Post your pictures of your WHM!
#961
Posted 06 September 2010 - 02:11 AM
And as for who is making a big deal about what, you're the one who seems to be going drama queen about this. As usual. Every time I put you on the spot and say, "Prove it," you get hyper-defensive and start projecting all of your flaws at me. You're not even aware of it, either, which makes it both obnoxious and tragic.
This shouldn't be difficult. If you're going to insist vehemently, as you have done, that 6% Double Attack is going to reduce damage done, you must have some means of demonstrating it. Even if we assume that Double Attack overrides OAX properties, can you reliably show that a meaningful loss has occurred? You'd need to demonstrate either that a D11 weapon swinging 3-7 times will do more damage on average than a single swing of a D69 weapon and that it will impact TP gain with a weapon notorious for overflow. We're not talking about something that is easy to model, but you always shy away from explaining or proving any assertion that you make, even when it would require no more than 2 minutes. And then you get pissy when I demand that you do it, because unless someone on BG did the math yesterday, you can't even link to something that would anecdotally support your point.
So I'm just going to go with, "I'm right." Because you're not defending your point and I'm usually right. I'd welcome being shown that I'm wrong as I don't fear that, but you'll never do it.
#962
Posted 06 September 2010 - 02:35 AM
Kaparu, on 06 September 2010 - 01:26 AM, said:
Additionally, I find it hilarious that you pulled the "negligible" card from the get-go, when I merely made a passive comment in regard to a very minor equipment slot. For something so meaningless, you certainly are throwing a hissy-fit.
Quoting for reiteration, considering you obviously didn't take in a damn word that I typed.
And for someone with such an obvious mastery of the English language, you seem to have no grasp on what it means to be vehement.
#963
Posted 06 September 2010 - 02:39 AM
#964
Posted 06 September 2010 - 02:52 AM
#965
Posted 06 September 2010 - 03:03 AM
This post has been edited by Avarghaladion: 06 September 2010 - 03:06 AM
#966
Posted 06 September 2010 - 03:39 AM
Working from the assumption posted to FFXIclopedia that the spread of attacks on Kraken Club is 5:15:25:25:15:10:3:2 AND consolidating 7-hit and 8-hit together as a 5% chance because Dual Wield will override the 8th strike regardless, applying 6% Double Attack renders 5:15:25:25:15:10:5 to 4.7:15.9:23.5:23.5:14.1:9.4:4.7. On average, a Kraken Club used in the off-hand with no other OAX or Double Attack will swing 4.8 times per round (1 mainhand, 3.8 average off-hand). On average, a Kraken Club used in the off-hand with 6% Double Attack and no other OAX will swing 4.668 times per round (1 mainhand, 3.668 off-hand).
For simplicity, as it is irrelevant, we assume fSTR of 0 and pDIF of 1, thus Mjollnir (80) does exactly 69 damage and Kraken Club does exactly 11 damage. As such, with no Double Attack, Mjollnir (80) and Kraken Club will do an average of 110.8 damage per round. With Double Attack +6%, Mjollnir (80) and Kraken Club will do an average of 112.828 damage per round, a gain of 2 points of damage at fSTR=0 and pDIF=1.
Assuming Dual Wield II and Suppanomimi, Mjollnir and Kraken Club will yield 5.9 TP per strike without any Store TP, resulting in an average gain of 28.3 TP per round without Double Attack +6%. With Double Attack +6%, average TP gained per round without any Store TP (Store TP +1 on Brutal Earring does not change TP gain per strike), an average gain of 27.5 TP per round. Assuming Rajas Ring, this jumps to 29.2 per round without DA +6% and 28.9 per round with DA +6%. In all cases, an average of four rounds is necessary to reach 100%. Assuming Rajas Ring in all cases, because why shouldn't it be on, Mjollnir (80) + Kraken Club achieves an average of 116.8 TP in four rounds doing an average damage of 443 damage along the way. Mjollnir (80) + Kraken Club AND 6% Double Attack achieves an average of 115.6 TP in four rounds doing an average damage of 451 damage along the way.
If we assume the only Club weaponskill likely to be used whose damage varies with TP, Mystic Boon, the average difference of 1.2 TP will result in .51% additional damage. Pretending fSTR remains 0, WSC mods arbitrarily set at 100 STR and 100 MND (thus 30 and 50 modified) and multiplied by .85 for level alpha to result in 68, and pDIF remaining at 1.0, we anticipate a damage return (note: assuming off-hand strike applies, I don't have Mystic Boon to know) of 160 damage at 116.8 TP and 159 damage at 115.6 TP. I am disregarding Double Attack in both cases as, a.) I don't know if it applies and b.) one would use it in either case.
It should be noted that the average number of rounds necessary to reach 100% again remains at a constant 4, though Mystic Boon would do slightly more damage due to an additional 12.2 or 12.4 TP.
Thus, based on all above assumptions, Mjollnir (80) + Kraken Club without Double Attack +6% would do 603 damage from 0% to Mystic Boon. Mjollnir (80) + Kraken Club with Double Attack +6% would do 610 damage from 0% to Mystic Boon.
As I said, negligible, but not a damage loss. This isn't even accounting for the 2.5x damage proc on those .06 additional Mjollnir attacks which shifts the average further in favor of small amounts of Double Attack. Actually, running the numbers with even 20% Double Attack still shows an average increase (about 618 damage -- clear evidence of the diminishing returns we expect from stacking Double Attack), though anything above that requires more rounds to hit 100% TP and, though I didn't state it explicitly, we're assuming that a large amount of damage is coming from Hexa Strike rather than Mystic Boon. Without numbers on how TP affects the critical hit rate of Hexa Strike, it is difficult to model, but one can probably assume that 1.2% TP is not going to meaningfully adjust it either way.
Edit:
Oh yeah, and this is all assuming that Double Attack overrides OAX where X > 2. I know that's a long-standing assumption, but I cannot actually recall ever seeing someone demonstrate it.
#967
Posted 06 September 2010 - 03:55 AM
Unfortunately, if I know you to the degree that I believe I do, you'll just go ahead and jump up my ass the next time something similar occurs which, for future reference, isn't something I find the least bit stimulating, figuratively(or literally, for that matter) speaking.
#968
Posted 06 September 2010 - 04:09 AM
But, see, there's two things you need to take from this. First off, old assumptions aren't always right. All it took was me actually thinking about the problem for a few seconds to realize that something didn't smell right and, let's recall, I am not a mathematician. Secondly, though, it shouldn't take me having to go this kind of distance to get a point across to you. You've never demonstrated that you're an idiot, but you certainly seem happy to wallow in a miasma of deliberate ignorance. I wouldn't jump down your throat (spare me the sexual imagery, it gets dull even if we are both fags) if you would stop trying to say you're correct without proving it.
Also, something really important to note, although I did specifically name you, you might want to take a closer look at who was really drawing my ire and who was strongly defending the idea that Double Attack is a no-go with Kraken Club before I showed up. The fact that both of you have an identical modus operandi means that I had no reason to do anything but lump you together, but I'd have simply ignored you had you not decided to act like Sassyparilla, the Cuban drag queen from South Beach. Don't bring drama if you can't handle it and, really, why bring drama at all to a discussion that is ultimately mathematics? What a waste.
#969
Posted 06 September 2010 - 04:30 AM
Beyond that, I would hope you'd give me credit enough to not assume that I take anything "traditional" or "age-old" as the word of the almighty. I Accepted it because it seemed reasonable, and was never challenged, not because of its time in office.
And the sexual references are meant for comic relief. While I accept the inevitability of the pattern we seem to find ourselves in, I generally prefer that our quarrelsome rendezvous end on a light note. After all, us ladies gotsta' stick together, and all that.
#970
Posted 15 September 2010 - 10:06 AM

Only 5500 kills to go..........
Currently doing leeches in Oubliette. They go down at the same speed as the beasts did pretty much but they have 25% resist to blunt dmg soooo anyone know a place with tons of EP worms all in a clump?
This post has been edited by Avarghaladion: 15 September 2010 - 10:16 AM
#971
Posted 15 September 2010 - 01:50 PM
Avarghaladion, on 15 September 2010 - 10:06 AM, said:

Only 5500 kills to go..........
Currently doing leeches in Oubliette. They go down at the same speed as the beasts did pretty much but they have 25% resist to blunt dmg soooo anyone know a place with tons of EP worms all in a clump?
Could try KRT or Ulegrande range
#972
Posted 28 September 2010 - 08:00 PM

Ended up just sticking with Kuftal Tunnel since it was easy to avoid agro and to team up with people from time to time. Still.... this one was balls. Non-movable mob type ftmfl.
2000x Vermin ftw now @_@
This post has been edited by Avarghaladion: 28 September 2010 - 08:01 PM
#973
Posted 27 October 2010 - 07:26 AM
Cure potency is WAY too easy to cap now compared to 75:

It's sad when I made my Orison Cape (or Fylgja Torque +1) useless given current gear. I share the non-rare/ex gear (such as Roundel, Aristocrat's, and Fylgja +1) with my wife who also has a level 80 WHM so those aren't going anywhere.
Surya's +1 = 20%
Orison Cap +1 = 7%
Fylgja Torque +1 or Orison Cape = 3%
Roundel Earring = 5%
Aristocrat's Coat = 12%
Shantotto Pants = 5%
I'm at 52%, a bit over cap however I'll be able to adjust my gear some when I get Orison Cap +2. I'm planning on redoing ASA pants by then I think. As for other AF3+1... 5/8 on Orison Seal: legs, 1/8 Orison Seal: Feet, haven't seen NQ feet drop from Attohwa yet.
As for Yagrush given the interest in ToAU related things at this time I'm at a halt. I've made ok progress but nowhere near enough. Salvage is pretty much dead (glad I finished alexandrite and got all 4 titles..), and I've had issues trying to get help for the titles I'm lacking. Not even going to start with Nyzul and Assaults - I can't even work on Assaults because I don't have the first quest done. Nyzul interest from what I've seen lately is very thin also.
If I do finish Yagrush, the likelihood of me upgrading it via trials is slim to none. I'm after it for the divine veil enhancement, not the divine benison - honestly I feel Yagrush needs a little more than that to be worthwhile to upgrade from trials. It's not a melee weapon, especially for people like Avar and myself with Mjollnirs.
Another thing I can mention from doing abyssea...
15/mp tic refresh from 2 atma is simply broken and I've been at nearly full MP in a lot of events and that's with casting cures /SCH.
There's times I don't even use Light Arts just to purposely see how easy it gets, meaning I could get away with pretty much any support job. I'm /scholar for life though, red mage sub does NOT, and never will, appeal to me; I'm not about to get into a support job debate, but I'll summarize it like this: I prefer MP efficiency in itself, scholar beats red mage there, period.
This post has been edited by Fredjan: 27 October 2010 - 07:37 AM
#975
Posted 23 December 2010 - 10:53 AM

Magic pot in Abys-Grauberg, so hey, bonus damage from blunt's bonus damage, but I still liked the e-peen!
---
Upgraded Surya's to +2, and finally managed to get the rest of my whm legs seals. I'm also 8/8 on feet, need NQ yet. 3/10 on body (though, admitedly, I probably won't use it outside of idling until I can cap cure potency without a body; I'd rather have it capped vs. a slightly improved stoneskin effect. Refresh should be 2/tic which will be nice to have), 2/8 on hands.
Regular cures:

Cure V and Cure VI:

I have so much done from Misareaux that all I need is BLM seals from that zone. 8 jobs, 7 legs +1'ed. Of course, I don't have any +2s at all. Only have 2 Balance Jewels, which would be for my SCH only.
#976
Posted 24 December 2010 - 03:10 PM
#977
Posted 24 December 2010 - 07:48 PM
#978
Posted 28 December 2010 - 08:49 PM
Finished body +1 (The +1 is 1mp/tic refresh, but it's possible the +2 could be 2mp/tic, owell, new idle body), working on hands +1 next. My luck in Attohwa's horrible on feet. Best way to get feet for me is to seek a pt for lights on BLM, then disband with a rep and solo.
I suppose I can test the Afflatus Solace boost for myself, but all I know is it's a ~5% extra HP to the "cureskin" effect; not something I'd want to give up cure potency for.
This post has been edited by Fredjan: 28 December 2010 - 08:56 PM
#979
Posted 29 December 2010 - 12:28 AM
Fredjan, on 28 December 2010 - 08:49 PM, said:
Finished body +1 (The +1 is 1mp/tic refresh, but it's possible the +2 could be 2mp/tic, owell, new idle body), working on hands +1 next. My luck in Attohwa's horrible on feet. Best way to get feet for me is to seek a pt for lights on BLM, then disband with a rep and solo.
I suppose I can test the Afflatus Solace boost for myself, but all I know is it's a ~5% extra HP to the "cureskin" effect; not something I'd want to give up cure potency for.
It would have to be a pretty low proc rate for the dmg null to be worth less than what you have otherwise, or the tank would have to be in danger of getting one shotted without your briault enhanced barspell.
#980
Posted 05 January 2011 - 01:07 AM
A 50% cure potency build while using said bodypiece:
Surya's (22%)
Orison Cap +2 (10%)
Fylgja Torque +1 (3%)
Orison Earring (2%)
Roundel Earring (5%)
Serpentes Set (5%)
Orison Cape (3%)
Total: 50%.
It's doable, if one wants to go that route (I feel it's probably better to do that, come to think of it).
This post has been edited by Fredjan: 05 January 2011 - 01:09 AM
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