beret, Anwig Salade1, Optical Hat, Denali Bonnet
Body: Usukane Haramaki, Aurore Doublet, Antares Harness, Scorpion Harness, Enkidu's Harness, Mirke Wardecors2
Hands Usukane Gote, Rasetsu Tekko (+1), Seiryu's Kote, Ocelot Gloves, Aurore Gloves, Melee Gloves
Legs: Ocelot Trousers, Desultor Tassets3, Byakko's Haidate, Aurore Brais
Feet: Setanta's Ledelsens, Temple Gaiters +1, Hachiryu Sune-Ate, Rasetsu Sune-Ate (+1), Aurore Gaiters, Fuma Sune-Ate, Hermes' Sandals
Neck: Evasion Torque, Bandolero Scarf, Tiercel Necklace
Back: Fugacity Mantle, Boxer's Mantle, Corse Cape, Ultion Mantle
Waist: Black Belt, Brown Belt, Sveltesse Gouriz, Scouter's Rope
Rings: Rajas Ring, Alert Ring, Wivre Ring (+1)
Earrings: Novia Earring, Ethereal Earring, Musical Earring, Elusive Earring
Ranged: Goblin Cracker, Fenrir's Stone
1 Evasion +10/Store TP +4 is a possible augment for Anwig Salade but is not recommended.
2 Evasion +10 is a possible augment for Mirke Wardecors but is not recommended.
3 Evasion +7 is a possible augment for Desultor Tassets. Recommended to be paired with Haste +3%.
Physical Damage Reduction
Note: This set is for niche situations in which physical damage cannot be avoided, such as enemy TP attacks that bypass Utsusemi or battles in which enemy Accuracy is capped (Simurgh, for instance). In general, Counterstance should not be active if using this kit.
Head: Arhat's Jinpachi (+1)
Body: Arhat's Gi (+1), Kirin's Osode
Hands: Denali Wristbands, Seiryu's Kote, Darksteel Mittens (+1)
Legs: Desultor Tassets1, Darksteel Subligar (+1)
Feet: Darksteel Leggings (+1), Hermes' Sandals2
Neck: Repelling Collar, Evasion Torque
Back: Boxer's Mantle, Ultion Mantle
Waist: Black Belt, Warwolf Belt
Rings: Defending Ring, Jelly Ring, Dark Ring3, Patronus Ring
Earrings: Colossus's Earring
Ranged: Bibiki Seashell
1 Physical Damage Taken -4% is a possible augment for Desultor Tassets.
2 Hermes' Sandals included in that one may be kiting when using this kit and unable to recast Utsusemi. Not being hit due to being out of range is far superior to a reduction of 1-2% damage. Same principle applies to Herald's Gaiters.
3 Dark Rings found in Sturdy Pyxis in Abyssea - Konschtat may be augmented with -Physical Damage Taken ranging randomly from -2% to -6%.
Chakra
Note: All good Monks should have a solid Chakra set. It significantly improves survivability and longevity.
Head: Genbu's Kabuto, Maat's Cap, Tiger/Feral Mask
Body: Temple Cyclas (+1)
Hands: Melee Gloves (+1), Orcish Gauntlets
Legs: Kensei Sitabaki, Barbarossa's Zerehs
Feet: Power Sandals, Creek M/F Clomps (Tarutaru only)
Neck: Fortitude Torque, Shield Collar, Medieval Collar
Back: Melee Cape, Cavalier's Mantle (+1), Republican Army Mantle, Tern Cape
Waist: Warwolf Belt
Rings: Corneus Ring, Terra's Ring, Soil Ring, Topaz/Robust Ring
Earrings: Terra's Earring, Eta Earring, Soil Earring, Robust Earring, Titanis Earring, Heim's Earring
Ranged: Bibiki seashell
Chi Blast
Note: Included largely for historical purposes, Chi Blast can be effectively used to slowly kite and kill targets that one could otherwise not safely melee as a soloing tactic. MND gear not recommended for standard-use Chi Blast unless it's already in inventory, anyhow.
Weapon: Kirin's Pole, Faith Baghnakhs, Pride Staff, Chanter's Staff
Head: Maat's Cap, Temple Crown (+1)
Body: Kirin's Osode, Avalon Breastplate, Justaucorps (+1)
Hands: Devotee's Mitts (+1), Denali Wristbands
Legs: Temple Hose +1, Vendor's/Prince's Slops
Feet: Suzaku's Sune-Ate, Temple Gaiters +1, Denali Gamashes, Hermes' Sandals1, Herald's Gaiters1
Neck: Faith Torque, Gnole Torque, Morgana's Choker, Promise Badge, Holy Phial, Justice Badge
Back: Melee Cape, Royal Army Mantle
Waist: Cognizant Belt, Pythia Sash (+1), Sothic Rope, Ksi Sash, Al Zahbi/Moon Sash
Rings: Karka Ring, Neptune's Ring, Aqua Ring, Star/Celestial Ring, Sapphire/Communion Ring
Earrings: Mamool Ja Earring, Neptune's Earring, Star/Sapphire Earring, Aqua Earring, Communion Earring, Static Earring, Geist Earring
Ranged: Quartz Tathlum, Jasper Tathlum
1 Recommended for maintaining distance while kiting.
Essential Macro Equipment
Focus: Temple Crown ~ +10 Accuracy when worn as Focus is used
Dodge: Temple Gaiters ~ +10 Evasion when worn as Dodge is used
Chakra: Temple Cyclas ~ VIT multiplier increased by 1 when worn as Chakra is used
Chakra: Melee Gloves ~ VIT multiplier increased by .6 when worn as Chakra is used
Boost: Temple Gloves ~ Attack multiplier increased by 50% when worn as Boost is used
Counterstance: Melee Gaiters ~ +10 Counter when worn as Counterstance is used
Leveling Milestones
With the removal of level caps from Chains of Promathia, I have elected to simply highlight milestone equipment a Monk leveling to 75+ should attempt to acquire. Some items are optional, for instance, Vampiric Claws can be skipped altogether if one so desires. Some items are not an upgrade over previous, for instance, Chivalrous Chain does not replace Peacock Charm. Level requirement will follow each item in brackets. These lists are not entirely comprehensive, especially as regards items over level 70.
Weapon: Republic Knuckles [15], Boreas Cesti [30], Vampiric Claws [39], Tourney Patas [40], Exocets [46], Cross-Counters/Retaliators [50], Tactician Magician's Hooks [50], Tactician Magician's Hooks +1/+2 [52], Birdbanes [54], Avengers [69], Hades Sainti (+1) [70], Wagh Baghnakhs [72], Destroyers [73]
Head: Mercenary's Hachimaki [20], Emperor/Empress Hairpin [24], Voyager Sallet [41], Super Ribbon [52], Zeal Cap (+1) [59], Optical Hat [70]
Body: Power Gi [13], Jujitsu Gi [40], Scorpion Harness (+1) [57], Cobra Unit Harness [68]
Hands: Battle Gloves [14], Combat Mittens (+1) [30], Ochiudo's/Ochimusha Kote [34], Noritsune Kote [74]
Legs: Republic Subligar [25], Kyoshu Sitabaki (+1) [55], Strike Subligar [60], Cobra Unit Subligar [68], Vendor's/Prince's Slops [71]
Feet: Federation Kyahan [25], Fuma/Sarutobi Kyahan [39], Junkenshi/Seikenshi Habaki [50], Fuma Sune-Ate [72]
Neck: Spike Necklace [21], Peacock Charm/Amulet [33], Chivalrous Chain [60]
Back: Exactitude Mantle (+1) [26], Jaguar Mantle [47], Accura Cape (+1) [51], Amemet Mantle (+1) [61], Forager's Mantle [71]
Waist: Purple Belt [18], Brown Belt [40], Black Belt [70]
Rings: Rajas Ring [30], Venerer Ring [34], Jaeger Ring [35], Sniper's Ring (+1) [40], Woodsman Ring [40], Toreador's Ring [57]
Earring: Optical Earring [10], Bone Earring +1 [16], Beetle Earring +1 [21], Spike Earring [55], Minuet Earring [61], Diabolos's Earring [65]
Ranged: Attar of Roses [11], racial sachets [30], Optical Needle [50], Smart Grenade [55], Tiphia Sting [58], Black Tathlum [70], White Tathlum [70], Astrolabe [70]
Food Recommendations
Rice Dumpling (30 minutes) ~ Level 20-50
HP +17
Strength +3
Vitality +2
Agility +1
Attack +20% (Cap: 45@225 Base Attack)
Ranged Attack +30% (Cap: 45@150 Base Ranged Attack)
HP Regeneration While Healing +2
MP Regeneration While Healing +2
Accuracy +5
Resist Paralyze
Crab Sushi (30 minutes) ~ Level 35-70 when Accuracy is needed
VIT +1
DEF +10
ACC +13%
Meat Mithkabob (30 minutes) ~ Level 45-70
Strength +5
Agility +1
Intelligence -2
Attack +22% (Cap: 60@272 Base Attack)
Marinara Pizza (3 hours) ~ Level 50-80
HP +20
Attack +20% (Cap: 50@250 Base Attack)
Accuracy +10% (Cap: 40@400 Base Accuracy)
Undead Killer
Yellow Curry Bun (30 minutes) ~ Level 65-80
HP +25
Strength +5
Agility +2
Intelligence -4
Attack +20% (Cap: 75@375 Base Attack)
Ranged Attack +20% (Cap: 75@375 Base Ranged Attack)
Resist Sleep
Special: +10 Attack/Ranged Attack when used in a party of 4+
Hedgehog Pie (3 hours) ~ Level 75-80
HP +55
Strength +6
Vitality +2
Intelligence -3
Mind +3
MP Regeneration While Healing +2
Attack +18% (Cap: 90@500 Base Attack)
Ranged Attack +18% (Cap: 90@500 Base Ranged Attack)
Accuracy +5
Gear and Food for Monks
#2
Posted 11 July 2005 - 09:31 AM
Curious, why are Wagh Baghnakhs not listed? I assume it was just an oversight.
Additionally, I encourage the use of coeurl subs over yellow curry, or at least as an alternative. My issue with the three hour foods is that sucking down a death after say, 20 minutes into the food really sucks (see: Dynamis). The stats on coeurl subs that matter are exactly the same: STR +5 and Attack +20% with cap of 75 @375 base attack. You lose a point of agility and the +10 MP is useless, but you get 30 minute increments of food usage rather than 3 hours.
Additionally, I encourage the use of coeurl subs over yellow curry, or at least as an alternative. My issue with the three hour foods is that sucking down a death after say, 20 minutes into the food really sucks (see: Dynamis). The stats on coeurl subs that matter are exactly the same: STR +5 and Attack +20% with cap of 75 @375 base attack. You lose a point of agility and the +10 MP is useless, but you get 30 minute increments of food usage rather than 3 hours.
#3
Posted 11 July 2005 - 09:32 AM
Oh, sorry, totally forgot about Wagh Baghnahks. They are good weapons, too.
And good point about Coeurl Subs. I've never had an issue with dying randomly in a party, but a valid point nonetheless. I'll make those edits.
And good point about Coeurl Subs. I've never had an issue with dying randomly in a party, but a valid point nonetheless. I'll make those edits.
#4
Posted 11 July 2005 - 09:37 AM
It was mostly a personal experience issue, since chugging down a HQ version of food that lasts four hours, then getting an eagle eye shot from a ranger Dynamis mob after stealing hate with Asuran Fists kind of sucks.
...gotta get ninja leveled. Yeah.
...gotta get ninja leveled. Yeah.
#5
Posted 11 July 2005 - 10:00 AM
I'm wondering why you don't have o.kotes and pallas bracelets up on the mnk/war list. They're not as good as their rarer counterparts but still quite acceptable.
#6
Posted 11 July 2005 - 10:27 AM
Mainly just that I didn't feel like making a list a mile long. Most of them are bad enough as it is.
#8
Posted 11 July 2005 - 02:52 PM
I'm Bookmarking link, and I suggest everyone else does. If a post is made about equipment, the first person into the thread should link this to the post. Also pathwriter, you should PM a mod and get this stickied. Very informative thread, /bow.
#10
Posted 11 July 2005 - 03:23 PM
Ono pm a mod to sticky the hell out of this, and maybe keep the equipment questions in here >_>;
#11
Posted 11 July 2005 - 03:46 PM
Indeed, slap a sticky on this because I know when I get around to being 70+ I don't want to come back here and start a new thread for already posted advice =)
#12
Posted 11 July 2005 - 06:37 PM
I'd also add Custom slacks in the legs for Chi blast (for Hume). +3 MND
I'll give it a better look after a bit, thanks a lot, Ono. I hope people actually READ IT!
I'll give it a better look after a bit, thanks a lot, Ono. I hope people actually READ IT!
#13
Posted 11 July 2005 - 06:41 PM
I was lax about posting RSE. I'll compile some information and make recommedations later.
#14
Posted 11 July 2005 - 06:49 PM
Oops, sorry. I didn't read the first thing, I'm at work and just gave it a general overview.
#15
Posted 11 July 2005 - 06:56 PM
He said he wasn't adding RSE... if you're that race, you should have brains to take an interest in gear that's made to strengthen specifically your weak points.
#16
Posted 11 July 2005 - 07:01 PM
If you do punch in some RSE stuff, I would suggest putting in the Wonder Clomps (LV 29) and the Creek Clomps (LV 62)for Tarutaru MNKs. The +2 STR and +20 HP on the Wonder Clomps is very nice and can last until the Creek Clomps, which give +4 to STR and VIT, +35 HP, -35 MP, and -3 INT. No Taru melee should be without them, though the Creek Clomps have been going up in price as of late. I picked mine up months ago for 50k; now they're at 400k.
#17
Posted 11 July 2005 - 07:04 PM
He didn't put in some gear everyone could use because it would make his lists too long... he's not going to put in gear for Tarutaru Monks, the underwhelming minority, can use.
Nothing against Taru Monks, but there's so few of you, I think you could share gear tips with every one of you in less than a dozen PMs.
Nothing against Taru Monks, but there's so few of you, I think you could share gear tips with every one of you in less than a dozen PMs.
#18
Posted 11 July 2005 - 07:30 PM
I have added my opinions on RSE. Some are good forever, some lose their flavor after a while, I'll rely on Monks of the particular races to use their best judgement in determining when to stop using, say, Savage Gaiters.
#20
Posted 11 July 2005 - 08:12 PM
{/clap} Now dont bitch people out when they ask, instead just copy and paste the link and everything will be good.
Share this topic:
Similar Topics
| Topic | Forum | Started By | Stats | Last Post Info | |
|---|---|---|---|---|---|
|
14] Revamping Food and Medicine
|
Final Fantasy Front Page News |
Cactuar
|
|
|
|
14] Changes to Gear Dyeing
|
Final Fantasy Front Page News |
Cactuar
|
|
|
|
Old Gear, Still Good?
|
Red Mage |
Seraphicradienc
|
|
|
|
Dual Wield Katana's and -48%
bored looking at uber gear what you guys think? |
Ninja |
draugo
|
|
|
|
CDC blue mage.
which gear for blu? |
Blue Mage |
Ethican
|
|
Sign In »
Register Now!
Help




Back to top











