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Your NPC And You (guide to everything about your NPC)

#1
User is offline   MEGATRON 

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[purple]YOUR NPC AND YOU[/purple]

UPDATED 8-24-2005

A Complete guide to your npc from the quest needed to get him/her to leveling them and upgrading there weapons


The Quest is activated by a Mithran NPC named Luto Mewlirah, in Upper Jeuno at position (G-7), near the Cathedral. You'll go into a cutscene in which she explains she has a list of names of people she needs to track down. She hands you the list and tells you to pick from one of the names from one of the races and genders. The name you select is the name your NPC shall have, and it DOES NOT correspond with the face of your NPC.

After speaking with Luto Mewlirah, you can either speak to a few NPCs, who determine the hair style, including:

Akta(Hume Male): Located in Ru'Lude Gardens, at position (H-10 ).
Kuha Dakonasa(Mithra): Located in Lower Jeuno, at position (H-8 ).
Red Ghost(Galka): Located in Port Jeuno, at position (G-8 )

Now I'm not sure which races this applies to, but some of them can speak to two or sometimes all three NPCs, and other races may only be allowed to speak to one. I'd reccomend trying to talk to all three, and once they stop asking questions, head back up to Upper Jeuno.

Once you've spoken with all of the NPCs you can, head on over to the Gate to Batallia Downs in Upper Jeuno, and speak with a Hume Male named Bheem, who determines the color of your NPC's hair.

Bheem's "favourite color" is no specific color. If you answer "Could Be" You will receive Hair Style A for your NPC's pre-set face, which was determined depending on how you answered the previous NPC's questions. If you answer "Not Likely", you'll get Hair Style B.

Once you chose "Could Be" or "Not Likely", Bheem will mention he saw him or her earlier, and cutscene will begin, showing what your NPC will look like. He or She will be seen talking to a young hume girl in a brown dress with a brown cap. After this is over, run back over to position (G-8 ) and talk to Luto Mewlirah.

A cutscene will play, and you'll be given a Silver Ignot. It serves no purpose for the rest of the quest, so sell it or use it for crafting if you'd like. After the cutscene is over, Zone and speak with Luto Mewlirah.

This time a Hume Woman will appear, distressed about her missing daughter, Palometa. She said she was wearing a brown dress, and a brown cap when she went outside to play earlier. After this cutscene run back to Bheem by the Batallia Downs gate and speak with him.

This time Bheem mentions that your NPC was seen a few minutes ago, and he or she was speaking to the little girl you're looking for, and he said he wasn't sure what was said, since he wasn't paying attention.

Head to (G-8 ) in Batallia Downs, and enter into Eldieme Necropolis.

examine the ??? and..This time your NPC buddy will be talking with the little girl, as you wander over. You two will meet eyes for a moment, and then run past him or her, and they will turn around, looking shocked. An Skeleton will be standing there, and your NPC buddy tells the little girl to run and hide.

This is where the NM, Namarado, will spawn. It's a Skeleton, and there is no level cap, and it's about level 40, so it should be easy. Your NPC will also spawn with it, and immidiately provoke the NM. If your NPC dies, Zone and repeat the cut scean After it is successfully killed, check your NPC, and they will say they are going to escort the little girl back to Jeuno, and dissappear. You can then return to Upper Jeuno.

Upon returning to Jeuno, speak with Luto Mewlirah again. This time your NPC will be there with you, and return the little girl to her mother, and the girl will exclaim how you saved her ect. Luto will introduce herself, and they will talk about the Mirror. Then Luto Mewlirah will say she will keep you updated if anything else happens.

Zone out and zone back in, and speak with Luto Mewlirah.. Luto will be excited about some news she recieved, and your NPC will arrive. Luto will ask your NPC to use her Mirror to find some information about another Mirror, which your NPC reveils is in San d'Oria, but he or she knows nothing more. Luto asks that you and your NPC try to find it together, and you're off to San d'Oria. you have to go to Port San d'Oria, and go into Cargo Room B, and speak with Portaure, who is an elderly Elvaan Male.

. Portaure will explain that he lost some cargo, and is worried about it, when your NPC enters, and asks if his missing cargo looked anything like his or her Mirror. Portaure exclaims that it did, and he hopes the Orcs in Ghelsba haven't gotten to it.


. The NM is a Dred Dragon, named Carrion Dragon, that has a Level cap of 40. I've seen a naked White Mage defeat this dragon solo, so no worries of scrambling together some gil for some cheap gear, just go naked! But make sure you got a weapon. (up to 3 people can enter this battle with you)

When it's your turn, you, and your party members, if you have any, will examine the Hut Door and choose the battlefield "Mirror, Mirror" (You and your Party members, if ya got 'em, will fight the Dragon without your NPC, until the Dragon reaches about 50% HP, then your NPC will jump in to the rescue, and accidentally break the Mirror on the Dragon.(if you go solo at about 75% health your npc will arrive)

Kill off the dragon succesfully, without your NPC dying. Your NPC is upset that they broke the Mirror, and asks you what he or she should do, either Take it to Luto or Not. I've chosen Take it to Luto, and I'm not sure what happens if you choose not to.

Back to Upper Jeuno. Speak with Luto Mewlirah for your last and final cutscene. Luto will be shocked and devistated that the Mirror was shattered in the process, but she understands if it was to save your life. Your NPC and Luto will talk for a bit about the Mirror, and then your NPC will exclaim that her Mirror shows your face, and wonders if they have been led to you. He or She will give you a Signal Pearl, which is an Earring (Level 5, All Jobs). He or She will also mention that you and him or her should have a "Rendezvous Point" in each nation. Luto will then say she's happy to see friendships bond, and says to check up with her any time.

Rendezvous Points:
Ru'Lude Gardens: To the left when you enter the area, near a lightpost.
Northern San d'Oria: By the entrance to the Mog House
Windurst Waters: By the entrance to the Mog House's
Port Bastok: By the entrance to the Mog House's. Thank you!


At these points, you can check the Level of your NPC, and the fighting style of your NPC. combat dialouge. You can tell them to notify you when they are low on Hit Points and Magic Points, and they can notify you on what they are doing, such as Weapon Skills, and Skillchains. Also you can just generally chat with your NPC, if you are that bored.

Signal Pearl:

Once you equip your Signal Pearl, and use it. This will summon your NPC in about 3 seconds. They will greet you, and follow you around. Your NPC will remain with you for about 20 minutes to a half hour, then they will say goodbye in their own personal way, and dissappear. They will also dissappear if they are killed, or if you are killed, if you log out or enter a town. After summoning your NPC, it takes 20 Earth Hours to re-summon. Which is sort of a bummer, and I hope SE changes that -quick-
.
IMPORTANT NOTICE

DO NOT CLICK ON YOUR NPC
This will cause them to leave you in 10 sec if you do not click them again . It is annoying as hell to get them out and click them and they leave and you have to wait 20 hours till you can re summon them. If you by mistake click on them click them again and they will stay if you do not they will leave, Do not zone or you will lose them do not Teleport or get on a Cho either

How your NPC Reacts to Spells

When you summon your NPC, they will greet you and follow you around. You may cast any spells on your NPC, Protectra and Shellra, will not effect them, and you have to individually cast Protect and Shell on them. Na spells, such as Poisona and Paralyna will also work on your NPC. You can also cast cure spells on your NPC, but GA spells will not effect them either, such as Curaga spells.

If you are not a mage, and your NPC gets low on health, start resting. Your NPC will rest with you

You can cure them with these macro’s

/ma “Cure”
/ma “Cure II”
/ma “Cure III”
/ma “Cure IV”
/ma “Cure V”

I have never casted anything beyond cure 3 on mine there is no point unless your wanting to take there hate



Leveling your NPC & weapon upgrades

Your NPC by default is Level 30 and is a Shield by default after 3 days ( RT) you are able to go to a R point and change his or her job type. The job types are as follows
Shield (default) PLD
Attacker WAR
Healer WHM/RDM

after about 5 (RT) days i went back to Luto Mewlirah and i got a SC were i could give her a new weapon as a gift. Trade one of the weapons listed below to Luto Mewlirah. The next time you call your NPC they will have the upgraded weapon. and after a few more day you are able to do this again and again over time as as a rumor they cap at lvl 50

WEAPON UPGRADES
Cesti> Bronze Knucks> Brass Knucks.
Bronze Dagger> Brass Dagger> Dagger
Bronze Sword> Spatha> Bee Spatha.
Claymore> 2hnd Sword> Falx
Butterfly Axe> Great Axe> Heavy Axe.
Bronze Zahgnal> Brass Zahgnal> Scythe
Harpoon> Bronze Spear> Brass Spear
Kunai> Wakashi> Shinobi-gatana
Ugchigatana> Tachi> Nodachi
Bronze Hammer> Brass Hammer> Warhammer
Ash Staff> Holly Staff> Elm Staff

WEAPON SKILLS

if you selected the options for you npc to inform you of there ready to do a WS . then you can easily WS (Weapon Skill) with them. they gain TP just like they would normally with the weapon if a war used it. and they will use there TP when it hits 100+ with or with out you and the WS they use are the Ws of the weapon of that level

LEVELING YOUR NPC

Leveling your NPC is very easy they are by default lvl 30 and if your current job is 30 or above they will stay at there default level but if you change jobs to a lvl 5-30 job they will change levels to match yours.

They gain XP differently than us . mine has leveled while I wasn’t fighting anything I was running to attack another monster and the NPC leveled before I hit the new mob and has once leveled while killing the monster. No one know exactly how the NPC gains xp or at what levels but I have had good results when taking them to a place were there level is the place were they can gain XP such as East Altep, Kazham, Attawa chasm and the surrounding areas around Jueno. Mine has leveled every other day since I have started using it.

APPERANCE UPGRADES

Apon calling the NPC 20+ times without dropping a pearl your npc will have a new Option Appearance. option
As of right now mine only has the headgear option and as far as I have seen you can ask her to change it and the next time you call them they will do so. As far as wearing helmets I haven’t seen mine wear any I change this option every day and still haven’t seen a helmet style on mine only ribbons so far. But ill keep trying

ARMOR

any time when you call your NPC they will be wearing different armor. Mine has changed armor at least 15 times. Its is purely random. Mine ran around in mithral body armor and female panties for a week then went back to lizard armor. There armor doesn’t effect there defense. Mine has taken the same amount of damage no matter what she wears. The armor is just for show ATM SE might change this for the future.

This guide is not complete and will be updated as soon as information is found and verified
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#2
User is offline   Marseilles 

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Good guide. Hoping someone else can give me more insight on how/what conditions must be met for your NPC to level. I've leveled with my NPC once and she left within 20 mins, and didn't get a level and I haven't played in over a week, so haven't tried since. Some people say that the NPC can gain on too weak mobs, some say you have to kill mobs that give exp for it to gain exp, so I'm still confused about that. But since you're saying that it leveled when you hadn't even engaged a target yet, it brings another question on how NPCs level. Thanks again.
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#3
User is offline   MEGATRON 

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yea i have been expermenting with the xp issue last night i called my NPC while i was a lvl 36 ninja and fought till she left me gaining xp the hole time off the kills she didnt pop but as before i dont know nor does anyone else to my knowladge for 100% how they gain xp and how much per kill.

but as a lvl 60+ rdm i pled mine and she is lvl 33 atm and should level again soon it seem every other summon to every 2 they pop well mine do atleast it seem like they have a internal clock that they level per amount of time out. this is just a theroy based on mine leveling while not killing a monster and while killing a mob to level during the fight. but i plan to keep expermenting.

i have noticed the Armor change in many mine has changed armor like 8- 10 times while my wifes who is a lower level than mine has armor that her char couldnt wear at the level she is . but the change in armor don't effect there damage nor there defence. ill keep truding along trying to figure out more details on them
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#4
User is offline   Corey 

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congrats on the sticky mega!
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#5
User is offline   Crystina 

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:)Thanks Megatron for the wonderful guide. Me and my npc are having lots of fun thanks.
Cooking:99.5
Diabolos / LS: Clarity/Moonlightdynamis
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#6
User is offline   Kayai 

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This is a great guide! One question though...can your NPC Duel Wield Katanas? probably not but if anyones tried that please inform me if its workd
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#7
User is offline   AzureSun 

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Naw she only took one weapon, and when I traded her the new one she kept the old one and just tossed it I guess, I didnt get it back and she does not use it anymore. Greedy NPC.
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#8
User is offline   Kayai 

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o ok well thanks for the answer!
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#9
User is offline   Monkari 

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Wait, there's yet another weapon upgrade? I've only gotten 2 chances to upgrade... my NPC is lvl 48 and I've been summoning it like every day.. maybe I'll just try to give it the next level weapon and see what happens ><
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#10
User is offline   MEGATRON 

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wtf KI moved my post ><
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#11

You can sort of get around the 20 hours thing, basically you can summon them twice in 20 hours. After you've used it once then the timer will start counting down again, just throw out your signal pearl then go to a Rendezvous Point and call your NPC, it will give you the option to get a new pearl. The timer will be reset to zero so you can call them again. I've heard from other that this only works every 24 hours (meaning you can only get a new one every 24 hours), I haven't tested this myself so I don't know for sure. But this way you can still call them twice in 20 hours. Nice guide by the way ^^ biggrin.gif
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#12
User is offline   Bigandbeefy 

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However, dumping your pearl affects your relationship with your NPC adversely. After the latest patch, NPCs will stay longer after they've been called about a dozen times or so. Dumping your pearl results in this being reset to the standard 15 kills / 35-40 mins or so.
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#13
User is offline   Skeiron 

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Your NPC levels after you kill a mob. It doesn't level when you're running around. What you experienced was called lag. NPC's lag when they level.

Also, NPC level cap is 50. Sorry guys, but no AF at the moment. =/ S/E needs to update NPCs. 20 mobs is max so far I believe. Appearance is the last thing you'll be able to do to your NPC (headpiece appearance only) as theres no other things your npc can say in the .dats.
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#14
User is offline   Kian 

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As far as exp goes, I've had mine level in Altepa, Attohwa Chasm, and Zi'tah, all while fighting stuff that was TW to me but would probably be IT to her (mithra npc).

Also, I know the guide isn't done or anything, but I'd like to see some of the following if possible:

- Which areas you can and can't call your NPC. For example, I believe that you can call in outdoor areas, and not dungeons. Then again, I can't call mine in Lufaise Meadows for some reason, even though it's outdoor. It's not a CoP problem though, cause I can call in Attowha >.>

- How TP and weapon skills work. I'm a Samurai and gave my NPC a GTK, so wondering if anyone's completely figured out that system.

- How each job "style" acts. For example, I have attacker style, but all that means is that it has Double Attack trait. I haven't seen it ever use voke, berserk, warcry, or defender. I don't think that qualifies it as "Warrior"

- How the "relationship" with your NPC works. Obviously if you drop your pearl and ask for another it decreases. But how does it increase? How do you know it's increased?

Anyway that's just some stuff off the top of my head. Viva la guide tongue.gif
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#15
User is offline   razielle 

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nice post mega....
i'm actually interested in the gear changes myself....
i've seen people with their npc dressed in full mythril, or even full traders set, which baffles me that they've somehow been able to give it armor....
or maybe they just grew into those sets randomly...
mines currently mixed between scale, lizard, and doublet sets....
maybe we'll get an answer to that soon....
thanx, and peace man.....
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#16
User is offline   Stone Wolf 

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I don't understand this kill cap thing people are talking about. Or that your NPC leaves once he/she has lvled.

I pulled my NPC out once, killed a mandy in Yuhtunga, he hit lvl 34. He then stayed out for 45 minutes (exactly, time was at 19h 15m when he said he was leaving) and I counted 24 mandies I killed in that time.

I set him on healer hoping he would heal me though...did nothing but cast Blink on himself after every battle and cast Shell on me every now and then...
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#17

Ah I didn't know that about the pearl dropping thing lol, I think I'm going to stop doing that then. Thanks ^^
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#18
User is offline   Tiamet 

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TP seems to work just like a normal player with them, but it's not very effective with Shield and Healer since they seem to use them pretty randomly. With Attacker style your NPC's WS style changes a little. At least I think this is due to the style change. Might have just been an update I didn't notice.

-If you have less than 100tp and your NPC has 100tp, the NPC will tell you that they are ready for an attack.

-If you have 100tp and your NPC has 100 tp, the NPC will immediately use a random WS. You can follow this up with your WS to make a SC.

-If you have 100tp and your NPC has less than 100tp, as soon as your NPC hits 100tp he'll throw out a WS.

In my opinion this is the best job style to use if you're xping your NPC in a higher level area. This one doesn't seem to do anything stupid.

Also, since I last checked, Regen doesn't work on your NPC's as well.

Also, NPC's seem to level much faster while fighting higher level monsters than EMs. When I first got my NPC I had him xp in Qufim with me as a 29WHM. After several summonings he still hadn't leveled up. Now I summon him as 64Bst and fight EPs. Generally he levels up every other summoning now.

I'd also like to point out the guide's missing 1h-axes in its weapons listing.
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#19
User is offline   Skeiron 

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I did East Altep gobs, then moved onto West Altep beetles. After those we went to Yhoatar gobs. Now we're @ 50 on Uleguerand Range tigers. We wkill 19 mobs and my friend (NIN) gets like 6 to 10 mobs at really low health (under 10%) then I ES Thundaga III them. Beating the quota! And so far 50 is a level cap.

Shield is a nice job because NPCs seem to take less damage or have more hp than normal players.

Healer mode SUCKS SUCKS SUCKS. Do not use this unless you can solo the things you're killing. They'll only alert you when they're OUT of mp, not when their mp is low. They also keep attacking and only rest when you do. Healer is craptastic unless you're a NIN and 40+ the NPC's get haste.

Attacker mode is awesome and it seems like the NPCs have A rating in every WS.
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#20
User is offline   Gethsemane 

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My tarutaru always tells me when he's running low on magic, Skei. I have him set on Healer style. So far, he's been consistent in telling me when he's running low on MP. Haven't seen him tell me he's run out of magic yet, though.
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