Chriscoffey's Profile
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- Group:
- Users
- Active Posts:
- 264 (0.13 per day)
- Most Active In:
- Dark Knight (132 posts)
- Joined:
- 01-September 06
- Profile Views:
- 4,637
- Last Active:
Aug 01 2011 04:16 PM- Currently:
- Offline
My Information
- Member Title:
- CFH all night long
- Age:
- 33 years old
- Birthday:
- March 4, 1978
- Gender:
-
Male
- Interests:
- Most things.
Contact Information
- E-mail:
- Private
FFXI Character Information
- FFXI Name:
- Darkchris
- XI Server:
- Carbuncle
- Main Job:
- Dark Knight
FFXIV Character Information
- FFXIV Race:
Latest Visitors
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Arowyn 
17 Dec 2011 - 17:35 -
Hakeo 
29 Sep 2011 - 12:46 -
UNCTGTG 
11 May 2011 - 18:56 -
Dartalion 
22 Apr 2011 - 20:14 -
Arkanethered 
24 Dec 2010 - 16:12
Posts I've Made
-
In Topic: Dark Knight New Update Possibility
16 July 2011 - 11:49 PM
Nudecke, on 16 July 2011 - 08:21 PM, said:DRKs bitch about how weak their ws's are so SE decides to let you have a straight TP induced damage increase! To me, that seems pretty awesome. Besides, SE has been quite generous lately. Remember how everyone complained that the ninja magic buff would do nothing? They can do insane magic damage now.
Do you understand the concept that most dark that have any clue about using the job are at capped attack anyways without this increasing attack itself? If their wording means increase the POWER of the attack meaning more damage then yeah it could be cool but attack itself is fucking useless when you are capped on the mob already. I just hope in their wording it means more poweful attacks not MORE ATTACK itself. That is just my hope at this point to wait and see. -
In Topic: Dark Knight New Update Possibility
16 July 2011 - 01:26 PM
Vangoh32, on 16 July 2011 - 01:15 PM, said:To be honest they look pretty stupid to me. I personally don't like losing TP as if we don't hit slow enough to get 100 tp (although with abosrb TP and sam subjob I guess is not THAT bad but still...I like to keep my TP up all the time). We got Last Resort improved so I'm not sure the attack bonus is really that necessary. Then again who knows if they ability gives/loses a reasonable amount of attk/tp I guess it could work.
The second one I really can't agree at all. Let's face it, DRK's magic attack sucks ass and not even with BLM sub shows much improvement. To be honest only thing DRK is good at is dark magic and that's all and WTF uses elemental WSs as DRK lol? Oh and on top of that we get our damage taken increased? Uuuuh....fuck no? As if we don't die fast enough with all the bull shit we put on Last Resort+Souleater+Berserk if we sub WAR and whatever gimps our ability to survive. If they lower the recast time for Dread Spikes then I see how this ability would be fun to use (not very useful but fun) specially as it should affect Drain's damage.
Anyways...that's just my opinion, no hatin'.
I don't understand why they would have more attack since most mobs in this game we are already capped out on attack anyways like you said. I hope by that wording they mean more damage potential myself which could help. The weaponskill problem considering how powrful critical hit weaponskills are now is the underlying problem for dark knight being so damn weak. I will wait and see myself but I have serious doubts. The dark knight magic is laughable to say the least. -
In Topic: Dark Knight New Update Possibility
16 July 2011 - 12:38 PM
So what are your opinions about this particular update direction? -
In Topic: coming back with a new character
21 June 2011 - 01:58 PM
Goshtin, on 11 June 2011 - 02:29 AM, said:and that's what it has damn well felt like since abyssea came out. everything else has died out
9 more levels to go man. I wouldn't just say fuck it right yet. You might be surprised at the changes coming. They had to get something added in for the casual fuckers that bitch about the game being too hard. They have added that cake now it is time to add the cherry on top for us hardcore gamers that require a bit of challenge and patience. That is something most of these new game players coming up don't have.
That will take the "void" away of there being no challenge left. Just sit back and wait there can be many changes made to jobs and mobs we fight in time. I am happy for this new content but without the harder stuff to use this gear on it sucks. -
In Topic: Old school FFXI players
12 June 2011 - 04:04 PM
Darkstorm, on 12 June 2011 - 04:39 AM, said:I'm an oldschool player, started in 04 and quit in 08 or 09. I just came back last night. I feel like a noob again with a 75 BLM.
I quit and start back several times. I just find FFXI to be the best game for what i like playing. I know it's much easier now but just playing it now for me is fairly fun at times.
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