For all the fear of this fight there are a few simple things you can do to virtually ensure success. First, you must get over the fear of the situation: panic is the number one killer in this battle. Second, you must know what you are facing in there. Third, you need to have the proper equipment in order to get this done.
I will be gearing this guide to those who are willing to go the extra mile to save themselves a month of heartache. I will be recommending very nice equipment (i.e. expensive) along with potions. The upside of this is that barring disaster it will be impossible for you to lose.
Preperation:
First, we will be only fighting on Windsday. In order to pull this off you will need as much damage per nuke as you can muster. Second, you will need over 670 MP to pull this off. If you are Elvaan or Galka this guide may be nothing more than a curiousity piece for you, though with the best gear available an Elvaan will be able to achieve this amount of MP. Unfortunately, I don't believe it is possible for a Galka to pull this off. Third, you will need to acquire a Wind Staff, be it by loan or by purchase: I kid you not, this is the most critical piece of equipment you can buy.
When I went in my equipment (Hume F) was as follows:
Wind Staff (Critical)
Phantom Tathlum
Warlock's Chapeau
Elemental Torque (Critical)
Moldavite Earring (Critical)
Morion Earring
Fencer's Earring (Critical)
Warlock's Tabard
Marine F Gloves
Astral Ring x2 (Electrum's may work here)
Eremite's Ring x2 (+3 INT ring ... any will do)
Red Cape +1
Ocean Rope (anything that gives you MP and INT ... most RSE ropes do this)
Warlock's Tights
Custom F Boots (+3 INT ... other gear may suffice for other races)
For food I used a Melon Pie +1 and I brought both a Vile Elixir and Vile Elixir +1 (critical to do this). I ended up with +25/31 INT (varies on rings) inside the arena. A taru would not need this much to do this. An elf would need more.
Method:
First, you will need to make the following macros on your toolbars.
BlinkA:
/ma Blink
BlinkB:
/equip Ring1 "Eremite's Ring +1"
/wait .5
/equip Ring2 "Eremite's Ring +1"
/ma Blink
Stone:
/ma Stoneskin
Diaga:
/targetnpc
/ma Diaga
Dispel:
/targetnpc
/ma Dispel
Chain:
/equip Ring1 "Eremite's Ring +1"
/wait .5
/equip Ring2 "Eremite's Ring +1"
/ja Chainspell
/wait 1
/ma "Aero III"
AeroA:
/targetnpc
/ma "Aero III"
AeroB:
/equip Ring1 "Eremite's Ring +1"
/wait .5
/equip Ring2 "Eremite's Ring +1"
/targetnpc
/p FATALITY!!!
/ma "Aero III"
AeroC:
/equip Ear2 "Fencer's Earring"
/targetnpc
/p Entering the final phase!
/ma "Aero III"
V2:
/equip Ring1 "Astral Ring"
/wait .5
/equip Ring2 "Astral Ring"
/item "Vile Elixir +1"
V1:
/equip Ring1 "Astral Ring"
/wait .5
/equip Ring2 "Astral Ring"
/item "Vile Elixir"
Now, on your macro bars set them up as so:
Bar 1:
BlinkA
Stone
Diaga
Dispel
Chain
AeroA
BlinkA
AeroA
BlinkA
Stone
Bar 2:
V2
BlinkB
Stone
AeroA
Blink
AeroA
Blink
AeroC
V1
AeroB
Method:
Now, what you do is you enter the ring and rush to the battlefield. Literally be holding forward when you enter. Get to the edge of the circle and hit the first two macros. Once you have your two buffs on hit the next macro: Diaga. Then Dispel. He should only have got off one buff if you did this right, maybe two. Once you've dispelled move on to chainspell. This is the one moment of decision you get: if you nuke hits for under 350 damage then dispel him again because he snuck in Shell IV. If not then just use every macro in order from left to right on each
bar in order and you will win. Literally, it is that easy. With my Wind Staff and +INT I was landing nukes at 387 and 423 depending on the level of resistance. Just hit the macro until it fires and once it starts start mashing the next. Keep doing that until you are at the end then mash the last one until he cries uncle.
How this works is babying you to the point of his SP which will come after your third nuke with that equipment. At that point you buff and pop a V+1 then rebuff for safety before going into full attack mode. Each nuke at this point is alternated with blink to prevent him from hitting you. Toward the end before your final elixer your SP is almost out so you can't afford to blink anymore. This is why the Fencer's Earring is critical: if he lands a strong nuke on you each nuke thereafter will be severely gimped letting you finish your last barrage and get your
win. The last macro should be spammed once you reach it until he gives up and dies. The ring swaps are critical to ensure maximum damage. You will always have your astrals on to get max MP back from your elixers while having your +INT rings on whenever you are casting. Doing this will give you a large amount of both free MP and damage during this fight.
There are only two possible ways to lose this fight. The first is if he uses multiple blinks in his chainspell. Your diaga will take out one shadow from each blink only leaving you with too many shadows to overcome since two of your nukes will be absorbed by the other shadows. The second is if he uses his chainspell to cure himself. On my sixth attempt I delivered over 2900 HP of damage and he was still standing ... this is after two were blinked off and 5 cure IVs were cast. That shot didn't go well. From research, either of these things only happen maybe 1/20
fights. One Cure IV or one blink is usually to be expected in his chainspell but rarely both. Either way, if you just get one he will die. In my final fight with him he still blinked up in his chainspell but I killed him in only six landed nukes while two stripped his blink along with the opening diaga shot.
Other than the judgement call on the second dispel (rarely will this ever be needed) you should not EVER deviate rom this casting order. Doing so will cause you to lose precious SP time (once it runs out you will die). If you follow this recipe exactly even if you take some damage during the fight you will be perfectly safe to continue. I never went below 75% HP during this fight and he pulled out every trick in the book other than Asuran Fists. Further, this method set the record on Fairy server by almost a minute's difference.
Anyway, make sure you have over 670 MP going in and as much int as possible (don't do this with under around +25 INT as a Hume or Mithra ... less for Taru and more for Elvaan--if you're obscenely rich). Post on this thread on how this works out for you and happy hunting!
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