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Red Mage 202: Mashing Maat

#1
User is offline   Smurv 

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Not written by me, it was written by Airspirit, you can find the link to the original post in rdm 101, or rdm 102 posts.

For all the fear of this fight there are a few simple things you can do to virtually ensure success. First, you must get over the fear of the situation: panic is the number one killer in this battle. Second, you must know what you are facing in there. Third, you need to have the proper equipment in order to get this done.

I will be gearing this guide to those who are willing to go the extra mile to save themselves a month of heartache. I will be recommending very nice equipment (i.e. expensive) along with potions. The upside of this is that barring disaster it will be impossible for you to lose.

Preperation:

First, we will be only fighting on Windsday. In order to pull this off you will need as much damage per nuke as you can muster. Second, you will need over 670 MP to pull this off. If you are Elvaan or Galka this guide may be nothing more than a curiousity piece for you, though with the best gear available an Elvaan will be able to achieve this amount of MP. Unfortunately, I don't believe it is possible for a Galka to pull this off. Third, you will need to acquire a Wind Staff, be it by loan or by purchase: I kid you not, this is the most critical piece of equipment you can buy.

When I went in my equipment (Hume F) was as follows:

Wind Staff (Critical)
Phantom Tathlum
Warlock's Chapeau
Elemental Torque (Critical)
Moldavite Earring (Critical)
Morion Earring
Fencer's Earring (Critical)
Warlock's Tabard
Marine F Gloves
Astral Ring x2 (Electrum's may work here)
Eremite's Ring x2 (+3 INT ring ... any will do)
Red Cape +1
Ocean Rope (anything that gives you MP and INT ... most RSE ropes do this)
Warlock's Tights
Custom F Boots (+3 INT ... other gear may suffice for other races)

For food I used a Melon Pie +1 and I brought both a Vile Elixir and Vile Elixir +1 (critical to do this). I ended up with +25/31 INT (varies on rings) inside the arena. A taru would not need this much to do this. An elf would need more.

Method:

First, you will need to make the following macros on your toolbars.

BlinkA:
/ma Blink

BlinkB:
/equip Ring1 "Eremite's Ring +1"
/wait .5
/equip Ring2 "Eremite's Ring +1"
/ma Blink

Stone:
/ma Stoneskin

Diaga:
/targetnpc
/ma Diaga

Dispel:
/targetnpc
/ma Dispel

Chain:
/equip Ring1 "Eremite's Ring +1"
/wait .5
/equip Ring2 "Eremite's Ring +1"
/ja Chainspell
/wait 1
/ma "Aero III"

AeroA:
/targetnpc
/ma "Aero III"

AeroB:
/equip Ring1 "Eremite's Ring +1"
/wait .5
/equip Ring2 "Eremite's Ring +1"
/targetnpc
/p FATALITY!!!
/ma "Aero III"

AeroC:
/equip Ear2 "Fencer's Earring"
/targetnpc
/p Entering the final phase!
/ma "Aero III"

V2:
/equip Ring1 "Astral Ring"
/wait .5
/equip Ring2 "Astral Ring"
/item "Vile Elixir +1"

V1:
/equip Ring1 "Astral Ring"
/wait .5
/equip Ring2 "Astral Ring"
/item "Vile Elixir"

Now, on your macro bars set them up as so:

Bar 1:
BlinkA
Stone
Diaga
Dispel
Chain
AeroA
BlinkA
AeroA
BlinkA
Stone

Bar 2:
V2
BlinkB
Stone
AeroA
Blink
AeroA
Blink
AeroC
V1
AeroB

Method:

Now, what you do is you enter the ring and rush to the battlefield. Literally be holding forward when you enter. Get to the edge of the circle and hit the first two macros. Once you have your two buffs on hit the next macro: Diaga. Then Dispel. He should only have got off one buff if you did this right, maybe two. Once you've dispelled move on to chainspell. This is the one moment of decision you get: if you nuke hits for under 350 damage then dispel him again because he snuck in Shell IV. If not then just use every macro in order from left to right on each
bar in order and you will win. Literally, it is that easy. With my Wind Staff and +INT I was landing nukes at 387 and 423 depending on the level of resistance. Just hit the macro until it fires and once it starts start mashing the next. Keep doing that until you are at the end then mash the last one until he cries uncle.

How this works is babying you to the point of his SP which will come after your third nuke with that equipment. At that point you buff and pop a V+1 then rebuff for safety before going into full attack mode. Each nuke at this point is alternated with blink to prevent him from hitting you. Toward the end before your final elixer your SP is almost out so you can't afford to blink anymore. This is why the Fencer's Earring is critical: if he lands a strong nuke on you each nuke thereafter will be severely gimped letting you finish your last barrage and get your
win. The last macro should be spammed once you reach it until he gives up and dies. The ring swaps are critical to ensure maximum damage. You will always have your astrals on to get max MP back from your elixers while having your +INT rings on whenever you are casting. Doing this will give you a large amount of both free MP and damage during this fight.

There are only two possible ways to lose this fight. The first is if he uses multiple blinks in his chainspell. Your diaga will take out one shadow from each blink only leaving you with too many shadows to overcome since two of your nukes will be absorbed by the other shadows. The second is if he uses his chainspell to cure himself. On my sixth attempt I delivered over 2900 HP of damage and he was still standing ... this is after two were blinked off and 5 cure IVs were cast. That shot didn't go well. From research, either of these things only happen maybe 1/20
fights. One Cure IV or one blink is usually to be expected in his chainspell but rarely both. Either way, if you just get one he will die. In my final fight with him he still blinked up in his chainspell but I killed him in only six landed nukes while two stripped his blink along with the opening diaga shot.

Other than the judgement call on the second dispel (rarely will this ever be needed) you should not EVER deviate rom this casting order. Doing so will cause you to lose precious SP time (once it runs out you will die). If you follow this recipe exactly even if you take some damage during the fight you will be perfectly safe to continue. I never went below 75% HP during this fight and he pulled out every trick in the book other than Asuran Fists. Further, this method set the record on Fairy server by almost a minute's difference.

Anyway, make sure you have over 670 MP going in and as much int as possible (don't do this with under around +25 INT as a Hume or Mithra ... less for Taru and more for Elvaan--if you're obscenely rich). Post on this thread on how this works out for you and happy hunting!
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#2
User is offline   Mageling 

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Just a note, but /wair .5 doesn't actually work, you can't have a fraction of a second wait. I use a macro that's just 6 /equip lines and it works just fine. making a /wait 1 would be a waste of a command line and one second of waiting.

I'll show this to Zero, he's had some trouble beating Maat, I'm sure he'll enjoy a different view on attacking Maat.
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#3
User is offline   Vitae 

  • Newbie
sounds good, he used a uniques spell called KickVitInTheCrotchga IV on me, it doesn't show in the log but i swear he must have XD, maybe that's cause i thought i could take him on with my 65+35int. . . at 69. . . >.< no more, gotta hit 70. . . i think i could have had him the first time had i used vile +1 as opposed to messing up an using an earth crystal T_T god how could i do that to myself, all i had to do was trash one measly stack of #(*$(*# crystals >.< anyway, thanx for the advice, i'll let you know how it works out
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#4
User is offline   Anwell 

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Maat isnt that hard =D
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#5
User is offline   Jespeot 

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This is probably the least useful of Airspirit's posts. Actually I think it is a rather bad post, and it simply won't work for some races. He mentions that elvaan and Galka probably won't have enough MP for it, but Taru probably won't last long enough to finish it. Even then, I highly doubt the last of the Maat battles could seriously be broken down into a macro order, at least not one that will work a reasonable enough time.
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#6
User is offline   Anwell 

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as long you have gils for the fight, you will be able to beat him smile.gif
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#7
User is offline   Vitae 

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ok, maat = pansy ,
at lvl 69 i just gave him a swift kick to the balls for pretending he was a better rdm than me an trying to imitate my job^^.
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#8
User is offline   Mephistophelas 

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Really the best way to beat maat is to make your own stratagy.. there are many ways to do this..


Also you dont need a Vile elixer+1 unless you are rich.. if you lose and used that elixer your own 32,000+gil!


I've only fought Maat 2 times now.. 1st time I paniced got owned... 2nd time I was a lot smoother but was to slow got him to 20% before getting asuran fist killed me.


One of the most important things you will need is stoneskin and blink... anything these are down sleep Maat and redo them.. in this time quickly convert/drink potions etc and let it rip with Aero.

You just gotta be efficent and very fast. When you use your chainspell just let him have it with aero 4 times if you can...

ps...
Ive heard RDM can gravity him if they are lucky and makes maat easier.. I tried this but resisted several times... So that RDM that did this must have been lucky %_%.

Wind Staff is not critical.. neither is a ocean belt for humes (300k gil T_T). Just keep those potions handy and hope sleep sticks so you can get back on your feet.
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#9
User is offline   Evelyn 

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*bump* should be stickied.
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#10

lol learn from my mistake, after you beat maat, dont forget to go talk to maat lol, i forgot to talk to him after i beat him and went to exp and i couldn't lvl, lol damn i'm noob...
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#11
User is offline   Nohmaan 

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I keep running out of time... but I use a garuda's dagger and melee with him, the dagger silences him really frequently.

So far I've lost 3 times, but all of those losses were due to the timer sad.gif
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#12
User is offline   Masamune_117 

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I have a bunch of crazy stratagies in my head for beating maat, but I should stick to whichever works, espcially since I am an elvaan, but I am sure I will be able to do it once I am at that stage in the game. My insane idea was to at one point give myself extreme defense (Phalanx, Stoneskin, Blink) and convert when MP got low and use spirit's within (lower the HP the higher the damage) and heal myself asap. Just a idea that popped in my head, no idea if it would work or not.
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#13
User is offline   Shiia 

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Finally after 10th try I beat the crap out of him in one of the most absurd way. I used swap gear macro here and there so here is what I did. I STRONGLY DON'T RECOMEND TO USE THIS STRATERGY SINCE ITS REALLY UNSTABLE AND UNRELIABLE.

Gear:
Head: AF
Neck: enfeeble torque, switched to Black neckerchef after first sleep
Rring: Astral rings, Swaped with zircon rings after buffs
Earing: Phanton earings
Hands: Marine F Gloves (aka RSE v2.0)
Waist: Ocean Rope
Leg: AF
Boots: Custome F boots
Range: Phantom Tathlum
Main: Mystic Wand+1
Sub: Darksteel Buckler
Body: AF

Food: Rolan berry pie
Medicin: High potion x 8, Vile elixir, Vile Elixir +1
Day fought: Dark's Day

Gearwise when swapped to full INT gear my mp was around 680 with +39 INT. 720ish with mp gear.

So I did the usual thing, when entered battle dash to maat. Even when you don't see the first buff casted, if you are fast enough when you reach near maat you will see if he casted stoneskin or blink since it has a long long casting time. Drank 1 pot of yagudo drink and I buffed Blink, stoneskin, phalanx (no shell, no prot costs too much mp). I confirmed he casted haste but not blink nor stoneskin so yeah... casted sleepII and landed. Dispelled him and I confirmed his shell4, aquaveil and haste wore off (the bastard casted more buffs than I thought...).

Seems looking good, so I used chainspe... 33min remaining till reuse of chain spell. I was like wtf, so yeah I remembered that I had to use one hundred fists with my monk. DOH oh well then another testimony... But to the heck of it, I tryed anyways. Casted bind, paralise and both landed... big surprise, cast aeroIII 356 damage which was impressive... it was drk day and I got this full damage. Maat started to cast stoneskin so I followed it with StoneIII and water III then put him to sleep. My mp was running low so I casted blink > Stoneskin and converted, used 5 highpotions to recover myself and 1 cureIV. I casted AeroIII, then he activated his chain spell which resulted DiaII and BioIII so I quickly putted him to sleep again. Bind and paralise aswell.

Now at this stage Maat was 50% and I was more than 4 min in the fight. Which means in 3 minuits or so he will start using the monk ws. Yeah I paniced a bit... Casted stoneIII to wake him up and he started to use thunderII and WaterIII which drooped my hp to 200 so I slept him and quickly used Vile elixir+1. Woke him up with aero III and he frigging tryed to use asuran fist! but luckily I managed to land Bind and slept beforehand (thank god for bind...). My mp was again low so I used Vile Elixir. My hopes of winning was 50/50 His hp was around 30% so I casted my last aeroIII, which lead to my victory.

My hp and mp when I came back from the BC was 670/980ish 326/780 (blm sub back). So yeah as a result, I beated maat in 6min 36seconds without using chain spell. Yes you heard me I HAVE NOT USED CHAINSPELL (Have not is not the right word... I couldn't lol).

Conclution: The Int boost worked more than I expected. Havin +39 I had N O SINGLE resist on any spells I casted. No partial nuke, no resist on sleep (yes drk day helps but report sais not always landing), no resist on bind, no resist on paralise. I bet the Int boost is the key. You will get much less resist in both nukes and sleep. One final input, when maat has casted blink, do not use diaga as a method of removing it. Use your melee. Three hits and take the lock off, turn around and cast sleep. Unable to sleep will be a high risk if you are relying to sleep him in chain spell.

I bet I am one of the few lucky bastard who have beaten maat without using chain spell... so this method, is to state there is another way of beating him but needs quite some luck... maybe it is skill but who is to judge about this...
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#14
User is offline   Redzenith 

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Dont use those stragedy...they suck, i beated maat on my third try with normal equipment and only about 7k worth of medicine. Also i forgot to mention i am elvaan. Maat is really easy if you go on the right day and know what to do, i'll make a topic about how to beat maat without spending much gil later, hopefully it will be useful
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#15
User is offline   Areu 

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thats too complicated, I will be satisfied with level 70.
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#16
User is offline   fyreus 

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you know.. the "sleep dont work buddy" line is probably because of the DOT from diaga and people forgetting that they cast it it the start of the fight (yeah i know we all know that) so if you plan on sleeping maat please dont use that spell at all.
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#17
User is offline   Stryder 

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QUOTE
Shiia :

Gear:
Head: AF
Neck: enfeeble torque, switched to Black neckerchef after first sleep
Rring: Astral rings, Swaped with zircon rings after buffs
Earing: Phanton earings
Hands: Marine F Gloves (aka RSE v2.0)
Waist: Ocean Rope
Leg: AF
Boots: Custome F boots
Range: Phantom Tathlum
Main: Mystic Wand+1
Sub: Darksteel Buckler
Body: AF


Gearwise when swapped to full INT gear my mp was around 680 with +39 INT. 720ish with mp gear.


umm....how do u have +39 int?
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#18
User is offline   Whisnant 

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I will post my strategy now! It sounds crazy but i beat him in 1 minute 34 seconds which I think is pretty good. First have these Macros.

MAcro 1- /ma "Diaga"
/wait 5
/ma "Dispel"
/wait 2
/ja "Chainspell"

Macro 2- /ma "Aero III"

MAcro 3- /ma "Blink"

MAcro 4- /item "Vile Elixir"

MAcro 5- /item "Vile Elixir +1"

During this entire fight i used only those buttons. I never converted once. I did not even sleep him or bind him. When you enter BC you should be running forward already. Dont buff up. Once you see him use MAcro 1. This should remove any buffs he had time to use. Then your chainspell will be on and keep mashing Aero III macor and every time you see Blink wear off mash that macro. When you get low on health and mp use elixir then keep smashing macros. When you get low again use next elixir. Then continue mashing macros. This is what i did to win. It was fast and easy.
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#19
User is offline   errata 

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Finally beat him on 4th try!
Went on lightningsday cuz i dindnt want to wait around, and the above strategies failed for me.
sleep2
blink
stonskin
dispel x 2
chainspell
aero3's
blink
convert and more aero's
beat him at 3 m 41 s
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#20
User is offline   Shiia 

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Gear:
Head: AF
Neck: enfeeble torque, switched to Black neckerchef after first sleep
Rring: Astral rings, Swaped with zircon rings after buffs
Earing: Phanton earings
Hands: Marine F Gloves (aka RSE v2.0)
Waist: Ocean Rope
Leg: AF
Boots: Custome F boots
Range: Phantom Tathlum
Main: Mystic Wand+1
Sub: Darksteel Buckler
Body: AF

Neck +1
RandL Ring +3 x 2
Earing +1 x 2
main +9
Waist +4
Hand +4
Boots +3
Range +1
back +3 (forgot to add this)
Head +3
Food +3INT (rolanberry+1 sorry was +1 instead of plain one)

Add all that up and will be +39
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