spira's Profile
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- Summoner (1821 posts)
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Sep 02 2011 08:09 PM- Currently:
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My Information
- Member Title:
- High Summoner
- Age:
- 26 years old
- Birthday:
- July 17, 1985
- Gender:
-
Male
- Location:
- the astral plane
Contact Information
- E-mail:
- Private
- Website URL:
-
http://wilddragonchase.blogspot.com/
FFXI Character Information
- FFXI Name:
- Spira
- XI Server:
- Ragnarok
- Main Job:
- Summoner
FFXIV Character Information
- FFXIV Name:
- Spira
- FFXIV Race:
- Hyur
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Posts I've Made
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In Topic: 11] Grounds of Valor and Dungeon Treasure Caskets / Revamped Monster Placement (04/27/2011)
27 April 2011 - 03:06 AM
- [dev1011] Grounds of Valor and Dungeon Treasure Caskets
Alongside revamped monster placement [dev1012], the upcoming version update will see the expansion of existing battle content in the form of Grounds of Valor and new dungeon treasure caskets.
- Grounds of Valor
Like its precursor Fields of Valor, Grounds of Valor is a battle system based around the concept of training regimes. These regimes will task adventurers with slaying set quotas of enemies in return for experience, gil, and points called tabs that may be redeemed for a variety of rewards. By undertaking multiple training regimes in the same area, players will find themselves able to fell enemies with greater ease and become eligible for more lavish rewards.
To participate, examine a "Grounds Tome" located in one of the areas listed below and select your desired regime from the menu.
- Dungeon Treasure Caskets
Defeating enemies in the following areas may now result in the appearance of a treasure casket:
Ranguemont Pass / Bostaunieux Oubliette / Toraimarai Canal / Zeruhn Mines / King Ranperre's Tomb / Dangruf Wadi / Inner Horutoto Ruins / Ordelle’s Caves / Outer Horutoto Ruins / The Eldieme Necropolis / Gusgen Mines / Crawlers’ Nest / Maze of Shakhrami / Garlaige Citadel / Fei’Yin
*These features are scheduled to be expanded to other areas in coming updates.
- Grounds of Valor
- [dev1012] Revamped Monster Placement
- Several areas will receive adjustments to monster distribution in order to cater to high-level characters.
- The level of monsters near the entrance of affected areas will remain unchanged. However, players will encounter higher level monsters as they venture deeper.
- These adjustments will be implemented alongside Grounds of Valor and Dungeon Treasure Caskets.
- Affected Areas:
Ranguemont Pass / Bostaunieux Oubliette / Toraimarai Canal / Zeruhn Mines / King Ranperre's Tomb / Dangruf Wadi / Inner Horutoto Ruins / Ordelle's Caves / Outer Horutoto Ruins / The Eldieme Necropolis / Gusgen Mines / Crawlers' Nest / Maze of Shakhrami / Garlaige Citadel / Fei'Yin
- Affected Areas:
* Similar adjustments are planned for future version updates. - Several areas will receive adjustments to monster distribution in order to cater to high-level characters.
http://forum.square-...xi/threads/6289
http://forum.square-...xi/threads/6290 - [dev1011] Grounds of Valor and Dungeon Treasure Caskets
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In Topic: 11] Job Adjustments (04/21/2011)
22 April 2011 - 05:05 AM
[dev1010] Job AdjustmentsThe forthcoming version update is scheduled to feature the following job adjustments:
- Dark Knight
- The effect duration of the job ability Last Resort will be increased from 30 to 180 seconds.
- Ranger
- The recast time of the job ability Bounty Shot will be reduced from 5 minutes to 1 minute, and a successful hit will occasionally enhance the effect of Treasure Hunter.
- The job ability Barrage will launch an additional projectile at level 90.
- Accuracy calculations for Barrage will be eased in proportion to the maximum number of shots.
- The recast time of the job ability Bounty Shot will be reduced from 5 minutes to 1 minute, and a successful hit will occasionally enhance the effect of Treasure Hunter.
- Puppetmaster
- The following automaton attachments will be added:
- Heat Capacitor A fire-based automaton attachment.
Functionality: Erases all Fire Maneuver effects to restore TP.
- Power Cooler An ice-based automaton attachment.
Functionality: Reduces MP cost in proportion to the number of Ice Maneuvers in effect.
- Barrage Turbine A wind-based automaton attachment.
Functionality: Erases all Wind Maneuver effects to occasionally grant a Barrage effect.
- Galvanizer A lightning-based automaton attachment.
Functionality: Increases chance of countering in proportion to the number of Thunder Maneuvers in effect.
- Heat Capacitor A fire-based automaton attachment.
- The following weapon skills will be added for the Valoredge and Sharpshot frames:
- String Shredder Valoredge Delivers a twofold attack.
Critical hit rate varies with TP.
- Armor Shatterer Sharpshot Delivers a fourfold attack.
Additional effect: Weakens defense
Additional effect duration varies with TP.
- String Shredder Valoredge Delivers a twofold attack.
- The following automaton attachments will be added:
- Job Traits
- The following job traits will be added:
- Tranquil Heart
WHM Lv.21 RDM Lv.26 SCH Lv.30
Reduces enmity gain when casting healing magic.
- Stalwart Soul
DKN Lv.45
Reduces HP consumption when using Souleater.
- Dead Aim
RNG Lv.50
Improves power of critical hits for ranged attacks.
*The level indicated is that at which the trait will initially be obtained. Trait effectiveness will subsequently increase at higher levels. - Tranquil Heart
- Certain job traits will see their maximum level of effectiveness adjusted by equipment, magic, and/or job abilities.
- The following job traits will be added:
- Other Adjustments
- VIT will play a role in calculating damage taken from critical hits.
- Experience point penalties when KO’d will be eased for characters level 75 and below.
At levels 1–30, the penalty will be removed entirely. At levels 31–75, the amount of XP lost will be lowered as indicated in the chart below.
110422en.jpg (19.42K)
Number of downloads: 14
- VIT will play a role in calculating damage taken from critical hits.
- Dark Knight
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In Topic: Model Viewer / Altana Viewer / EWH viewer / FFXITOOL Update 05/09/11
17 March 2011 - 10:22 AM
to follow up, sort of
maybe some of u will find this useful. I made a separate list for unique mob models as part of my work on final fantasy wiki.. it makes finding a particular mob / genus a lot easier..
the lists contain every single variation of mob which have a family (except fomor cos they use character models), and also all objects, npcs, whatever that you can fight with or against, as long as they're unique models (once gain, not using character models)
just gotta add this to your NPC index list
Beasts
Lizards
Vermin
Plantoid
Aquan
Amorphs
Birds
Undead
Arcana
Dragons
Demons
Elementals
Empty
Lumorian
Automata
Archaic
Voragean
Beastmen
BeastMachinery, Beastmen Machinery
Simulacra
Structures, Structures & Objects
Avatars, Summonable Avatars
Unique, Unique Bosses & NPCs
and unzip these files into the same folder holding those lists...
No idea if its possible to tweak AV to create a 2nd directory thats collapsible, cos this could serve as a useful alternative if u're looking for specific mob types.
point to note, I didn't make a Beastmen list cos i was lazy -
In Topic: Model Viewer / Altana Viewer / EWH viewer / FFXITOOL Update 05/09/11
17 March 2011 - 04:23 AM
omg u're genius. i would never have thought to sort by creation date to look for the MRs..
..and with MR found, we effectively have the entire FFXI mob directory listed.
only exceptions are the armor on/off coeurl/lynx and the WotG beastmen who use a similar system, causing us to have a lot of headless mobs lol..
Beginning to wonder if its a good idea to create a new list sorted based on Bestiary.
I made a master list for mob type for myself (for bestiary/mob accounting purposes) and i'm beginning to see merit in sorting mobs by Family instead of expansion, especially since most of them appear in more than 1 place now... -
In Topic: Dissidia Duodecim: Final Fantasy
10 March 2011 - 09:11 AM
im pretty sure the guy who voiced Zack did Laguna. Not bad, cos he's a good VA, just that its a little on the young side. Then again, I think the Laguna being portrayed is young galbadian soldier time Laguna, not Esthar president. Kinda sad tho, his son sounds way more manly/old.
I like Prishe a lot more than Tifa.. she feels a lot more like a brawler.. and I suppose every fighting game needs a few good ones. Interesting how both the ones in Dissidia turn out to be girls.. The closest thing to it in DFF was Jecht, and he was more like a guy version of chun li
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