Killing Ifrit - a Final Fantasy community: Convertin .mqo to .3ds - Killing Ifrit - a Final Fantasy community

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Convertin .mqo to .3ds

#1
User is offline   Djekkie 

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So I'm trying to get my files from modelviewer into my 3dsmax program, but I can't find a way to actually convert them to .3ds or be able to import .mqo files into 3dsmax. I found some older plugin that only works with 3dsmax4 while I'm using 3dsmax6 =/.

I've been looking around for some way, but I was wondering if anyone here knows how to do this and would be able to help me out biggrin.gif
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#2
User is offline   Anja 

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There's an mqo plugin for 3ds floating around somewhere. There's a link in the fanart forum under the thread "If ffxi were cel-shaded" I think; too lazy to go look.
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#3
User is offline   Djekkie 

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/slaps his forehead.
Lol thanks. I guess I wasn't awake enough to use the search function.
Thanks for the tip heh, gonna test it out.
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