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Rhayve's Profile User Rating: *****

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959 (0.5 per day)
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Puppetmaster (432 posts)
Joined:
16-November 06
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User is offline Jul 21 2011 05:53 PM
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My Information

Member Title:
Can't find a teleport
Age:
Age Unknown
Birthday:
Birthday Unknown
Gender:
Male Male
Location:
My dark and unholy lair.

Contact Information

E-mail:
Private
Website URL:
Website URL  http://s4.invisionfree.com/Heavenscry/
ICQ:
ICQ  258875598

FFXI Character Information

FFXI Name:
Aerix
XI Server:
Alexander
Main Job:
Puppetmaster

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Posts I've Made

  1. In Topic: SE accepting new players?

    28 June 2011 - 09:29 PM

    View PostInfected Astrix, on 28 June 2011 - 04:47 PM, said:

    Thank you for all the feedback. I think I shall wait a couple of months anyways, especially since the only way to play it for me is to bootcamp windows 7 on my Mac Pro as I understand its a power hungry game; and by doing so I need to invest in a copy of windows 7 home premium 64... obviously it is not the only reason I get windows for playing FFXIV, there will be other things I require it for, such as work related stuff.

    Although I checked up on system requirements I'd like to check with you guys since playerbase knows better, will this power suffice to play FFXIV efficiently?

    2 x 2.8 GHz Quad-Core Intel Xeon
    12GB 800 MHz DDR2 RAM
    NVIDIA GTX 285 1GB VRAM
    SATA 2 HDD
    Resolution 1920 x 1200

    Also if you'll permit me, wanted to ask small details about the gameplay? Will SE be keeping the cool custom macro setup like in FFXI and is the chat log any good? FFXI was fantastic taking up the whole bottom of the screen with its clear and immersive chat log. Does FFXIV have mission story arcs like FFXI or those one of the things people want still? Are there such things like Dynamis too?

    Thank you^^


    From what I can tell, your PC should be more than sufficient to play FFXIV. My old one was worse than that, and I could play FFXIV on medium settings without any issues.

    As for your questions regarding gameplay:
    - you can write your own macros like in FFXI, though not all commands like /assist are available at the moment
    - the chatlog size is adjustable, though it's a static chat window much like in other MMORPGs like RO, Daoc, Lineage 2 etc. and it looks rather plain, unlike the cool chat from FFXI
    - there are missions with storyline and cutscenes, though they're all pretty much solo only, and you have to attain certain Ranks (levels) to progress
    - there are no battlefields like Dynamis, but 1.18 will add 2 so-called "raid dungeons" for a 4-man, rank 25 party or a 8-man rank 50 party, they've also promised an Ifrit battle and some other thngs to come at some point
  2. In Topic: SE accepting new players?

    28 June 2011 - 01:00 PM

    Patch 1.18 is supposedly going to add/improve a lot of things, and it's coming in 1-2 weeks (hopefully). I suggest waiting for the Patch and the playerbase's reaction before starting on FFXIV. Right now, the game just isn't really fun, to be honest.
  3. In Topic: Fan-made Battle System: R.C.A.S

    01 May 2011 - 05:19 AM

    I think you shouldn't expect too much of these forums, as they aren't as active anymore as they were in the past.

    Anyhow, regarding your battle system: the basic idea is pretty interesting, though it kind of feels too much like Grandia's battle system (aside from the Burst Raves) turned into numerical values rather than using the action bar. Maybe adding some sort of new highly strategic twist would make it more unique? Maybe splitting the Delay modes into 2 different kinds, and depending on what mode the enemy uses, you'd have to change yours and adjust your battle plan.
    The modes could possibly be your Delay/Cooldown mode on the one hand, and maybe a quick, constant stream of very weak attacks with little to no delay or cooldown, sacrificing power for speed - say to interrupt spellcasters and such, a disruptive rather than destructive playstyle. Your Delay/Cooldown would allow for "standard" attacks, i.e. the full range of actions such as large spells, Burst Raves, summonings etc.

    Edit: In this sense, if the enemy team has say, 2 disruptive fighters and 3 regular attackers, the player would have to alter his mode to first accomodate for the disrupters to kill them asap so that your spellcasters or heavy attackers can fight to their full potential instead of being harassed. Would add a more "realistic" and strategic aspect to battles, in my opinion.

    The ability system seems like the usual system - pay a price to unlock new abilities. I personally like that type of skill system, so I don't mind, though making these "pearls" enemy drops - possibly even rare drops - could annoy some players who wouldn't want to grind for hours just to be able to unlock a necessary or simply all abilities. I'd instead recommend tying those pearls to complex and difficult, but rewarding sidequests or maybe some minigames. It'd be a lot more fun than just endlessly grinding.
  4. In Topic: 14] Patch 1.17a Notes

    26 April 2011 - 07:26 AM

    View Posthot potatoe, on 26 April 2011 - 03:48 AM, said:

    Did they mention something about new classes? if thats true it might be what i was looking for to come back to the game. could u post here a link or something plz?


    Not "new classes" per se, they're planning to (completely?) overhaul the class system and each individual class to change their skills etc. to give them a more class-unique gameplay, or so they've hinted at multiple times.
  5. In Topic: Tales of Graces F

    20 April 2011 - 08:02 PM

    I'm still bitter about what they pulled with Tales of Vesperia... and now they aren't even going to release ToG for Xbox360, either? Meh...

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