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Madawc's Profile User Rating: ***--

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Dark Knight (663 posts)
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31-May 05
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User is offline Dec 23 2011 04:34 AM
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Member Title:
Greedalox
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  1. In Topic: New Adjustments

    28 April 2011 - 03:12 AM

    View PostD-a-r-k-H-e-l-l, on 27 April 2011 - 05:41 PM, said:

    If FFXI wasn't swallowed by abyssea maybe you would be on to something. How does a parser not help validate Drk being underpowered?


    First Desperate Blows isn't the same as haste it lowers our delay our tp gain, and does not effect our spells. Second unlike berserk Last Resort has a built in provoke like effect. While this is a step toward getting drks where they should be, its not our savior. Third, Drk is suppose to "make up slack with magic" while hasso is needed to help catch up in damage its makes our magic useless, also while casting we suspend our attacks with the possibility of it getting interrupted for a complete waste of time.

    Our relic weapon isn't the problem with the job, the job needs to be reworked from lv 1 up.

    I think giving drks a job trait that allows them to be able to swing while casting spells would make drks the way SE has always described it "powerful damage dealers who have the capability to further their damage by using select Black Magic spells."


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  2. In Topic: New Adjustments

    23 April 2011 - 12:00 PM

    View Postpathwriter, on 23 April 2011 - 10:30 AM, said:

    It suddenly becomes clear to me why this is the one and only forum where I ever saw someone trying to cook up a script that would automatically use TP for them.


    Take it easy there ;) DRK suffers since they don't get any good bonus for holding on TP. This is a big "problem" for highly hasted DRKs whos weak WSs needs to be used asap! If it was up to me DRKs would have 800 delay scythes and huge dmg on them. That would be sick, beeing hasted down from 800 to 400 with proportional amount of damage.

    I quit 1 year ago and I prob won't come back until this is fixed (copy/pasta):
    -Make sure you don't lose target-lock after gear change
    -Don't let magic casting slow down melee delay(Fast Cast/MP reduction/Magic Stance)
    -Allow DRK to fight more formidable foes solo or duo by extending the length of Dread Spikes, defence bonus, more drain potency/endrain
    -A huge damage boost to "Catastrophe", I want to drain 2000 HP in one WS.
    -The aftermath haste effect should not be restriced by 25% gear cap
    -Let me AUGMENT my 75 gear so it is not wasted(Evoliths??)
    -Either remove elemental magic and attribute other stats or give DRK a boost (Fast Cast/MP reduction/MAB) or a type of Magic Stance
    -Magic Stance suggestion: Imbue weapon with an element by casting a spell, DRK can stand at a ranged distance and hurl magic bolts from the weapon as it swings
    -Add Colosseum (PvP 1on1, 2on2, ect) (instanced area)

    In the mean time lol FFXI and hi2u Diablo3

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    Antithesis 

    27 May 2009 - 12:00
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