Blackmoon :
well, you would be correct. thats why you use a blink band to start.
aside from that, havent had too much trouble with maat, beaten him 2x on rng(1xfor friend), 1 on whm, 1 on smn, and 1 on war, most except for ng fight went 1/2, was 2/2 with rng.
well, you would be correct. thats why you use a blink band to start.
aside from that, havent had too much trouble with maat, beaten him 2x on rng(1xfor friend), 1 on whm, 1 on smn, and 1 on war, most except for ng fight went 1/2, was 2/2 with rng.
Well the generic strategy for SAM Maat fight is:
Prefight (pre-Hasso, Seigan update. Yeah, yeah, I'm an old fart of a Samurai): Sleep potions + opo necklace (or meditate and wait for recast), sushi (or meat), blink band
Fight: Attack to engage then *deep breath*: Gekko > 2hr > Yukikaze > Meditate > Gekko > Gekko > Gekko which (if my SAM powers haven't escaped me) make Induration > Fragmentation > Distortion > Fragmentation. *cough* *hack* *cough*
Blink band's shadows are unreliable at best after the first hit, and here is the trick with SAM. No clue if Maat does this for other job fights, but the moment you 2hr so does Maat. So its like an Iaijitsu fight, fastest blade on the draw wins the fight. Sometimes you get lucky and he does a Liquefaction > Fusion SC (always including Shoulder Tackle) and finish with Asuran Fists (if your still alive)...but the majority of the time he will spam Asuran Fists. Its generally advisable to bring along an Iccy wing and a Vile Elixer (+1 if you can afford it), but chances are you won't even realize, nor have the time, to use it when you need it. But its always good to be prepared.
A~nyway, Samurai cat demands more comics!!!!!
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