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FFXI Transworld Project Rate Topic: -----

#321
User is offline   Himu 

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LOL I never thought I'd end up in this thread!!!
I discovered wallpapers while looking for some imgs at internet and it reminded me some works I did like 2-3 years ago but I only did them with model viewer sad.gif In fact I'm fan of mixing real world images with manga/games characters

Here are some of them wink.gif




I have more pics, I'll edit later to show them to you tongue.gif

I'll try to do "remasterized" versions of these in a near future
btw Mortama very nice vid, where did you get the music??? It's so awesome!!
And the img of Riverne looks like text is in Hebrew
And Selece very great job biggrin.gif biggrin.gif
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#322
User is offline   Syll 

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#323
User is offline   ropeydonkey 

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i know these are more abstract, just getting to grips with the process of getting models into max (no import module available for 64bit version >.< thix is just max, no photoshop atm


water is a made using materials in max

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#324
User is offline   Weathermaker 

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Hey I tried my hand at these and I have a question about getting those models... I know how to do the MV > Metasequoia > 3ds Max thing, but every time I try to render it, I have problems with the hair... if I try with a hat on it sticks outside of the hat, if I use no hat the hair just kinda looks funny. Anyone know how to fix this problem?
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#325
User is offline   Syll 

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If I understood what your problem is, it's actually 2 different problems. The hair sticking out of hats and stuff is fixed by going to modifiers>>mesh>>edit mesh, by doing that you can delete all the extra hair you don't want.

Now, I'm guessing you see squares or rectangles with strands and bunches of hair "painted" on it rather than the actual hair. That's an alpha channel problem.
You need to download gc3, then go back to your mv and select DAT TO METASEQUOIA, it will give you a list from which you are going to pick the piece that needs transparency, in our case the head. open gc3 and pull up the file with the .dds extension, select "save as alpha channel". I reccommend you add a letter or something to the file you're saving so that you can easily pick the right one when you go look for it. Open mqo and pull up the model you wanna work on. Press ctrl+m and pick the body part you wanna work on (the head is usually 0 or 1). If you look at the bottom you will see 3 rows of stuff that have 2 buttons on the right that say "ref" "show". The middle one is the alpha channel, hit "Alpha" and choose the file you saved with gc3. Click ok and resave your model. You can import it with max and the hair should look ok. Sounds like alot, but once you have what you need it's a 15 sec process.


This is the foliage of a treant, before and after.

Are there other ways to do the alpha thing? Yes, but this is fast.

Hope it helps happy.gif
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#326
User is offline   Weathermaker 

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Yeah helps a lot thanks man
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#327
User is offline   Agien 

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if i dont have head gear on my elvaan char's hair dose the 1 shape rather then the actual hair as well
so i been kinda wondering the hair thing too but i tried it and now the head is kinda see though any other tops on how to chage the hair from a blopy
shape in the front to the actual hair


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#328
User is offline   Selece 

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Agien,

It looks like your opacity map isn't correct. Sometimes when you save as transparency from graphics converter it doesn't obtain the right information. It should look like this:



Hope this helps...


Happy Holidays everyone!





*edit

Did this one a while back and forgot to post it here... c.c


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#329
User is offline   Glorfindal 

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selece,

awesome awesome job! my sister, who just started playing, said to me a couple weeks ago "hey, have you seen these before?" guess she ran across your website with these. i was blown away. you have a true talent~
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#330
User is offline   Syll 

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You can use your photoshop or whatever software you have and open the alpha map file. Magic wand the grey areas and paint bucket them white. Save and you're good to go.
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#331
User is offline   lynnfox 

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Hello Syll, i had the same problem as weatherman... and want to fix the alpha things... i google gc3 but got many strange things... can you help me what is gc3? sorry...(´;ω;`)

And here is my first render work since studying all forums and thank you everyone for your help... im little shy to show it becuase everyone else is so good. but this was present i made for my LS. of course, it is very typical but actually, hardest part was the logo which was fully done in photoshop. (sometime photoshop makes me angry !! lol) I wanted the logo to look like all FF titles. I didnt do the angels because i didnt have time so i found them by google! lol.


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#332
User is offline   Syll 

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Hello happy.gif and Merry Christmas (happy.gif)/

Lynn, I think your picture looks awesome, especially considering it's your first try, the only thing I have to say, if I may, is that the tarutarus are HUGE compared to the other characters... look at Barabala and Nuun for instance...the end result is more realistic if the characters are the right size, please don't take offense, I'm not an expert, I'm just giving you some advice that might help.

I'm gonna see if i can find the website where i got my gc3, so I'll post it in a little bit.

***BuMp***

http://dstuff.l2wh.com/

I couldn't remember where I found it the first time, but they have a link on this website too. b(happy.gif)b
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#333
User is offline   Selece 

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Tried somethin a little different... :sly
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#334
User is offline   Tgcidolphas 

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Found a new picture for ya ^^ Try to guess where it is. http://www.tropicalisland.de/united_arab_e...205340x3400.jpg
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#335
User is offline   Syll 

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I really need to use all my powah of intuition for this one...
WAIT! could it be... united...arab...emirates...WAIT...highway between dubai and hatta...AM I RIGHT??? I R GEWD.
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#336
User is offline   Tgcidolphas 

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Well...I was going for more Gustaburg but...if you wanna be all real and stuff. /pout
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#337
User is offline   xurion 

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wow, delayed reply :/
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#338
User is offline   Synatic 

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first try ^^ lighting isnt perfect but i kinda liked the picture
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#339
User is offline   Syll 

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I recently made this signature for myself
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#340
User is offline   Focant 

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Wow great work everyone. Like so many before me I've decided to take a few stabs at this but I've got a few questions about it.

Do you all put the backgrounds into 3ds or do you just take the model from there and put it into photoshop? I've seen a few people say they put the render in photoshop but no definitive answer on which is preferred if both are even possible.

Thanks in advance and again great job everyone.

Edit: I ended up making one. It's um... I guess supposed to resemble Mamook or something. Really this is just a picture I've used in past sig projects. Anywho, this is my first try. The mamool ja stands out a bit too much in my opinion and I rushed the cutoff line with the tree.


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