Sweet
Merit Points Guide/Explaination. Updated 12/12
#42
Posted 18 December 2005 - 03:24 PM
Others
Maximum combination of 8.
Maximum increase in any given area is level 4(?)
Modifications
effects vary depending on the selection.
Merits needed for nth upgrade: 1>2>3>4.
Presumably you can max out
at most 2 areas
Maximum combination of 8.
Maximum increase in any given area is level 4(?)
Modifications
effects vary depending on the selection.
Merits needed for nth upgrade: 1>2>3>4.
Presumably you can max out
at most 2 areas
Any confirmation on that?
Job Abilities
Maximum combination of
10.
Modifications effects vary depending on the selection.
Merits needed for nth upgrade: 1>2>3>4>5.
As
noted in the update page, to set these updates in the categories below, you must have your main job set to the
respective job and it must be level 75. Job specific are not active on other jobs under any
circumstance.
Subcategory 1 has a limit of 5. Presumably the next subcategory has a limit of 5.
(i.e.
you can max out two skills. This may not be the case as it may be set so that you can max out one skill, get to at
most level 3 in another, then get to at most level 2 in the final.)
Maximum combination of
10.
Modifications effects vary depending on the selection.
Merits needed for nth upgrade: 1>2>3>4>5.
As
noted in the update page, to set these updates in the categories below, you must have your main job set to the
respective job and it must be level 75. Job specific are not active on other jobs under any
circumstance.
Subcategory 1 has a limit of 5. Presumably the next subcategory has a limit of 5.
(i.e.
you can max out two skills. This may not be the case as it may be set so that you can max out one skill, get to at
most level 3 in another, then get to at most level 2 in the final.)
Same.
#43
Posted 21 December 2005 - 10:41 PM
I can
confirm that the "Others" category has a subcategory limit of 4. You can max out 2 of the categories.
confirm that the "Others" category has a subcategory limit of 4. You can max out 2 of the categories.
#44
Posted 26 December 2005 - 02:46 AM
(Falconblade)
Example: At level 75, a summoner's club cap is 225. If they used 3 merits into club, they
would have 231 skill and be elible to obtain Black Halo (note the importance that SMN is able to equip the Club of
Trials). I'm basing this example on Somepage.com's skill caps for Summoner at level 75. If it is incorrect, then
just pretend it is true for the purposes of an example.
would have 231 skill and be elible to obtain Black Halo (note the importance that SMN is able to equip the Club of
Trials). I'm basing this example on Somepage.com's skill caps for Summoner at level 75. If it is incorrect, then
just pretend it is true for the purposes of an example.
Yo thats not right becuase I am a 75 whm
and smn, I opened Black Halo on my whm then I leveled Smn. "at" 75Smn I was able too use Black Halo on my Summoner
when I equip a club. No merits in club whatsoever btw ^^
#45
Posted 26 December 2005 - 02:49 AM
(Falconblade)
Example: At level 75, a summoner's club cap is 225. If they used 3 merits into club, they
would have 231 skill and be elible to obtain Black Halo (note the importance that SMN is able to equip the Club of
Trials). I'm basing this example on Somepage.com's skill caps for Summoner at level 75. If it is incorrect,
then just pretend it is true for the purposes of an example.
would have 231 skill and be elible to obtain Black Halo (note the importance that SMN is able to equip the Club of
Trials). I'm basing this example on Somepage.com's skill caps for Summoner at level 75. If it is incorrect,
then just pretend it is true for the purposes of an example.
#46
Posted 29 December 2005 - 10:58 PM
A few
questions, I hope this hasn't already been said and I missed it.
If with my whitemage I cap critical hit
merits, how will it affect my melee jobs as I level them up? And, how will putting merits into enfeebling affect
my rdm as I level him? (I ask this for each because they are under different categories so I figure they may be
different.)
And for whitemage job specific (don't bash me for wondering these exact affects or tell me
where I should be putting points) does the Banish affect +2 mean 2 extra damage on every spell no mater what, or
more like the spell potency +2 you see in the blackmage line in which, as I understand it, the higher tier spells
receive a greater benefit? I think it is just worded different because this merit does not affect all of our light
based spells.
If anyone has actually put points here, I'd really like to hear your comments.
And thanks
falcon for this compilation.
questions, I hope this hasn't already been said and I missed it.
If with my whitemage I cap critical hit
merits, how will it affect my melee jobs as I level them up? And, how will putting merits into enfeebling affect
my rdm as I level him? (I ask this for each because they are under different categories so I figure they may be
different.)
And for whitemage job specific (don't bash me for wondering these exact affects or tell me
where I should be putting points) does the Banish affect +2 mean 2 extra damage on every spell no mater what, or
more like the spell potency +2 you see in the blackmage line in which, as I understand it, the higher tier spells
receive a greater benefit? I think it is just worded different because this merit does not affect all of our light
based spells.
If anyone has actually put points here, I'd really like to hear your comments.
And thanks
falcon for this compilation.
#47
Posted 30 December 2005 - 12:33 AM
Divinelight :
A few questions, I hope this hasn't already been said and I missed it.
If with
my whitemage I cap critical hit merits, how will it affect my melee jobs as I level them up? And, how will putting
merits into enfeebling affect my rdm as I level him? (I ask this for each because they are under different
categories so I figure they may be different.)
A few questions, I hope this hasn't already been said and I missed it.
If with
my whitemage I cap critical hit merits, how will it affect my melee jobs as I level them up? And, how will putting
merits into enfeebling affect my rdm as I level him? (I ask this for each because they are under different
categories so I figure they may be different.)
All but the job specific merits are
permenent.
Enhancing and Critcal are not Job specific, so every job benefits.
Rdm, Whm, Thf, Drg, and hell,
even BLU
And for whitemage job specific (don't bash me for wondering these exact affects or tell me
where I should be putting points) does the Banish affect +2 mean 2 extra damage on every spell no mater what, or
more like the spell potency +2 you see in the blackmage line in which, as I understand it, the higher tier spells
receive a greater benefit? I think it is just worded different because this merit does not affect all of our light
based spells.
If anyone has actually put points here, I'd really like to hear your comments.
where I should be putting points) does the Banish affect +2 mean 2 extra damage on every spell no mater what, or
more like the spell potency +2 you see in the blackmage line in which, as I understand it, the higher tier spells
receive a greater benefit? I think it is just worded different because this merit does not affect all of our light
based spells.
If anyone has actually put points here, I'd really like to hear your comments.
Potency.
#48
Posted 30 December 2005 - 04:46 AM
would
like to add something
If you are in Limit Mode and happen to cap merits i.e. 10/10 and 9999/10000,
you will
not be automatically switched to xp mode, even if xp isnt capped yet
although the opposite holds true, i.e cap
xp, you will automatically be switched to merits
hope this doesnt confuse anyone
like to add something
If you are in Limit Mode and happen to cap merits i.e. 10/10 and 9999/10000,
you will
not be automatically switched to xp mode, even if xp isnt capped yet
although the opposite holds true, i.e cap
xp, you will automatically be switched to merits
hope this doesnt confuse anyone
#49
Posted 24 January 2006 - 08:44 AM
Falconblade :
BRD
NEEDS to be able to equip the Trials weapon.
(Falconblade)
Example: At level 75, a summoner's club cap is 225. If they
used 3 merits into club, they would have 231 skill and be elible to obtain Black Halo (note the importance that
SMN is able to equip the Club of Trials). I'm basing this example on Somepage.com's skill caps for Summoner
at level 75. If it is incorrect, then just pretend it is true for the purposes of an example.
used 3 merits into club, they would have 231 skill and be elible to obtain Black Halo (note the importance that
SMN is able to equip the Club of Trials). I'm basing this example on Somepage.com's skill caps for Summoner
at level 75. If it is incorrect, then just pretend it is true for the purposes of an example.
BRD
NEEDS to be able to equip the Trials weapon.
Are you certain of this?
I ask because there was an
RDM/PLD/SAM player who had unlocked Savage Blade as RDM and dumped some merits into sword skill. He claimed that
as SAM, with his sword merits and a Suppanomimi (Sword Skill+5) equipped, he was able to use Savage Blade. I'd
be hard pressed to say he was intentionally and directly lying without some proof.
#50
Posted 08 February 2006 - 03:54 PM
Falconblade :
All but the job specific bonuses become a permanent part of your character.
All but the job specific bonuses become a permanent part of your character.
Question: Are the job specific bonuses active when you use them as a subjob?
For
example, if I were to lvl Warrior to 75, and merit double attack, would I see the double attack increase when i am
on my 75PLD/37WAR?
-Dreizehn
#51
Posted 08 February 2006 - 04:10 PM
Falconblade :
BRD
NEEDS to be able to equip the Trials weapon.
(Falconblade)
Example: At level 75, a summoner's club cap is 225. If they used 3
merits into club, they would have 231 skill and be elible to obtain Black Halo (note the importance that SMN is
able to equip the Club of Trials). I'm basing this example on Somepage.com's skill caps for Summoner at
level 75. If it is incorrect, then just pretend it is true for the purposes of an example.
merits into club, they would have 231 skill and be elible to obtain Black Halo (note the importance that SMN is
able to equip the Club of Trials). I'm basing this example on Somepage.com's skill caps for Summoner at
level 75. If it is incorrect, then just pretend it is true for the purposes of an example.
BRD
NEEDS to be able to equip the Trials weapon.
You're wrong, if you have unlocked Savage Blade
with another job and if your bard can reach the weapon skill lvl with merits and/or items, then they can use it
because it is already unlocked, doens't matter if they cannot equip the Sapara of Trials or not.
#52
Posted 17 February 2006 - 04:49 PM
:no
you can't use savage blade as bard, even if you have 999 sword skill.
you can't use savage blade as bard, even if you have 999 sword skill.
#53
Posted 18 February 2006 - 01:56 AM
Yes.
You're right. BRD could if it could reach it.
Can bard? No.
Is it on the Trial Weapon? No.
Everyone who
is able to us it are listed on the weapon.
Also, about the Samurai comment;
Prove it. I want to see
a screenshot. Ill say he's lieing otherwise.
You're right. BRD could if it could reach it.
Can bard? No.
Is it on the Trial Weapon? No.
Everyone who
is able to us it are listed on the weapon.
Also, about the Samurai comment;
Prove it. I want to see
a screenshot. Ill say he's lieing otherwise.
#54
Posted 18 February 2006 - 10:31 AM
I'll
be testing it when my THF hits 75 (I'll have enough +marks skill from RNG to get Detonator with THF).
Just
saying, you probably don't want to declare that it's definitely false unless you know firsthand of someone who
has tested it. There is a difference between "unproven" and "disproven," and your post makes it sound like it's
"disproven."
be testing it when my THF hits 75 (I'll have enough +marks skill from RNG to get Detonator with THF).
Just
saying, you probably don't want to declare that it's definitely false unless you know firsthand of someone who
has tested it. There is a difference between "unproven" and "disproven," and your post makes it sound like it's
"disproven."
#55
Posted 19 March 2006 - 11:38 AM
Awesome I
was looking for an explanation about these. Thanks
was looking for an explanation about these. Thanks
#57
Posted 21 March 2006 - 01:45 AM
Enmity is
the game's term for what players commonly refer to as hate during a battle with a monster. Lowering your enmity
makes the monsters "less aware" of your actions during battle and thus you accrue hate more slowly. Increasing
your enmity makes the monster "more aware" of your actions during battle and thus you accrue hate more
quickly.
This is why you typically see mage armor with Enmity Decrease (like Enmity-3) and tanks
with Enmity Increase (like Enmity+3).
the game's term for what players commonly refer to as hate during a battle with a monster. Lowering your enmity
makes the monsters "less aware" of your actions during battle and thus you accrue hate more slowly. Increasing
your enmity makes the monster "more aware" of your actions during battle and thus you accrue hate more
quickly.
This is why you typically see mage armor with Enmity Decrease (like Enmity-3) and tanks
with Enmity Increase (like Enmity+3).
#58
Posted 31 March 2006 - 01:23 PM
Just would
like to post some of the less common info I have discovered about merits.
1st level modification active at
job level 10
2nd level modification active at job level 20
3rd level modification active at job level 30
4th level modification active at job level 40
5th level modification active at job level 50
6th level
modification active at job level 56 (yes it's 56, I know its counter intuitive)
7th level modification active
at job level 60
8th level modification active at job level 70? (need to confirm this, I will once my THF is
around 70)
I found these out by leveling THF from 1-60 with 8 upgrades in Enfeebling Magic Skill and noting
which level each ugrade "turned on" at. I kept note of these so I could cap Dagger Skill merits as I leveled THF
(got Dancing Edge at 57 and will get Shark Bite at 62 ^^).
For job specific upgrades (i.e. Double Attack
+1%) the upgrade is ONLY turned on if you are THAT job at the time. So a PLD/WAR with Double Attack +1% from WAR
will not have the bonus. However, even though you MUST be 75 to apply job specific upgrades for your given main
job, they will be active in level capped areas or if you delevel (to the extent of the level system I
listed).
Also, for more clarity, some upgrades can only be leveled a limited amount of times (more limited
than the combo total for the category). For instance, Dagger Skill can only be upgraded 8 times, even though the
combo total is 12. Evasion is only upgradable 4 times, so you can get both Dagger and Evasion merits capped with
12 points. I am unsure if you can say upgrade Dagger 8 times AND Sword 4 times (since they are both weapon
skills). Also, in the job specific merit upgrades, each sub category can only be raised 5 times, yet the combo
total is 10. Thus one can have 5 upgrades in Lightning Magic Potency AND 5 into Ice Magic Potency (for BLM only),
but NOT 10 into Lightning Magic Potency. I personally have decided for the RDM specific ones (I like to be
balanced/versatile):
1 upgrade into Fire Magic Accuracy
2 upgrades into Earth Magic Accuracy
1
upgrade into Water Magic Accuracy
2 upgrades into Wind Magic Accuracy
2 upgrades into Ice Magic
Accuracy
2 upgrades into Thunder Magic Accuracy
Hope this helps ^^
like to post some of the less common info I have discovered about merits.
1st level modification active at
job level 10
2nd level modification active at job level 20
3rd level modification active at job level 30
4th level modification active at job level 40
5th level modification active at job level 50
6th level
modification active at job level 56 (yes it's 56, I know its counter intuitive)
7th level modification active
at job level 60
8th level modification active at job level 70? (need to confirm this, I will once my THF is
around 70)
I found these out by leveling THF from 1-60 with 8 upgrades in Enfeebling Magic Skill and noting
which level each ugrade "turned on" at. I kept note of these so I could cap Dagger Skill merits as I leveled THF
(got Dancing Edge at 57 and will get Shark Bite at 62 ^^).
For job specific upgrades (i.e. Double Attack
+1%) the upgrade is ONLY turned on if you are THAT job at the time. So a PLD/WAR with Double Attack +1% from WAR
will not have the bonus. However, even though you MUST be 75 to apply job specific upgrades for your given main
job, they will be active in level capped areas or if you delevel (to the extent of the level system I
listed).
Also, for more clarity, some upgrades can only be leveled a limited amount of times (more limited
than the combo total for the category). For instance, Dagger Skill can only be upgraded 8 times, even though the
combo total is 12. Evasion is only upgradable 4 times, so you can get both Dagger and Evasion merits capped with
12 points. I am unsure if you can say upgrade Dagger 8 times AND Sword 4 times (since they are both weapon
skills). Also, in the job specific merit upgrades, each sub category can only be raised 5 times, yet the combo
total is 10. Thus one can have 5 upgrades in Lightning Magic Potency AND 5 into Ice Magic Potency (for BLM only),
but NOT 10 into Lightning Magic Potency. I personally have decided for the RDM specific ones (I like to be
balanced/versatile):
1 upgrade into Fire Magic Accuracy
2 upgrades into Earth Magic Accuracy
1
upgrade into Water Magic Accuracy
2 upgrades into Wind Magic Accuracy
2 upgrades into Ice Magic
Accuracy
2 upgrades into Thunder Magic Accuracy
Hope this helps ^^
#59
Posted 31 March 2006 - 02:25 PM
Iria :
For job specific upgrades (i.e. Double Attack +1%) the upgrade is ONLY turned on if you
are THAT job at the time. So a PLD/WAR with Double Attack +1% from WAR will not have the bonus. However, even
though you MUST be 75 to apply job specific upgrades for your given main job, they will be active in level capped
areas or if you delevel (to the extent of the level system I listed).
For job specific upgrades (i.e. Double Attack +1%) the upgrade is ONLY turned on if you
are THAT job at the time. So a PLD/WAR with Double Attack +1% from WAR will not have the bonus. However, even
though you MUST be 75 to apply job specific upgrades for your given main job, they will be active in level capped
areas or if you delevel (to the extent of the level system I listed).
Hmmm. It was my understanding
that Job Specific merits did not apply at all unless you were currently LV75 on that job.
So you're saying
that merited SAMs can get -recast on Meditate in level capped areas?
#60
Posted 07 May 2006 - 05:49 AM
I
guess im not following correctly, and its probally because im still 1k into level 74 and not able to start merits,
so I appologize for not understanding.
Lets say I use Merits to raise my Sword Skill on Paladin to the
cap...when I switch over to say...bard, my bard will benefit from it...that i understand.
But as a Bard, I
cant merit Sword up and raise the cap on that ALSO, right? That would be kinda overpowering, using all jobs that
use swords to raise the level of sword and go back to Paladin and have like +20 sword just from merits
@_@.
What if I level my Critical Rate on Warrior, could I raise it on Paladin also?
What im getting
at, is it possible to raise merits on many 75 jobs and stack them?
ex: 75 Paladin with max HP Merits and
rest in MP, then 75 WHM with all Merits in MP and rest in HP, then 75 Monk and as much as I can in hp...
Or
is the categories just constant for all jobs?
I hope thats worded right @_@
guess im not following correctly, and its probally because im still 1k into level 74 and not able to start merits,
so I appologize for not understanding.
Lets say I use Merits to raise my Sword Skill on Paladin to the
cap...when I switch over to say...bard, my bard will benefit from it...that i understand.
But as a Bard, I
cant merit Sword up and raise the cap on that ALSO, right? That would be kinda overpowering, using all jobs that
use swords to raise the level of sword and go back to Paladin and have like +20 sword just from merits
@_@.
What if I level my Critical Rate on Warrior, could I raise it on Paladin also?
What im getting
at, is it possible to raise merits on many 75 jobs and stack them?
ex: 75 Paladin with max HP Merits and
rest in MP, then 75 WHM with all Merits in MP and rest in HP, then 75 Monk and as much as I can in hp...
Or
is the categories just constant for all jobs?
I hope thats worded right @_@
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