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Terranova's Profile User Rating: -----

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Group:
Users
Active Posts:
216 (0.1 per day)
Most Active In:
The Lounge (39 posts)
Joined:
08-April 06
Profile Views:
3,117
Last Active:
User is offline Aug 12 2011 11:11 PM
Currently:
Offline

My Information

Member Title:
Cactuar Needle
Age:
Age Unknown
Birthday:
Birthday Unknown
Gender:
Not Telling Not Telling
Location:
Just over your left shoulder
Interests:
Origami, Viola, Writing

Contact Information

E-mail:
Private
Website URL:
Website URL  http://

FFXI Character Information

FFXI Name:
Terranova
XI Server:
Titan
Main Job:
White Mage

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Posts I've Made

  1. In Topic: 11] Abyssea Congestion Fixes

    31 May 2011 - 04:59 PM

    How exactly is this going to fix Abyssea congestion? Other than 15 seconds less waiting time at the Atma Infuser.
  2. In Topic: Dynamis Reborn!

    08 March 2011 - 10:48 AM

    So they're turning Dynamis into Abyssea? Fun.

    Wonder how this is going to effect relics (as, spare for a couple stray pieces of gear, they're all that's worth getting out of Dynamis now, and with Empyreans that's even a stretch).
  3. In Topic: 11] The Final Fantasy XI Team Answers Your Questions!

    20 February 2011 - 03:26 AM

    If we're not concerned about the fact that improving defensive capabilities aren't going to affect Paladin's hate-holding ability at all...
    Absorbs Magic Damage taken isn't a bad option. Ochain blocks physical attacks and heals MP, Aegis could be the reverse and block magic attacks to heal HP. Better option would be to have the Aegis absorb magic damage and give the Paladin as much enmity as if (s)he had just cured him/herself for that same amount of HP. Then it would be at least situationally powerful. And for how much SE is into mythology, I'm surprised there isn't a Petrify effect somewhere in the Aegis plethora *cough* of effects, since the shield is made of Medusa's head, which Petrified enemies on sight. Shield Bash petrification/enmity boost much? Or give Paladins who wield the Aegis a weaponskill that temporarily gives the Paladin gaze-based Petrification. Not that that'd be overpowering or anything. I'll stop now.

    ...Or they could overhaul how enmity is calculated entirely to benefit Paladins and other jobs that SE wants to tank. Okay, now I'm done.

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